Sunfire Staff

ADC Yuumi·1/8/2018, 1:28:39 AM·4 votes·636 views

item 3751 + item 3010 + item 1058 = 3250 Gold + 150 Gold = 3300

Sunfire Staff:

  • 500 Health
  • 350 Mana
  • 80 Ability Power

Unique - Immolate: Deals 6 - 23 (based on level) (+10% AP) magic damage to nearby enemies and 6 - 23 magic damage to those afar. Deals 100% bonus to minions and monsters. ( 500 range ).

Unique - Eternity: Restore mana equal to 15% of damage taken from and dealt to champions. Restore health equal to 20% of mana spent, up to 30 health per cast, while toggle abilities can heal for up to 15 per half-second.

In short, this is for the rapid mana consumers to not have to load up tear of the goddess in return for a less sustainable mid-game. For example, a champion who extremely benefits from this is Singed. The massive range boost to Immolate and constant health regeneration can keep him at the top of his game in return for the time he can keep his poison trail up.

Another handy usage for this item is Karthus, as then he can sustain longer and deal more damage to enemies around him.

In short, mostly AoE mana drain abilities benefit from this than any other champion. And I can imagine this built on some close-combat battlemages like Galio, or even diver lockdown supports like Tham Kench.

And maybe even some manaless champions can benefit from this in late game, ideally Rumble and even Shen because of the boosted DoT effect.

4 Comments

Cunky1/8/2018, 2:42:06 AM1 votes

This would be the most busted item in the game. Literally every single ap character would buy it because holy shit are those stats insane. 80 ap and 500 hp, along with 350 mana? The ap on this would have to be toned down or just straight up removed because otherwise anybody that has ap scalings could buy it and have it be a good purchase.

junglerboy161/8/2018, 5:32:35 AM1 votes

You do realize that 10% AP DPS in an aura is huge, right? even without the base damage this thing would be dealing 3X what a sunfire deals at any given stage of the game unless you picked it on a tank for some reason.

Your version of the Eternity passive is also bonkers, it's quite strong in its normal state, it does not need to restore mana for damage dealt or have the buffed heal rate per mana spent, the passive is already plenty strong as-is.

The stat line is also too strong. For reference, RoA, the most comparable item, offers only 50 mana and 20 AP more than this item AFTER stacking for 10 minutes, all without the burn passive. Granted, RoA does cost 600 gold less, but I'd still suggest switching the build path to a blasting wand and cutting the AP down to maybe 60 max, otherwise this item is just too good of a stat stick for any short range mage, and overlaps too closely with RoA's niche.

kargish1/8/2018, 5:13:39 PM1 votes

3250 + 150 =/= 3300

Vís1/8/2018, 6:49:15 PM1 votes

One of the most broken items I´ve seen, bruv 10% scaling on aoe aura....