Bringing back old Stormrazor as a Greater Rune.

ADC Yuumi··1 votes·1,080 views

item 3095 Remember how busted this was? Remember how this made things like Crit Zed possible? One free crit?

Why not bring this "One Free Crit" back as a greater rune.

Inspiration: ( It's in Inspiration as it's a rule-bend and would be a little too powerful in any other category. )

Stormcaller:

Every 2 - 0.5 seconds without attacking, ( Based on bonus attack speed. ) your next basic attack will crit for 5 - 25% ( based on level ) bonus adaptive damage. Crits deal 2% - 10% ( based on level ) more damage.


Adaptive Crit? Adaptive Crit meaning the basic attack will change to deal damage based on your most powerful power resource, not scale by it. If Ahri has 700 AP and 120 AD, the crit will deal 240 magic damage.

10% more crit damage?

This means being at 100% crit chance with item 3031 makes your crits do 225% damage. This doesn't make crits deal 235% damage. This makes crit deal 247.5% damage. Without IE, crits deal 220% damage. Max damage this rune does by itself is 137.5% crit damage. ( 37.5% bonus damage. )

"Crit?"

Stormcaller isn't an actual crit, due to the adaptive power; but modifies item 3087 item 3094, is modified by item 3031, and is reduced by item 3143. It counts as an on-hit effect for all other purposes besides the previously stated.

Damage is too high?

It really isn't, as the users can only reach the 247.5% ( 147.5% bonus damage. ) at level 18. I'm actually considering buffing the % increase. This is a hyperlate game rune.

Which champions would use it best?

MissFortune Her Q and this passive means a crit every time this is up for both bounces. I think MF is the only one able to utilize this early. Ezreal Ezreal is not able to use crits due to his skillshot playstyle, so this rune; since it counts as on-hit for other purposes will allow him a more diverse variety in items. Nasus For obvious reasons. Ekko This can bring him more reason to use his E for damage rather than a chase / disengage spell. Sona For an offensive rune other than Aery, Sona can burst foes down in a single auto with this at full build with Lich. Kayle A blast of magic damage with the true damage waves will hurt. Rengar The ult will kill lategame with no exceptions.

5 Comments

ModThe Djinn1 votes

Every 2 - 0.5 seconds without attacking, ( Based on bonus attack speed. ) your next basic attack will crit for 105 - 125% ( based on level ) bonus adaptive damage.

This is stronger than every existing burst rune by a rather large margin, both in terms of output on the characters who get it and in terms of frequency. Every AD-based champion would get this rune.

ADC Yuumi1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=iaQmpZMi,comment-id=0000,timestamp=2019-05-20T01:56:33.973+0000)

This is stronger than every existing burst rune by a rather large margin, both in terms of output on the characters who get it and in terms of frequency. Every AD-based champion would get this rune.

Adaptive Crit? Adaptive Crit meaning the basic attack will change to deal damage based on your most powerful power resource, not scale by it. If Ahri has 700 AP and 120 AD, the crit will deal 240 magic damage.

First off, the adaptive crit is always going off how much your basic attack does, not a complete scaling of it. Again, if Ahri has 700 Ability Power and 120 Attack Damage, it changes the Attack Damage into magic damage while still seeming like a crit. ( It would have the ability crit icon on-hit rather than the orange normal crit icon. )

I'm sorry if I didn't specify.

And yes, 105 - 125% bonus. A crit deal 200% of your normal basic attack. If you think this is 100% from basic attack + 105 - 125%, you're wrong. So I edited it to be 5 - 25% so it doesn't confuse anyone else.

So every 2 / 0.5 seconds without basic attacking, the next basic attack deals 5 - 25% bonus damage based on your highest damaging stat.

I actually expected you to spaz about the 2 - 10% crit damage increase.

ModThe Djinn1 votes

That changed significantly helps. It is important to note that you originally wrote it would deal a 105% bonus damage, not 105% damage. This is why I was concerned, as bonus damage implies damage that is simply added on. IE deals 225% damage, not 225% bonus damage.

That said, you are correct that I don't like the bonus crit damage. The damage values concerned be enough that I didn't mention it, but I think all that really does is make this almost a mandatory choice for any based characters, when they might otherwise have a wider selection of possibilities. Given how crit scales, I can't think of a single crit-based character who would sacrifice a 10% damage boost, especially is, unlike original stormrazor, this seems to be an attack enhancement rather than a crit replacement, so it stacks with critical hit builds just fine and, in doing so, becomes almost mandatory.

ADC Yuumi1 votes

[{quoted}](name=The Djinn,realm=NA,application-id=A8FQeEA8,discussion-id=iaQmpZMi,comment-id=000000000000,timestamp=2019-05-20T11:58:33.150+0000)

That changed significantly helps. It is important to note that you originally wrote it would deal a 105% bonus damage, not 105% damage. This is why I was concerned, as bonus damage implies damage that is simply added on. IE deals 225% damage, not 225% bonus damage.

That said, you are correct that I don't like the bonus crit damage. The damage values concerned be enough that I didn't mention it, but I think all that really does is make this almost a mandatory choice for any based characters, when they might otherwise have a wider selection of possibilities. Given how crit scales, I can't think of a single crit-based character who would sacrifice a 10% damage boost, especially is, unlike original stormrazor, this seems to be an attack enhancement rather than a crit replacement, so it stacks with critical hit builds just fine and, in doing so, becomes almost mandatory.

So would you possibly change it to:

When Stormcaller is active, your next crit does 2 - 10% bonus damage?

Ephixus1 votes

Hahahahaha hell no.

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