Oo'Kame, the Spirit of the Fox

Stacona·3/5/2016, 2:10:28 AM·4 votes·495 views

Oo'Kame [o~(h) - kaam] is both a myth and a legend, he comes and goes as he pleases both in the physical realm and the imaginary. He likes to play tricks and mind games with his foes, he is also not afraid to use his so-called allies as tools and shields to the point he will even sacrifice them for his own gain by manipulating and... possession. He is someone that can both start wars and end them, it all depends what kind of mood he is in for that era, as his age is timeless.

Oo'Kame is in the form of a somewhat normal looking red fox, except that he can fly around from his magic and speak in every known tongue. He will be a hybrid of an ability power marksman and a mage type, but one intended to be in the duo-lane replacing the role of the traditional attack damage marksman completely.


Basic Attack Range: 350 units (Will be a ranged champion) Movement: 335 units per second Base Missile Speed: 500 units per second +4% bonus attack speed per level; this value still scales with bonus attack speed. Base attack speed is 0.690 attacks per second +4% bonus attack speed per level, applied when 350 units or closer to his target.

Spirit Attack (Passive): Range: 700 units Oo'Kame darts in and out for his basic attacks attacking his target when he is within range and then returning back to his original location, this speed increases based on Oo'Kame's bonus attack speed.

Oo'Kame's basic attacks are changed, instead they deal (+100%base AD)(+85%AP) magic damage and true damage to minions, these attacks apply spell vamp and similar effects in full.

Distorted Mind (Q): Cooldown: 16/14/12/10/8 seconds; Cost: 80/85/90/95/100 Mana; Range: 950 units Oo'Kame gets in the mind of the target enemy champion for the next 2 seconds causing the target to see all units as a shadow figure being able to harm and damage both friend and foe during this time while taking 30/40/50/60/70(+20%AP) magic damage per half-second.

Flip (W): Cooldown: 6/5/4/3/2 seconds; Cost: 40 Mana; Range: 350 units; Cone: 525 units / 90 degrees Oo'Kame does either a back flip or a front flip in the target direction, enhancing his next basic attack for the next 3 seconds.

If Oo'Kame does a front flip then his next basic attack will critically strike his target to deal 30/35/40/45/50% increased damage.

If Oo'Kame does a back flip then his next basic attack will be in a coned area damaging all enemies at 60/65/70/75/80% of the normal damage.

Possession (E): Cooldown: 24/21/18/15/12 seconds; Cost: 75 Mana; Range: 900 units / 450 units Oo'Kame possesses a target ally champion for the next 2 seconds, 1.25 seconds for possessed minions, entering inside of it for the duration causing nearby enemies to forcefully attack the possessed target. If the target survived then it is healed afterwards for 100/140/180/220/260(+100%AP) health upon Oo'Kame's exit.

Fame and Famine (R): Cooldown: 140/120/100 seconds; Cost: 100 Mana; Range: 600 units / 600 units Oo'Kame creates a zone at the target location for the next 2 seconds causing all units within to be unable to take damage while he is inside the zone. If he is not within the zone then all units take 40/50/60(+25%AP) true damage per half-second, allies do not take this damage when below 20% health.

If Oo'Kame is in the zone when it detonates then any enemies within are stunned for 2.25 seconds.


2 Comments

xBanox3/5/2016, 2:15:36 AM1 votes

i like it