Never Ending 10v10 Match
Wish they would come up with a permanent queue that was a 10v10 match, that is NO respecter of tier. The idea behind it is that the queue is permanently open, So the wait list COULD possibly be REALLY long. HOWEVER, inside the game, you start at level 18, with enough gold to buy all your items and then you play until you die. Once you die, you are removed from the match, and the next person in the queue takes your spot. Rewards are based on time and kills and assist while in the match. After BOTH 5 minutes of play and 5 Kills before being kicked (dying) grants 50IP. After BOTH 10 minutes of play and 10 Kills before being kicked (dying) grants 100IP After BOTH 10 minutes of play and 15 Kills before being kicked (dying) grants 100IP and a summoner Icon. After BOTH 15 minutes of play and 20 Kills before being kicked (dying) grants 200IP. After BOTH 15 minutes of play and 25 Kills before being kicked (dying) grants 200IP and a new ward skin. After BOTH 20 minutes of play and 30 Kills before being kicked (dying) grants 300IP. After BOTH 20 minutes of play and 35 Kills before being kicked (dying) grants 300IP a new summoner Icon and a new ward skin. After BOTH 25 minutes of play and 40 Kills before being kicked (dying) grants 400IP. After BOTH 25 minutes of play and 45 Kills before being kicked (dying) grants 400IP a new summoner Icon, a new ward skin, and a champion skin (based off the champion they played). After BOTH 30+ minutes of play and 50+ Kills before being kicked (dying) grants 500IP, a new summoner Icon, a new ward skin, a champion skin, and a loading screen banner. Killing a champion with 50+kills that is at least two ranked tiers higher grants a challenger skin.
This would give lower tier players a chance to hone their skills against higher tier players, with an incentive. It would give those that are good at their champions a chance to earn some neat rewards.