[Champion Concept] Osiris: The Arch-Druid

Sylas Dr3gb0urn3··6 votes·1,909 views

Osiris the Arch-druid Best used in TOP MID or SUPPORT roles.

There have been some updates to Osiris. So if this is not your first time visiting this thread, I recommend checking those out, I have all the NEW information HERE in the OP, and the trail itself is in the comments if you are interested in exact dates on which things changed or were dropped and exchanged. The biggest changes to note, Is I have dropped the Healing Totem and Shock Totem abilities (and given back Osiris the ability to purchase a sightstone and other like items; He still can not purchase Control Wards though, as I did not remove the Clone Totems) and replaced them with other abilities, and the Bear form was dropped entirely, however, the bear theme (so as not to have to COMPLETELY change the lore), was incorporated into the passive as "Bear Necessities" and the old "I-C-U" passive (name) was dropped. The ultimates SECOND passive was moved to the New passive "Bear Necessities, in order to keep the Bear Theme, in the case of his E, to give him something other than an activated visual change, as the Bear Necessities Passive, is the only thing that makes the E an actual ability other than a visual change for Osiris (AND his allies... You will have to check that out to see what I mean). There were some mana cost (went up), cool-down, and number changes as well (dropped quite a bit on the Clone Totem scaling).

That being said, With your Eagle companion at your side and Your clone totems handy, No matter what, you should have, at least, the BEAR NECESSITIES, to ensure that you stand a somewhat decent chance, with a little bit of determination, to enjoy playing against any foe, as Osiris, if you Morph your mind into The Heart of the Beast.

Lore:

Early Life and Training:

Osiris was raised by his father, a shaman, his mother had left them almost right after he was born. Growing up, Osiris often wondered what his mother was like and why she had left them. During his early years, his father taught him the usage of totems and the value of vision. Eventually, he became quite adept as using them. And by the time he was a teenager, he was just as skilled as his father and was given the Shaman title, like his father. However, before he was prepared to take on the weight of being a full time Shaman, he had to seek out his mother. He knew that without at least meeting her, he would never truly find peace. So he left his home, and began traveling.

The Wilds:

Along his travels, as he was going through a meadow, he encountered a deer, trapped under a tree. He rescued the deer, and over the next couple of days, he healed it, and nursed it back to strength. Seeing that the deer was fully healed and able to take care of herself, Osiris began his journey once again. He was amazed as he watched the deer sprint off into the distance ahead of him, so full of speed and life.

About a week later, he came upon a jungle, and saw a cougar being chased and attacked by a hunter. He saw that the Cougar had taken a shot to the hind leg and was unable to walk. He used a Clone totem, and sent it after the hunter. Ensuring, he could heal the Cougar in peace. Once the cougar was healed, Osiris quickly fled. Lest the cougar decide it wanted revenge and seeing him as the only person to attack. But to his amazement, the cougar took off running past him, and instead attacked a squirrel, swallowing it in one bite. The cougar looked back at Osiris one last time, with no fear, as if to say thanks and then disappeared from his view into the trees.

At the end of the jungle, he came to large mountain, blocking any further travel. Determined however, to find his mother, Osiris climbed the mountain. As night approached, and only halfway up the mountain, he found himself outside a cave. Lighting a torch, he went inside, wearily. Seeing that the cave was empty, he blew out his torch and layed down and quickly fell asleep. A couple of hours later he was awakened by wolves howling in the distance. He looked around and remembered that he was in a cave on the side of a mountain. He had to relieve himself, so he gathered his totems and went outside the cave, and did so. Once he was done, he turned around, about to head back inside the cave. But to his dismay, a huge bear was blocking his path. He realized, he must have stolen the bears home. The bear hadn't spotted Osiris, and Osiris wanted no trouble. As he was about to leave, he noticed that the bear had a limp, and that his paw was injured. Osiris placed a healing totem down and leaving the massive bear behind him, Osiris took off up the mountain and once he reached the top, he built a campfire, and went back to sleep.

When he woke up again, he noticed that there was a river that flowed off the side of the mountain creating a waterfall down the side of the mountain he had just climbed, so he decided to go fishing. Dawn was nearly here, and the fish would be easy to catch. He guessed that if there was a river, there must be a lake. So he took off in search of it. Once he found it, he caught enough fish to last him for the next three days. Osiris built another campfire, and quickly cooked the fish. He was not quite finished with his last fish for the meal, when he noticed a pack of wolves closing in around him. He guessed they must have smelled his fish. Remembering, that if it was not for them and their howls, he might have awoken much differently the night before. So, when they were close, but not close enough to attack, he placed a shock totem, and took off running, leaving the rest of his cooked fish there, for the wolves to have. He placed several more, every 2 or 3 minutes, just to ensure that they ate the fish and not him. Still running, he did not even notice that he had reached the edge of the mountain, and Osiris went over it's steep edge. Falling to his doom, Osiris had one final thought. Now, I will never get to see my mother. Osiris passed out from fear.

The Journey's End:

A little while later, Osiris woke up, finding himself at the bottom of the mountain, and apparently free of any pain. What the? Osiris thought. HOW??? Blinking, he looked around him and at the mountain. The steep cliffs edge of the mountain confirmed to Osiris there was no way he had survived that. While he was pondering his miraculous fortune, He spotted a HUGE eagle, perched on a tree branch nearby. The eagle was looking straight at him. Seeing that Osiris had spotted it, The eagle flew down towards him, and upon landing, began to change forms. Once the transformation was complete, there stood before him, a beautiful woman about twice his age. "Osiris, you foolish and wonderful child." "How do you know my name?" Osiris gasped? "Well, I have watched over you your entire life, I should know your name!" The woman said. "My entire..." Osiris started then stopped. It dawned on him immediately. "Mother?" "You almost killed yourself, my son. You were lucky I was flying over head, or you would've died." "You saved me?" "Indeed! Now, are you going to give your mother a hug or not?" Osiris ran into her waiting arms. "Mother!" He choked. Tears of joy forming in his eyes. Over the course of the next couple of hours, his mother explained to him that he too had the ability to change into animals and that he was born with this ability. She warned him that he could not ever use it though, that if he ever did tap into it, that he would never be able to be human again. "Why?" He asked. "Because if you do not learn to use the ability by the time you reach sixteen years, you become trapped in animal forms, and can never return to human form." She whispered. "What? That time has already passed!" He exclaimed. "Why did you wait so long to tell me?" "Because, I did not want you to ever have the abilities to begin with. Druids are not treated with respect. They are looked down upon as freaks of nature. I did not want you to know such social pain." She explained. Osiris sighed. He understood her reasons, but, a part of her resented that she hadn't given him the choice to choose for himself. "Is that why you did not ever reveal yourself to me?" He said, bitterly. "Yes, I love being in animal form, and can do many great things for many people while in animal form. I could not give it up." In light of her honesty, Osiris decided that it must have taken a lot of courage to tell him her selfish reason for abandoning him. He also decided that he would forgive her, mostly because despite the fact that she made a choice to deny him these abilities, he remembered her saying she had watched over him his entire life. Looking back, He realized, there had always been a wild animal of some sort lurking just within his peripheral vision and knew immediately that it must have been her. She was always there. Silent, motherly, watching, ensuring that he would be okay. But without interference. He knew too, that must have been extremely hard on her. Then another thought occured to him. "You were the deer in the meadow, weren't you?" "Yes." "And the cougar in the jungle?" "Yes." "And the bear on the side of the mountain?" "Yes." "Why did you run me out of the cave then?" "I didn't. That was your own fear. I was going in there to get away from a pack of wolves that had attacked me." "Were you any of the wolves circling me at the lake or were they the wolves that attacked you?" She laughed. "Yes, I figured the best way to help you stop them from attacking you was to join their ranks, and counter their attacks with a quick defense." Osiris was amazed. He could not do anything but stare at her in wonder. Just then, Osiris heard footsteps behind him. He had forgot to set out his totems, in the excitement of meeting his mother. There before him, stood a hunter, with a pack of wolves beside him, his gun aimed. "There you are! You vile woman. You wont escape me this time." The hunter fired his gun. Without thinking, Osiris leaped in front of his mother. The shot hit him in the chest. Everything went black.

A New Beginning:

Osiris was coming in and out of conscience. ... He could hear wolves fighting... ... He could hear The hunter screaming in pain.... ... He heard a bear roar.... ... He awoke a bit later and could have swore he was on the back of a deer... That was the last thing he saw before he slipped into a deep sleep. He dreamed of deer. He dreamed he was a deer licking water from the lake at the top of the mountain he had fallen from before meeting his mother. "Osiris wake up." He heard his mother's voice. "Osiris!" Wake up now! You must activate the healing totems." Osiris blinked his eyes open. He looked up into his mothers eyes. He wearily and arduously tilted his head and saw a healing ward already placed next to his mother. He activated it with his magic. "The other one too," his mother said. He looked on her other side and saw another one. He activated it as well. Within minutes, he could feel his strength returning. He fell asleep again. When he woke up, his mother was crying beside him. What happened? Osiris thought. His mother saw he was awake. "You saved me. And then, I saved you." She cried. Then why are you crying? Osiris thought. "But in the process, while you were unconscious, you changed," she choked. Osiris looked down at his body. His arms were gone. He now had four legs. His hands were gone, he now cloven hoofs. He realized his dream of deers was not a dream after all.

The Future:

It took Osiris a while, but with his mother's guidance, He learned how to carry his clone totems in his animal forms. He had used up the last of his healing totems and did not know how to create more (it was the last and final thing his father had yet to teach him), and didn't want to travel back to his father's home, as his father would not recognize him any longer. He especially favored the Speed of the Deer, The Agility of the cougar, and the Spirit of the wolves. And spent much of his time, Like his mother, using these forms. He learned how to hunt and feed himself, and he learned how to protect the animals he found injured or in harms way. He even earned himself a few loyal companions among his most favorite forms. Osiris spent many hours each day with each of his friends. Where ever he went, he always had a friend in whatever form he chose. He decided though, that since he did know how to make more clone totems, and could still create them as an animal, he would continue using them. Who knew when a few extra friends might come in handy.

He had heard rumors and whispers among the animals of others like him and his mother, The name Nidalee was whispered quite often. Intrigued, he and his mother decided to seek her out. Perhaps, with her, they could find a welcoming friend.

Base Stats:

Health: 699 (+48/lvl) Health Regen/5: 8 (+2/lvl) Mana: 287 (+10/lvl) Mana Regen/5: 8 (+3/lvl) Attack Damage: 70 (+3/lvl) Attack Speed: .674 (+.035/lvl) Ability Power: 0 (+0/lvl) Movement Speed: 325 (+0/lvl) Armor: 30 (+3/lvl) Magic Resist: 30 (+3/lvl) Melee Range: 125

ABILITIES:

Passive:

** Bear Necessities**

Osiris May not purchase boots Osiris May not purchase Control Wards. May place 1 additional VISIBLE ward starting at level 1. Gain +1/2/3 INVISIBLE ward cap at ult available levels. _ Passive: Grants other abilities an additional effect based on current form.

Bear Necessities works off of all of Osiris' other abilities, so look for the Bear Necessities passive for each one.

Q:

** Clone Totem:**

Gain a totem charge every 25 sec (max available charges 2/2/3/3/4) Can have 2 Clone totems on the map at once if >no other visible totems are active. Cost: 60/65/70/75/80 mana per totem placed.

Place a Visible totem that spawns a destructible animal of Osiris current form (Clones only have 20/25/30/35/40% of >Osiris HP) every 15/12.5/10/7.5/5 sec. This clone (despite being an animal) is ranged. This clone (like zz'rot spawns) will find the nearest lane, and will travel down that lane towards enemy nexus seeking >the nearest enemy (champion or turret) and will deal physical damage. Like Heimerdinger's turrets, these Clone Totems become inactive (still provide vision, but do not spawn clones) >whenever Osiris goes too far away from them. However, unlike Heimer's turrets this range is 1500 units. (vision range >is the same as a control ward)

Bear Necessities Passive for Clone Totem: Deer:Clones Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Tenacity and Slow >Resist. Wolf:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Spell-vamp Cougar:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Life-steal

Clone Auto Attack range is 475 Clones Attack damage is equal to 50/60/70/80/90 (+30 AD for every 100 AP). Clone Armor And Magic Resist is the SAME as a lane minion. Its movement speed is HALF whatever Osiris' current movement speed is at the time of spawn. Clones attack in this order: Champion then Turret. Can attack Inhibitors and Nexus. Will always attack Champions over Towers, Inhibitors or Nexus.

W:

** Eagle companion:**

5/7.5/10/12.5/15 second duration Cost 40/50/60/70/80 Mana Cool-down 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cool-down Passively increases AP: 4/8/12/16/20 Flat AP and 2/4/6/8/10% >bonus AP Active: Calls forth his mother, in Eagle Form, to follow Osiris, granting bonus morale and additionally calls forth a like animal companion (based on his current form):

Bear Necessities Passive for Eagle Companion: Deer Pant: Summons an indestructible ghost deer that follows Osiris. The ghost deer considers Osiris and his allies its >fawn, and will Absorb and reflect the damage back to the attacker. Wolf Howl: Summons an indestructible ghost Wolf that follows Osiris and blocks and absorbs every >6th/5th/4th/3rd/Other Spell against him or his allies within 475 range. Depending on who the Spell in question is cast >on. Cougar Growl: Summons an indestructible ghost Cougar that follows Osiris and blocks and absorbs every >6th/5th/4th/3rd/other AA against him or his allies within 475 range. Depending on who the Spell in question is cast on.

Eagle Companion is Osiris' Defensive ability.

E:

Morph

5/7.5/10/12.5/15 second duration Cost 35/45/55/65/75 Mana Cool-down 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cool-down Morphs into a larger version of himself (whichever form is currently activated) and Poly-morphs nearby allies within 475 >range to mimic his visual (normal sized though) and do a bonus effect on their attacks. (Allies receiving this Poly-morph >retain their current stats, and maintain control of their champion. Only the visual is changed to signify that they have a >passive effect on their auto attacks now.)

Bear Necessities Passive for Morph: Deer: Attacks on Enemies (minions and champs) increase the allies movement speed by 20/30/40/50/60 flat >movement speed for 2 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect >to refresh to 2 seconds. Wolf: Spells cast on Enemies (Champions only) are duplicated. (or doubled in damage amount) So if a Morgana cast a >stun, while the stun duration is not doubled the amount of magic damage the enemy receives is doubled. Cougar: Auto attacks on Enemies (Champions only) are duplicated. (or doubled in damage amount). In other words, >Allies attack twice instead of once.

Morph is Osiris' Get in there Ability

R:

Heart of the Beast:

Cost: 100 mana. Cool-down: 60 sec. Activate this ability to change which animal form Osiris uses for the next 60 seconds (or longer if you want to remain in >the same form).

Bear Necessities Passive for Heart of the Beast: Deer: Boots of Mobility at level 1. Becomes Boots of Swiftness when Deer form is upgraded. Wolf: Sorcerers Shoes Cougar: Berserker's Greaves

Heart of the Beast is upgraded the way that Kha'zix upgrades his kit. With a choice given, after you put points into this ability. Additionally it is activated the way that Twisted Fate Activates his Pick a Card ability. So it will "scroll" through his currently available choices. From level 1-5 this ability, can not be scrolled through or changed, But for the purposes of the Bear necessities passive, and the fact that he starts at level 1 in Deer form, it will appear as if it is (in other words it will not be grayed out like his unlearned abilities.)

Additional explanation of Abilities

Passive: Bear Necessities He already gets plenty of movement speed from his ultimate's Bear Necessities passive and from his other abilities: {Note: Osiris is a melee champion who is always in ONE of his three animal forms and never takes on a human form, thus he has no need for boots.} Champions may normally place 3 invisible wards on the map and 1 visible ward on the map. But Osiris can place: at levels 1-5 can have 3 invisible wards and 2 visible wards on the map. at levels 6-10 can have 4 invisible wards and 2 visible wards on the map. at levels 11-15 can have 5 invisible wards and 2 visible wards on the map. at levels 16-18 can have 6 invisible wards and 2 visible wards on the map.

Playing AS Osiris:

(Going to spend a bit less time explaining HOW TO play him as I will how to PLAY AGAINST him so sorry for that in advance, but I feel he needs less explanation on how to PLAY AS than he does PLAY AGAINST)

The easiest and best way to describe his forms is to think of them in these terms:

Deer: Movement Speed (more MS as well as reduction decrease from enemies.) Wolf: Spell Damage and reflection Cougar: Auto Attack Damage and reflection.

If you are playing against a well balanced enemy team, Pick which form you feel most comfortable in and try to stay with that form. Change only as needed.

However: If you are playing against a heavy CC team, You may want to spend more time in Deer form, Even if you favor Cougar form. If you are playing against a heavy AD, you may want to spend more time in Cougar form, Even if you favor Wolf form. Likewise, If you are playing against a heavy AP team, you may want to spend more time in Wolf form, even if you favor Deer form.

With your Eagle companion at your side and Your clone totems handy, No matter what, you should have the BEAR NECESSITIES, to ensure that you stand a somewhat decent chance, with a little bit of determination, to enjoy playing against any foe, as Osiris, if you Morph your mind into it.

Recommended Masteries, Runes, Item Build

For Top, Jungle and Mid Roles: (FOR JUNGLE ROLE: use a jungle Item (not included below))

Masteries: 18/12/0 Keystone: Deathfire Touch Runes: Mark of Magic Penetration: x9, Seal of Armor: x9, Glyph of Magic Penetration: x9, Greater Quint of Magic Penetration: x3 Item Starting Build:item 1056 item 2003 item 3340 Final Build:item 3285 item 3089 item 3157 item 3512 item 3102 item 3026 item 3341

For Support Role:

Masteries: 12/18/0 Keystone: Windspeaker Runes: Mark of Magic Penetration: x9, Seal of Armor: x9, Glyph of Magic Resist: x9, Greater Quint of Magic Resist x3 Item Starting Build: item 3303 item 2003 x3 item 3340 Final Build:item 2301 item 3116 item 3050 item 3512 item 3190 item 3157 item 3341

You can Play ADC role, and build Osiris with AD, But I would recommend scaling him on AP if you do, as he does not scale AD. (while his clone totems DO deal physical damage, they scale off of AP)

Playing AGAINST Osiris:

Visual Note: First off, no matter which form he is in, you should note that there is a visual difference between Osiris' companions. but for the sake of explanation lets stick with the 1-5 deer levels.

Clone totem: deer will look exactly like Osiris without his morph. These are destructible... So attack these.

Eagle Companion: deer will be a ghostly form. These are NOT destructible.

Morph: deer will be the same size as Osiris before he activated this ability, but will be ENEMY CHAMPIONS... EITHER know who they were before morphing, or choose FIGHT OR FLIGHT. you dont want to be an Ashe by yourself being chased by a Blitzcrank deer. You can always tell Osiris apart from his allied champions during this spell, because he will be the bigger one.

While you may have some difficulty telling The clone totem deer from the Morph deer, as long as you are tracking Osiris himself (and the enemy team), this will not be an issue. Additionally, try to track the Clone HP, as if it is an Enemy Champion from Morph instead, its HP will almost undoubtedly be MUCH higher.

Now, lets pick a random champion to play against Osiris. Playing against Osiris: Lets say you are mid lane (burst mage) Leblanc against mid lane Osiris:

**Clone Totems: ** If you can, make sure to take these out whenever Osiris places them. Take out his clones as soon as possible.

Eagle Companion: As Leblanc, When Osiris is in Deer Form and Wolf form, he will either absorb or absorb AND reflect your spells back at you, when he calls his animal friends, so try to wait till his mother (The Eagle companion) leaves his side. Then make him pay for tattle telling, when you weren't even doing anything.

Morph: As Leblanc, This ability grants Osiris bonus AP, so if you have done a good job taking out his clones, and tracking when he last called his mommy, You should be able to still burst him down to at least send him hiding for a bit, if not take him out.

Heart of the Beast: As Leblanc, This ability grants Osiris boots and the ability to change forms. Like most ults, it has a sixty second window, So if he switches into Cougar form for what ever reason, Make Osiris pay for all his tattle telling, clone totems, morphing, and COUGAR STUPIDITY when playing against a Leblanc.

Visual Concept:

I am not an artist. Image that closely represent the idea Not my images https://dncache-mauganscorp.netdna-ssl.com/thumbseg/1131/1131538-bigthumbnail.jpg

CCOS:

Be sure to check out this month's CCOS. If you are interested in other recent champion concepts Please check out these concepts from fellow summoners.

Drifter: The Envoy of Wisps by BowieTheNifty Hush: The Patient Restitution by fugertech Alfonso: The Suave Thief Extraordinaire by Char97 Izol: Fist of the Magnetar by Bobo113 Roxanne: The Jade Mobster by dDoSsnare Zenthyra: The Insatiable Harpy by Cryptekz Balton: The Keeper of the Eyes by Billcurme Dianli: The Electrifying Personality by MrFluffyPuffy Novenna: The Securitor by Skylarke Kobek: Shurimas Servant Fightermage by HMSLegends Kourok: The Marsh Warden by iKratosKlayton Beatrix: The Junkyard Bastion by UpSyndrome Brash: The Gunslinger by Lord Acacius Tul: The People Of The Pillars by God of Chicken Leopold: Inexorable Savant by Metal Gear Roses Theara: Truth's Seeker by Morcyth ZPU: Zaun Protectorate Unit by Treyhova Adrian: The Manic Prisoner by BonzaiBuddy Delyora: The Starheart Blacksmith by CRYOATIC01 Malum: The Archfiend of Damnation by Prime Beholder Serena: The World Voice by arcDapineapple Jal: The Heaven's Anguish by Arkadia

Good Neighbor Review: Dianli: The Electrifying Personality Leopold: Inexorable Savant Kourok: The Marsh Warden

With your Eagle companion at your side and Your clone totems handy, No matter what, you should have the BEAR NECESSITIES, to ensure that you stand a somewhat decent chance, with a little bit of determination, to enjoy playing against any foe, as Osiris, if you Morph your mind into it.

37 Comments

ModEchoing4 votes

As requested.

Disregard HMSLegends re: lore length.

The core problem with Osiris is that his overall capabilities are heavily limited due to being able to only affect a fixed area and with a shared pool of charges between his basics. Losing out on boots is not a good trade for an extra ward either, nor is tying his basics to the ward system a good idea since it defies player expectations of both wards (an item-only thing) and placeable objects (independent of wards).

Your numbers are hella overtuned, by the way. Q clone is able to out-DPS anyone in bot lane for a significant portion of the game, W heal is immense given how safe it is to just leave it at the tower or a brush or anywhere inaccessible to the enemy, and E is impossible to deal with given that you can't disarm it without being in the stun zone.

But even then? Osiris isn't going to be fun no matter what you do. When he's overtuned, like now, you have to go out of your way to kill these totems (which don't need to be in convenient, easily-accessed spots to function, mind) or you'll never win - an uphill battle of attrition as his stupid heal wards heal off all your damage while his clones push forever and kill you for trying to stop them. When he's undertuned, which is highly probable after messing around with any numbers, you're left with a guy who places things and does nothing else. It's not terribly dynamic gameplay either way since Osiris isn't at much risk most of the time.

I'd heartily suggest looking at the current support pool again, then looking at some of the off-support options (Annie, Brand, etc.) and consider why they work. The main sticking point is the applied CC - supports tend to have oodles of CC, or are able to CC in a wide range, and can do so fairly reliably. The ones without as much CC compensate with allied buffs and shields, or raw damage in the case of off-support picks like Brand or Vel'Koz. You don't see this in Osiris - his CC is a placed ward that activates when an enemy hits its sight range, making it somewhat finicky most of the time (and straight-up OP in the best case - that is a wide-range SCALING stun that is easily ultimate-level power and would end a teamfight easily).

It's fine to have placeable objects in a support kit, but that can't be your only focus. You need to be able to have tools to act when you can make an opening and react when an enemy tries to do the same. Osiris is awkward at both due to all his basics sharing charges and his ult not really providing much help in that territory. I'd recommend you have one placeable object and leave it at that, and fill out the rest of the kit with good support tools. While Udyr and Nidalee have some of the animal theme, they don't quite get the "animal caster" theme you do, so you've got room to explore without being derivative.

Supporting that animal caster theme, you could employ several spells that use your ally as a proxy, empower your ally, or prevent your foe from hiding. Make your ally's next attack on a champion a ferocious charging assault with a pair of ghost wolves for bonus damage and a brief slow. Unleash a roar that shields allies and damages enemies. Mark an enemy such that the beasts in the brush will savage them if they come near. Call poisonous snakes to swarm an area and ground enemies with their venom. Signal carrion to hinder weakened enemies and set them up for the kill. Turn your ally into a bestial juggernaut capable of tearing off someone's face in a single blow. Just the tip of the iceberg here - once you get away from this totem-only deal, you'll be in a much better spot.

Make sure you ditch that ult no matter what you do though. Even if you were going full totembot (which I do not recommend), you need SOME immediate playmaking ability.

Osiris has a better chance than Apuzah. Not by much, but some. Apuzah is fatally flawed if you don't change his fundamental kit, while Osiris at least has a cool theme. Keep going.

Lastly, don't give everyone's opinions equal value. The ones with good, solid arguments behind them are more valuable than the ones that lack such substance, regardless of who's saying it.

Sylas Dr3gb0urn31 votes

The core problem with Osiris is that his overall capabilities are heavily limited due to being able to only affect a fixed area and with a shared pool of charges between his basics. Losing out on boots is not a good trade for an extra ward either, nor is tying his basics to the ward system a good idea since it defies player expectations of both wards (an item-only thing) and placeable objects (independent of wards).

I understand. And while that was EXACTLY my intention, hehe, I thought seeing as it was only ONE champion, whose entire kit was built around it, It might be different than "player expectation". Is that thinking wrong? Or really make Osiris undesirable? I don't want to make a perma banned champ, but the ward with additional effects (like the totems) are something that really intrigues me. Additionally, I dont want to sound like I am zeroing in on one little comment (especially since for the most part, I can understand and see your concern on just about everything else. and I think in my heart I not only understand but agree.) but I wasn't giving up the boots. He can't buy them (as an item), sure. But he gets boots from the ult automatically. The ult is mutli-functional (much like his whole kit; maybe too multi functional) The active sure, is a bit bunk, (maybe even too nidalee, but on a grander scale, closer to ALL of Udyrs abilities combined) but the passive on the ult (due to deer form being available at level 1) gives him max tier boots (boots of mobility) AT LEVEL 1 (which no other champion has.)

Your numbers are hella overtuned, by the way. Q clone is able to out-DPS anyone in bot lane for a significant portion of the game, W heal is immense given how safe it is to just leave it at the tower or a brush or anywhere inaccessible to the enemy, and E is impossible to deal with given that you can't disarm it without being in the stun zone. But even then? Osiris isn't going to be fun no matter what you do. When he's overtuned, like now, you have to go out of your way to kill these totems (which don't need to be in convenient, easily-accessed spots to function, mind) or you'll never win - an uphill battle of attrition as his stupid heal wards heal off all your damage while his clones push forever and kill you for trying to stop them. When he's undertuned, which is highly probable after messing around with any numbers, you're left with a guy who places things and does nothing else. It's not terribly dynamic gameplay either way since Osiris isn't at much risk most of the time.

I WILL GET THIS. lol I'm not intentionally trying to go from one extreme to the other. lol. I am not stuck on the numbers or an ALL totem bot idea. However, I think I could probably, lower both the damage from the q, and the heal from the e and maybe insert an ability along the lines mentioned in your later paragraphs

(Supporting that animal caster theme, you could employ several spells that use your ally as a proxy, empower your ally, or prevent your foe from hiding. Make your ally's next attack on a champion a ferocious charging assault with a pair of ghost wolves for bonus damage and a brief slow. Unleash a roar that shields allies and damages enemies. Mark an enemy such that the beasts in the brush will savage them if they come near. Call poisonous snakes to swarm an area and ground enemies with their venom. Signal carrion to hinder weakened enemies and set them up for the kill. Turn your ally into a bestial juggernaut capable of tearing off someone's face in a single blow. Just the tip of the iceberg here - once you get away from this totem-only deal, you'll be in a much better spot. It's fine to have placeable objects in a support kit, but that can't be your only focus. You need to be able to have tools to act when you can make an opening and react when an enemy tries to do the same. Osiris is awkward at both due to all his basics sharing charges and his ult not really providing much help in that territory. I'd recommend you have one placeable object and leave it at that, and fill out the rest of the kit with good support tools. While Udyr and Nidalee have some of the animal theme, they don't quite get the "animal caster" theme you do, so you've got room to explore without being derivative.)

Anyway, I have taken your advice, revised the kit a bit. I really want to Keep at least ONE placeable item, and I REALLY like the idea of it being a ward based item with a bonus effect to it. Despite the player expectation argument, I really want to keep it in. Wards may be wards, but I think ONE champion who is unique or above the pre-conceived notion of player expectation, should not really mean that its a bad idea. You expect that when you kill a champion that they will remain dead! But Karthus. Aatrox, Sion, Anivia, all defy this rule. So, I think, one player with an exception to the Item rule, should be allowed as well. So to that note, I have kept the Q: Clone Totem and its passive effects... I have tweaked the numbers though. What if this was his kit instead of the above kit?

Passive: I-C-U {I see you}

Osiris May not purchase boots Osiris May not purchase ~~Sightstone, Warding Totem, Farsight Alteration or ~~Control Wards. May place 1 additional VISIBLE ward starting at level 1. Gain +1/2/3 INVISIBLE ward ap at ult available levels. _

Q: Clone Totem: A Couple of number changes.

Gain a totem charge every 25 sec (max available charges 2/2/3/3/4) Can have 2 Clone totems on the map at once if no other visible totems are active. Cost: 25/30/35/40/45 mana per totem placed. Place a Visible totem that spawns a destructible human form of Osiris (Clones only have 20/25/30/35/40% of Osiris HP) every 15/12.5/10/7.5/5 sec. This clone is ranged. This clone (like zz'rot spawns) will find the nearest lane, and will travel down that lane towards enemy nexus seeking the nearest enemy (champion or turret) and will deal physical damage. Clone Auto Attack range is 575 Clones Attack damage is equal to 100/125/150/175/200 (+50AD for every 100AP). 50/60/70/80/90 (+50AD for every 100AP). Clone Base attack speed is 1.00 (+.3 for every 100 AP Osiris builds.) .75 (+.25 for every 100 AP Osiris builds.) Critical Strike chance is 0 but can be increased by 10% for every 100AP Osiris Builds. 5% for every 100AP Osiris Builds. Clone Crit Strike Damage is reduced by 10% 25%. Clone Armor And Magic Resist is the SAME as a lane minion. Its movement speed is HALF whatever Osiris' current movement speed is at the time of spawn. Clones attack in this order: Champion then Turret. Can attack Inhibitors and Nexus. Will always attack Champions over Towers, Inhibitors or Nexus.

This ability gains a passive based on the current active animal form used; this passive does NOT stack. Ult Passive: Deer:Clones Grants Osiris and nearby allies (minions and champs) within 575 range +12/14/16/18 flat movement speed Wolf:Clones Grants Osiris and nearby allies (Champions only) within 575 range +10/15/20% Spellvamp+5/10/15% Spellvamp Cougar:Clones Grants Osiris and nearby allies (Champions only) within 575 range~~ +10/15/20% Lifesteal~~+5/10/15% Lifesteal Bear:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Tenacity and Slow Resist.

W: Healing Totem: Dropped W: Eagle companion: 5/7.5/10/12.5/15 second duration Cost 20/25/30/35/40 Mana Cooldown 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cooldown Calls forth his mother, in Eagle Form, to follow Osiris, granting bonus morale and he is able to call on a like animal companion:

Deer Pant: Summons a ghost deer with that follows Osiris and Grants nearby allies within 425/450/475/500/525 range immunity to cc effects. Wolf Howl: Summons a gjpst Wolf that follows Osiris and blocks and absorbs every 6th/5th/4th/3th/Other Spell against him or his allies within 425/450/475/500/525 range. Depending on who the Spell in question is cast on. Cougar Growl: Summons a ghost Cougar that follows Osiris and blocks and absorbs every 6th/5th/4th/3th/other AA against him or his allies within 425/450/475/500/525 range. Depending on who the Spell in question is cast on. Bear Roar: Summons a ghost Bear with 425/450/475/500/525 range that follows and causes Osiris and his allies to receive 5/7.5/10/12.5/15% reduced damage

E: Shock Totem: Dropped E: Morph 5/7.5/10/12.5/15 second duration Cost 20/25/30/35/40 Mana Cooldown 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cooldown Morphs into a larger version of himself (whichever form is currently activated) and Poly-morphs nearby allies within 425/450/475/500/525 range to mimic his unmorphed visual and do a bonus effect on their attacks. (Allies receiving this Poly-morph retain their current stats, and maintain control of their champion. Only the visual is changed to signify that they have a passive effect on their auto attacks now.)

Deer: Attacks on Enemies (minions and champs) decrease the enemies movement speed by 20/30/40/50% flat movement speed for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds. Wolf: Attacks on Enemies (Champions only) decrease the enemies Flat AD by 2%/4%/6%/8%/10% for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds. Cougar: Attacks on Enemies (Champions only) decrease the enemies AP reduced by 2%/4%/6%/8%/10% for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds. Bear: Attacks 1/2/3/4/5 nearby Enemy champions with such vigor that they are stunned in fear for 1/1.25/1.5/1.75/2 seconds.(Champions only)

R:Heart of the Beast: NO CHANGE Cost: 100 mana. Cooldown: 60 sec. Activate this ability to change which animal form Osiris uses for the next 60 seconds (or longer if you want to remain in the same form). Passive: Deer: Boots of Mobility at level 1. Becomes Boots of Swiftness at level 6 Wolf: Sorcerers Shoes Cougar: Berserker's Greaves Bear: Mercury's Treads Passive: Grants other abilities an additional effect based on current form.

Sylas Dr3gb0urn31 votes

Going to wait to implement these changes into the actual OP, until I hear your thoughts, as well as changing the lore to reflect the new changes, as I just 2 hours doing these changes, until then as well.

ModEchoing2 votes

It's an improvement. You've got more dynamic gameplay here.

The clone totem is...fuzzy. It's theoretically better balanced early on, but the AP scaling is horrifying. There's also the fact that I'm not sure why it's cloning you, from a thematic viewpoint, nor do I know why it needs to scale on attack speed and crit. You should probably drop the latter two, check out the scaling on Malzahar's voidlings for comparison, and probably reflavor it to summoning animals to fight for you instead of cloning yourself. The reflavor also has the added bonus of matching your ult.

In general, do not futz with the range of abilities as they increase in level. It works for some ults since it's pretty obvious at 6/11/16 that they ramped up in power. It does not work for basics as I can't tell if your W is at level 1 or level 5 at a glance.

The W is all kinds of broken OP. Being able to give all your buddies CC immunity for up to 15 seconds moves beyond ultimate-tier power, and that's just the tip of the iceberg. Part of the problem here is your ult. I'll get to that.

The E is actually kinda neat in concept. It's also impressively overpowered in a teamfight - while Wolf and Cougar are straight-up terrible, Bear is beyond ult-level CC if you can catch your team in it, or even just your ADC. Except you've got this handy at all stages of the game.

So, your ult. You might not realize it, but you've effectively turned yourself into a FOUR-FORM champion with that ult. The two-form champions - Jayce, Elise, Nidalee - are already some of the harder characters to use, and they pay for the extra form and abilities by having reduced power on each ability. Each form here, though, is immensely powerful - while also being four forms, so the player is now faced with four things to keep track of and have to match each thing to the proper situation, while the enemy is left boggled at how this guy could turn people into deer to slow people but now turns them into bears to stun people.

There's some interesting ideas in the W and E, but they're going to be bogged down by the ult's ridiculous four forms. I'd recommend you pick two, not four, and trim the effects down a lot. A recurring theme is that you've got scaling on nearly everything when you don't (and shouldn't) need that much scaling - scaling a stun on AA up from 1 to 2 seconds, for instance, is terrifying, and you shouldn't be scaling everything on the clones when just the AD will do. I'd also take a look at other champions' mana costs - yours are so low as to make you nearly resourceless.

You're on the right path, but you need to simplify this further and pare it down to what's truly essential, as well as think of the player experience. Imagine yourself playing as Osiris. Now imagine yourself fighting Osiris. Are you going to be able to parse what the other guy's doing? Do you think you can remember in the heat of the moment what buttons to press? Keeping that in mind will help guide what you should be doing.

Sylas Dr3gb0urn31 votes

**The W is all kinds of broken OP. Being able to give all your buddies CC immunity for up to 15 seconds moves beyond ultimate-tier power, and that's just the tip of the iceberg. Part of the problem here is your ult. I'll get to that. **

I left the Cougar and the Wolf form passives on this ability as is, because, I am not sure that you were talking about those two in particular and I don't think that they are "broken" as is. If so, I could remove the scale on them from 6th/5th/4th/3rd/other to just every 3rd. But then there is really no need for a cost and cd change on these two in particular. There are other changes I have in mind though beside this if it is still OP, However, I think in light of all the other changes, that wont be an issue anyway.

So, your ult. You might not realize it, but you've effectively turned yourself into a FOUR-FORM champion with that ult. There's some interesting ideas in the W and E, but they're going to be bogged down by the ult's ridiculous four forms. I'd recommend you pick two, not four, and trim the effects down a lot.

I kind of half took your advice here, and trimmed it down to 3 instead of two as requested... I think, on everything else, I took your advice though and fixed it.

Passive: I-C-U {I see you} Name changed to Bear Necessities

Osiris May not purchase boots Osiris May not purchase Control Wards. May place 1 additional VISIBLE ward starting at level 1. Gain +1/2/3 INVISIBLE ward cap at ult available levels. _

Q: Clone Totem: _Mana cost changes Dropped the Deer passive and added the bear passive to it and completely dropped the bear passive altogether. Dropped the AS, CS, AND crit dmg scaling. Also, changed the AP scaling from 50% to 30% and the attack range from 575 to 475 since I dropped the human form and added the animal form as requested. I don't want these guys (the clones) to lose their range, as I added that range because Osiris himself is melee _

Gain a totem charge every 25 sec (max available charges 2/2/3/3/4) Can have 2 Clone totems on the map at once if no other visible totems are active. Cost: 60/65/70/75/80 mana per totem placed. Place a Visible totem that spawns a destructible human form animal of Osiris current form (Clones only have 20/25/30/35/40% of Osiris HP) every 15/12.5/10/7.5/5 sec. This clone (despite being an animal) is ranged. This clone (like zz'rot spawns) will find the nearest lane, and will travel down that lane towards enemy nexus seeking the nearest enemy (champion or turret) and will deal physical damage. Clone Auto Attack range is~~ 575~~ 475 Clones Attack damage is equal to 50/60/70/80/90 (+30AD for every 100AP). Clone Base attack speed is .75 (+.25 for every 100 AP Osiris builds.) Critical Strike chance is 0 but can be increased by 5% for every 100AP Osiris Builds. Clone Crit Strike Damage is reduced by 25%. Dropped Clone Armor And Magic Resist is the SAME as a lane minion. Its movement speed is HALF whatever Osiris' current movement speed is at the time of spawn. Clones attack in this order: Champion then Turret. Can attack Inhibitors and Nexus. Will always attack Champions over Towers, Inhibitors or Nexus.

This ability gains a passive based on the current active animal form used; this passive does NOT stack. Ult Passive: Deer:Clones Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Tenacity and Slow Resist. Wolf:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Spellvamp Cougar:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Lifesteal

W: Eagle companion: Mana Cost change and updated the deer ability.

5/7.5/10/12.5/15 second duration Cost 40/50/60/70/80 Mana Cooldown 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cooldown Calls forth his mother, in Eagle Form, to follow Osiris, granting bonus morale and he is able to call on a like animal companion:

Deer Pant: Summons a ghost deer with that follows Osiris and Grants nearby allies within 425/450/475/500/525 range immunity to cc effects. Dropped **NEW: ** **Summons a ghost deer that follows Osiris. The ghost deer considers Osiris and his allies its fawn, and will Absorb and reflect the damage back to the attacker. ** Wolf Howl: Summons a ghost Wolf that follows Osiris and blocks and absorbs every 6th/5th/4th/3th/Other Spell against him or his allies within 475 range. Depending on who the Spell in question is cast on. Cougar Growl: Summons a ghost Cougar that follows Osiris and blocks and absorbs every 6th/5th/4th/3th/other AA against him or his allies within 475 range. Depending on who the Spell in question is cast on.

E: Morph Mana cost change and Bear passive Dropped as well as some spell changes

5/7.5/10/12.5/15 second duration Cost 35/45/55/65/75 Mana Cooldown 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cooldown Morphs into a larger version of himself (whichever form is currently activated) and Poly-morphs nearby allies within 475 range to mimic his unmorphed visual and do a bonus effect on their attacks. (Allies receiving this Poly-morph retain their current stats, and maintain control of their champion. Only the visual is changed to signify that they have a passive effect on their auto attacks now.)

Deer:~~ Attacks on Enemies (minions and champs) decrease the enemies movement speed by 20/30/40/50% flat movement speed for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds.~~ Dropped

**NEW: ** Attacks on Enemies (minions and champs) increase the allies movement speed by 20/30/40/50/60 flat movement speed for 2 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 2 seconds.

Wolf: Attacks on Enemies (Champions only) decrease the enemies Flat AD by 2%/4%/6%/8%/10% for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds. Dropped

**NEW: ** Spells cast on Enemies (Champions only) are duplicated. (or doubled in damage amount) So if a Morgana cast a stun, while the stun duration is not doubled the amount of magic damage the enemy receives is doubled.

Cougar: Attacks on Enemies (Champions only) decrease the enemies AP reduced by 2%/4%/6%/8%/10% for 3 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 3 seconds. Dropped

**NEW: ** **Auto attacks on Enemies (Champions only) are duplicated. (or doubled in damage amount). In other words, Allies attack twice instead of once. **

R:Heart of the Beast: Bear passive dropped. Changed the Deer passive from Becomes Boots of Swiftness at level 6 to Becomes Boots of Swiftness when Deer form is upgraded

Cost: 100 mana. Cooldown: 60 sec. Activate this ability to change which animal form Osiris uses for the next 60 seconds (or longer if you want to remain in the same form). Passive: Deer: Boots of Mobility at level 1. Becomes Boots of Swiftness when Deer form is upgraded. Wolf: Sorcerers Shoes Cougar: Berserker's Greaves

Passive: Grants other abilities an additional effect based on current form.

You're on the right path, but you need to simplify this further and pare it down to what's truly essential, as well as think of the player experience. Imagine yourself playing as Osiris. Now imagine yourself fighting Osiris. Are you going to be able to parse what the other guy's doing? Do you think you can remember in the heat of the moment what buttons to press? Keeping that in mind will help guide what you should be doing.

I have tried to keep this in mind. My biggest issue, is I forget to think what it would be like playing against the champion because I tunnel vision so hard on what it would be like PLAYING AS them. That in mind, I realize that it could be a bit DIFFICULT to play as him, as well, but with 150-ish champs in the game, I don't want to just create a 4 spell and a passive champ that is TOO easy to use (Hello Yi). I guess, my point is, DIFFICULT to play as, is kind of what I am going for. But, I don't want him to likewise be too OP broken. I want him to be balanced in the PLAY against ( so he isn't perma-banned), while maintaining the DIFFICULT to play status.

Sylas Dr3gb0urn31 votes

If you just want to see the new information without the old information here it is. Although, I did make comments in the other response, so be sure to check those out if you are interested.

Passive: Bear Necessities

Osiris May not purchase boots Osiris May not purchase Control Wards. May place 1 additional VISIBLE ward starting at level 1. Gain +1/2/3 INVISIBLE ward cap at ult available levels. _

Q: Clone Totem:

Gain a totem charge every 25 sec (max available charges 2/2/3/3/4) Can have 2 Clone totems on the map at once if no other visible totems are active. Cost: 60/65/70/75/80 mana per totem placed.

Place a Visible totem that spawns a destructible animal of Osiris current form (Clones only have 20/25/30/35/40% of Osiris HP) every 15/12.5/10/7.5/5 sec. This clone (despite being an animal) is ranged. This clone (like zz'rot spawns) will find the nearest lane, and will travel down that lane towards enemy nexus seeking the nearest enemy (champion or turret) and will deal physical damage.

Clone Auto Attack range is 575 475 Clones Attack damage is equal to 50/60/70/80/90 (+30 AD for every 100 AP). Clone Armor And Magic Resist is the SAME as a lane minion. Its movement speed is HALF whatever Osiris' current movement speed is at the time of spawn. Clones attack in this order: Champion then Turret. Can attack Inhibitors and Nexus. Will always attack Champions over Towers, Inhibitors or Nexus.

This ability gains a passive based on the current active animal form used; this passive does NOT stack. Ult Passive: Deer:Clones Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Tenacity and Slow Resist. Wolf:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Spell-vamp Cougar:Clones Grants Osiris and nearby allies (Champions only) within 575 range +5/10/15% Life-steal

W: Eagle companion:

5/7.5/10/12.5/15 second duration Cost 40/50/60/70/80 Mana Cool-down 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cool-down Calls forth his mother, in Eagle Form, to follow Osiris, granting bonus morale and he is able to call on a like animal companion:

Deer Pant: Summons an indestructible ghost deer that follows Osiris. The ghost deer considers Osiris and his allies its fawn, and will Absorb and reflect the damage back to the attacker. Wolf Howl: Summons an indestructible ghost Wolf that follows Osiris and blocks and absorbs every 6th/5th/4th/3rd/Other Spell against him or his allies within 475 range. Depending on who the Spell in question is cast on. Cougar Growl: Summons an indestructible ghost Cougar that follows Osiris and blocks and absorbs every 6th/5th/4th/3rd/other AA against him or his allies within 475 range. Depending on who the Spell in question is cast on.

E: Morph

5/7.5/10/12.5/15 second duration Cost 35/45/55/65/75 Mana Cool-down 5 sec (when the spell duration ends) for a total 10/12.5/15/17.5/20 cool-down Morphs into a larger version of himself (whichever form is currently activated) and Poly-morphs nearby allies within 475 range to mimic his visual and do a bonus effect on their attacks. (Allies receiving this Poly-morph retain their current stats, and maintain control of their champion. Only the visual is changed to signify that they have a passive effect on their auto attacks now.)

Deer: Attacks on Enemies (minions and champs) increase the allies movement speed by 20/30/40/50/60 flat movement speed for 2 sec. Continual attacks Do not stack this ability but instead refreshes the duration of the effect to refresh to 2 seconds.

Wolf: Spells cast on Enemies (Champions only) are duplicated. (or doubled in damage amount) So if a Morgana cast a stun, while the stun duration is not doubled the amount of magic damage the enemy receives is doubled.

Cougar: Auto attacks on Enemies (Champions only) are duplicated. (or doubled in damage amount). In other words, Allies attack twice instead of once.

R:Heart of the Beast:

Cost: 100 mana. Cool-down: 60 sec. Activate this ability to change which animal form Osiris uses for the next 60 seconds (or longer if you want to remain in the same form). Passive: Deer: Boots of Mobility at level 1. Becomes Boots of Swiftness when Deer form is upgraded. Wolf: Sorcerers Shoes Cougar: Berserker's Greaves

Passive: Grants other abilities an additional effect based on current form.

Sylas Dr3gb0urn33 votes

I think, at this point, it may be a better idea if you do not further critique Osiris, as I am thinking about entering him into next months contest, which I assume (and hope) you may be judging. I was going to swap him for this month, however, I would much rather send Osiris up against your judging, knowing that you will think about what you are going to say, than send him up against the current judge, who does not (I have been watching his reviews of champions who are NOT even entered into the contest and his attitude and responses are atrocious. And seeing as Apuzah has many issues, even if I change them, I don't think he will fare well against the current CCOS director, due to our previous history (and if he sees this comment, due to this comment as well.)). Having said that, thank you for the input on BOTH champions that you have taken the time to give. The advice was sound, as well as carefully worded so as to drive the points home, but to not offend. Which, to me, is EXTREMELY valuable, because I can't grow if I don't receive negative feedback of some sort, but I don't want to feel like I am a bad person for trying. Which, from what I can tell, is the state your current CCOS director is leaving people (Which, is a bit unfair, most especially to those who aren't even entered into the contest)...the most recent case in point, please see this THE RIVER KING REVIEW) on Hnorah: The Unholy.

ModEchoing4 votes

River King's not going to be biased against your champion unfairly. If he is, I'll kick his ass.

He means well from my own interactions with him, it's just that he doesn't quite get how to phrase things in a non-confrontational manner. I used to be like that too. Then I leveled up. Give it time, I'm sure he'll improve. Failing that, this is just a bunch of arguing over ideas that legally cannot be implemented in the game - the last thing to do is take this personally, no matter how nasty someone gets.

Sylas Dr3gb0urn33 votes

Agreed, and I don't want you to think I am taking it personally. But as you can tell, I am scared of his judging lol. Terrified... Like a squirrel facing Fiddlesticks.

ModEchoing4 votes

The lowest recorded score in the CCOS is 14 points (including a good neighbor bonus - otherwise, it scored a 6), going to Pazuzu Anzu. Out of 100 (plus 10 for bonus). You literally cannot do worse than that, especially given that champion was truly abominable in every regard possible, made by one of the most toxic posters possible.

Don't be nervous. Just read the feedback you get and amp up your game next go around.

Sylas Dr3gb0urn33 votes

Will do!

THE RlVER KlNG1 votes

Enter whatever champion you like. I will judge it to the best of my ability and remain completely impartial to whatever problems we have had in the past.

I have no problem with moving forward, but it makes me sad to see that you still want to continue pretending that I am a horrible person. I give harsh reviews to champions that need a lot of work. Simply because I said his champion needs a lot of work (and his extensive changes show that he in part sees it too) doesn't give you the right to call it atrocious. or that I am not putting effort into my reviews.....you are continuing to behave like a child who lashes out when all I want is to put that whole episode behind us.

If you want to pretend that I hate you and I am an inefficient bully, then that is ultimately your problem. At this point it is up to you on whether you want to move forward, instead of continuing this silly crusade.

Sylas Dr3gb0urn33 votes

You attacked the person, gave a review in a confrontational manner, and caused the fellow summoner to become defensive and respond to you the same way you spoke to him, and he changed nothing based off of your review. I gave him the exact same review you did (called him out on the exact same issues) and encouraged and uplifted him and he changed the issues in question, AFTER MY REVIEW. If you think your review is acceptable then you have a bit of room to grow. I do not think you are a horrible person, I think you speak (and in this case, type) without thinking about how your words might come across to the reader. I believe you can give a negative and harsh review, without attacking the person, and while still encouraging and uplifting the poster. Which I did, with results, and you did not, without any results. So you can believe that I am on some crusade or not, I am not. I left that in the past. However, DUE TO our past issues, and the fact that I enjoy reading other concepts, at times, when I see a reviewer (and in your case a judge) not refraining from atrocious inflammatory comments, THAT is sad for me to see. When I see the behavior continuing and getting worse, It scares me and bothers me. I didn't point this out on an entirely different concept (Osiris) for you to see, but since you did, I hope you can learn something from the fact that YOUR hateful and demeaning review produced no results, and my encouraging and uplifting review, while pointing out the SAME issues, did.

It is also sad to see, that you think that responding to a three day old comment IS putting it behind you. IF you were really putting it behind you, however, you could have responded and left it with your first comment.

Enter whatever champion you like. I will judge it to the best of my ability and remain completely impartial to whatever problems we have had in the past.

Additionally, you find it okay to give hateful critiques to concepts that are not entered into your contest, because they posted it in a public forum. Yet, in the same public forum, you think you are immune to critiques of your reviews? That seems a bit silly to me. Your reviews are open to critique, in the same manner that their concepts are.

ARIATaoSkyshroud3 votes

Additionally, you find it okay to give hateful critiques to concepts that are not entered into your contest, because they posted it in a public forum. Yet, in the same public forum, you think you are immune to critiques of your reviews? That seems a bit silly to me. Your reviews are open to critique, in the same manner that their concepts are.

WORD!

THE RlVER KlNG1 votes

You are so delusional.

I never said anything about the poster. I said their champion was poorly deisgned and suffered from major gameplay flaws that completely broke the character. Its thematic was poor and it exhibited numerous abilities that did not make sense existing side by side. Please name one instance where I attacked the poster.

Obviously you do think there is something wrong with me, because you continue this same silly tirade that I am some big bad bully. I review champions. When champions are as flawed as that one in particular, then the review will naturally come across as harsh. By all means, continue to call simple reviews 'atrocious' and 'inflammatory', which makes zero sense, but okay.

You didn't uplift him, you acted purposefully sycophantic and tried to portray yourself as better than everyone else that had commented on his champion. You clearly have some sort of superiority complex, because half of this comment is you babbling about how you got results from rehashing what everyone else had already said before you (so your comment may not have necessarily driven any change whatsoever).

As for me commenting as late as I did, that was because I only checked my notifications today? What are you even trying to say?

"Hateful critiques'. You're still hung up that Apuzah was flawed and I gave a review for it that didn't suit your mindset of perfection and that everyone has to be nice to everyone on the Internet. You and LolWatNaniQue can't handle that there may be problems with champions that you create and thus lash out immaturely when people call said problems out. By all means, 'criticize a review' (which is an arrogant concept, you should instead welcome feedback), but don't call people assholes, retarded, illiterate, incompetent, and bad at the game, like he did.

Sylas Dr3gb0urn33 votes

No, you are completely incorrect, Apuzah WAS flawed and may even still be. its the way you deliver and the way you speak that i have a HUGE issue with. You called hnorah, toxic and a cancerous shit, amongst other things. My point is, MANY MANY people pointed out the same issues with Hnorah and APUZAH both and with Apuzah, it was NOT you that got me to change my concepts, but they summoner that uplifted me. And likewise, it was NOT YOU that got Hnorah to change his concept, but someone else. If you want to be taken seriously as a reviewer and a judge, refrain from inflammatory comments and demeaning statements.

Again, I dont need to point out what you continue to point out to me. "ITS A PUBLIC FORUM" YOUR reviews and responses are JUST AS OPEN to critique and review, as the concepts. If you post a review that is toxic and needs work, you are open to negative feedback and responses. You can reform and grow. or continue to get reviewed and critiqued for a hateful comment.

THE RlVER KlNG1 votes

Again, none of my comments are hateful in any way; harsh, perhaps needing less criticism and more suggestion, but never hateful or atrocious such as you call them, which are gross exaggerations.

You can counter reviews, but that does not give you agency to call people all the horrible things that he did in an immature and intentionally aggressive way.

Sylas Dr3gb0urn31 votes

I don't even know how to respond to this, because you cant even admit that you were being hateful. So if you really cant see the error in your ways, there is no point in trying to correct you or worrying about (or caring) about your anything you say.

Like every 12 step program out there, the first step to recovery is admitting you have a problem. Until you do that, I am SERIOUSLY wasting my time, trying to help you be a more successful person.

THE RlVER KlNG1 votes

Just drop it.

I'm not hateful, you're not going out of your way to find my posts, we agreed on this.

ModEchoing3 votes

Why is it so difficult to just leave things alone?

Seriously, regardless of New Support Meta's words here, you're the one escalating the fight by rising to the challenge instead of leaving it be, which isn't really handy when I'm trying to sell him the benefit of the doubt. Quit trying to be bossy and leave each other alone.

And as an aside, while that champion is pretty terrible, you can do so without hyperbole, making excessive negative attacks, etc. The best way to critique a concept is to compare with the current cast and environment, detail any logical problems they may have as a result, then explain how they can fix it while staying true to their theme.

Sylas Dr3gb0urn33 votes

It's okay, Echoing. While it is not reflected in this thread, He and I have worked it out. He has agreed to try to be more uplifting and encouraging and not use inflammatory comments in his reviews. And I have agreed to let him judge Osiris.

It's over and done. We are now friends instead of "weird internet arch-nemeses" (His words, not mine)lol

See our conversation on Hnorah's thread

Da Golden Rule3 votes

YAY!

Glad to hear it! [slayer-jinx-catface]

Da Golden Rule3 votes

Treat others the way you want to be treated.

ThatEkko2 votes

Seems Like A Cool Champion! so another support? YAY! Could We Get A Picture?

Sylas Dr3gb0urn31 votes

Can be played Mid, Top, or Support... Personally, I would play him as support, yes. Also, I included, a picture for you, will do a better one, later.

hammond is god1 votes

[deleted]

Sylas Dr3gb0urn31 votes

I do like the idea of the champion, but the lore seems a little too long. Yeah, It very well could be. I really wanted to showcase his abilities, where he came from (at least in the sense of how he got his abilities (like parents and their professions or roles), if not the physical geographical location (like factions), and how the animals he changes to are represented, in his life and his pre-league of legends mission (finding his mother). Personally, I was afraid the lore was too short because I didn't really include where he was going with his new abilities, and thus his new life on the rift. What information do you think I could do without (like repetitive information, and if so, where?), and still work the other sorta needed information into it and still "shorten" the lore?

**Also, if you were playing support role as suggested, it would make it quite hard to force your enemy to fight near the wards unless you had an actual wall, like Anivia W or Azir R. Buying enough wards would nullify him completely, and you could also expect the wards to be near the ADC, so you could just play safer. ** The clone totem being a stationary DMG output ward, could be placed near the bot lane turret doing so would provide it less chance of being destroyed... True, they are a visible ward, and it kind of defeats the purpose of a ward, but in terms of THIS ward not being destroyed, only ONE at this location is needed, another location could be the Bush behind Bot lane turret. As this auto seeks the nearest lane, the dmg output clones would still travel down botlane, and unlike the zz'rot spawns, the clone totem spawns have no self destruct timer. They can only be destroyed the same way minions can, With some form of dmg taken. Additionally, and at level 1 this type of ward is increased by 2 vs the normal 1 for other champs from the passive ability granted to all champions. Having said that, for early game play, Placing a secondary Clone totem in the river bush, and blocking it off with a shock totem in the enemies river bush,( and a second shock totem block in the lane,) prevents bot lane enemies from destroying the second clone totem. The shock ward while in deer form, (the only form available to Osiris during early game play, Stuns enemy champions who ENTER the MAX range of the totem, and slows enemies (minions and Champions) WITHIN half the range of the stun totem. The choice then is either to take out the shock totem in order to kill the nearest clone totem, or to suffer an endless onslaught of the clone Totem which btw, again, always attacks champions first. So this is the "force" that I think you are referring to. While there is no VISUAL wall for the enemy to attack, they are either forced, to give up farm and suffer the onslaught, when the clones descend upon them, OR to fight them, and destroy the clone totems, or die trying. Only using two shock totems at this point, with three maximum invisible wards available from lvl 1-5 provides that Osiris can safely <as you mentioned> place a healing totem near the his ally. The enemy champion support is sort of forced to constantly buy control wards, and to rush a sightstone, making his utility useless, because any control ward Osiris finds, can easily be taken out by placing a shock ward in THAT location to stun and slow enemies trying to stop him from taking it out. This means, they will either be attacking the ward, or Osiris himself. If they are taking out HIS totem, then He has just as much time to equally remove theirs (which they spent gold on) If they are attacking Osiris himself, after the shock totems stun ends, they must then chase him, moving them closer to the movement speed reduction passive radius effect the shock totem provides, giving him ample time to escape, and then slowing them, and slowing their possible escape, from his adc's return fire, and depending on if he has any out, his clone totems spawn onslaught, giving him yet another "force".

**Maybe add some way of forcing your enemy to back out of a fight and take damage or to be forced into fighting near the wards? **

I think my explanation of your previous two sentences, pretty much covers this worry as well. As that is exactly what I HAVE done. (sorry if that reads a bit sarcastic, I am not trying to be, just trying to give it even more light.)

I personally might actually play him jungle, due to constant CC and sustain, with some damage from clones. The added on effects also would be a great help in the jungle, letting you 1 VS 1 quite easily due to heals and the add-on effects. Good job!

Thanks!!!! {personally, I hadn't really thought about it like that, and would have steered away from playing him Jungle simply because I hadn't. But think I might revise my opinion myself (but then again, I am not really a jungler and try to stay out of that area, so I would probably PERSONALLY, still want to play him as support. Just because I like focusing more on boosting allies, providing team cc and attacking champs, than farming cs of any kind.)}

CRYOATIC011 votes

you got something going here. have you thought about entering in the CCOS? here is the link if you are interested: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/5EOrvyZT-cccos-christmas-ccos-entry-time-enter-here

ModEchoing2 votes

He's already in the CCOS, with a previous concept. He might swap this one though, we'll see.

CRYOATIC011 votes

{quoted}

He's already in the CCOS, with a previous concept. He might swap this one though, we'll see.

Ima have to check that one out then. Not much time left to get things ironed out now on my end though :/

Sylas Dr3gb0urn31 votes

Added Blockquotes to the Lore (for better reading) as I had forgotten to do so, and Added Recommended builds for playing as Osiris.

Sylas Dr3gb0urn31 votes

THE RIVER KING's Review:

Lore: It’s a pretty in-depth and conclusive look into Osiris as a character, while also incorporating his kit pretty well; it was just riddled with grammar and spelling mistakes. You would do well to proofread before you publish. Other than that the one major complaint I had is that it wrapped up his story a little too neatly; maybe his mother should have stayed mysterious or not even show up at all - the story would have been a lot better had he simply did his totem-animal business and then woken up as a deer. The ending with hints at Nidalee seemed a bit rushed and didn’t add much to the story. Overall I think the structure of what you gave me was good but that it needed some trimming here and there.

Flow/Fun: One thing I noticed is that some of his base stats (attack damage, attack speed, armor) were pretty godly but others (mana, health) were pretty shit. Base stats don’t really factor into this but they are really wierd and encourage him to build a lot of mana and health to make up for his binary bases. Onto the kit. I’ll be blunt and say that Osiris is the weirdest champion on this list (and when he’s sharing it with the Tul, Balton, Roxanne, and Hush, that’s saying something). He isn’t really encouraged to lane so much as drop totems and prance around as a deer and give allies his auras - since his totems deactivate if he goes too far, he can just go support and soak EXP with a Coin, place his totems, and then just run around. Since his W reflects damage and his E is like a free Phage in deer form, he’s never really encouraged to interact with his lane outside of look pretty and give tenacity. Once he hits 6 though, he becomes a whole different beast. I’ll say off the bat that Wolf and Cougar Morphs are broken. Double damage on either every spell or every auto is just insane. If he’s paired with an ADC he can turn on cougar and jump into the enemies for a free double kill (especially since he gets attack speed and lifesteal too), or he can just roam as wolf and get a kill midlane with his mage/assassin (or botlane Ziggs, for that matter). He doesn’t do any damage on his own unless he goes full AD cougar and shreds anyone that comes within range of him, so playing him mid or jungle or top like you suggested is actually pretty bad. The amount of stats Osiris gives away for free in his auras and totems is just insane and he embodies passive gameplay - even worse than Beatrix above, because in the very least Beatrix interacts with you in lane. Osiris just runs around and blocks everything for his team while doubling their damage simply by existing, which is pretty toxic gameplay. His wierd ward/boot interactions feel tacked on and don’t make much sense as well.

Design Implementation: I think I said what I needed to say. Osiris is hilarious and bizarre, but also pretty badly designed and not interactive at all. I wish I could have given you a better review but Osiris falls short on a lot of categories.

Novelty: He’s plenty fucking unique, that’s for sure.

Cohesiveness: There isn’t enough of a kit to warrant me saying he’s cohesive. He runs around as a deer the first 6 levels and then switches to cougar or wolf depending on what damage his team does, all the while dropping totems for his pets. He doesn’t really affect the game in a proactive way and thus doesn’t really score well in terms of cohesion.

Sylas Dr3gb0urn31 votes

Raxustaucho's Review:

Lore:

His lore’s pretty interesting and pretty neatly ties his different animal forms into his story, but the biggest issue with it is that you more or less finished the best parts of his lore while telling it. This would be like if Ahri’s lore explained her backstory and her quest to become human, then went on to have her succeed and close on her integration into human society. Not the most exciting way to end a lore. It actually would have been fine enough if it included the three animals he saved (you can still include him nearly dying and taking on animal form permanently) and then ended without him having yet found his mother. This would leave us wondering if he could ever succeed now that he’s not human anymore, leaving it on a rather tense and uncertain note. As things are, I don’t see any particular reason that Nidalee wouldn’t like him, so his story hasn’t got anywhere to really go.

Flow/Fun:

Hello, Osiris the Giver Of Free Stats!

The amount of free goodies this guy gets is frankly absurd. His early game is abysmal since he’s stuck in deer form until level 1. Don’t get me wrong, deer form is actually pretty potent once he’s got help, but on his own, Osiris’ only form of damage beyond his Q (which I’ll get to) is to literally trick an enemy into beating him up when his ghost is out. This ability is likely to ride a fine line between broken or useless, as the 5 second cooldown and minor mana cost means this ability is pretty often available to Osiris, and if it reflects enough damage to win him trades then there’s not much a way to fight him early.

His Q is more really really annoying to deal with than anything else. It summons a slow and frail but hard-hitting pet every few seconds that chases after the nearest enemy champion in lane and tries to beat them to death before rolling over. Thinking back to what the wolfs in black market brawlers were like, I could see this being a massive pain, especially for melee champions.

The power on his deer form W also determines whether he can jungle or not, as he’s pretty helpless against jungle mobs without cougar form, which he cannot unlock until level 6.

Speaking of level 6, this is where the fun begins.

Starting from level 6 he gets to have fun in cougar form, which abruptly changes him from Wobuffet to Weavile. The free power behind the form in whole is absurd, he gets free movespeed, free attack speed, free lifesteal, and Master Yi’s passive on short cooldowns. I’m not sure if there’s any champion that beat cougar Osiris in a rock-em-sock-em robots match, but then again since his kit’s got no cc he comes off pretty similar to Shyvana in that regard, so he’s not very unique, I suppose. Since he gets his boots for free and without having to use an item slot, he scales especially well.

And if he gets behind? Well, that doesn’t matter, he can just switch to wolf form and let his mage allies carry him while he does literally nothing because his wolf form doesn’t mesh with his own kit in any way. His only method of personally making any use out of his wolf form is with his Q, which summons slow and weak pets that actively avoid doing any fighting in the jungle due to the way the skill is worded. Ironically, his W gives him free AP but because of the issue I just described, he has barely any reason to actually build any AP.

Okay, to be fair, he can just remain in cougar form and give all those nice goodies I mentioned earlier to his adc. I just mentioned mages first because I needed to bring up how poorly his wolf form helps him personally.

Much of his strength is in his auras, which are frankly way too powerful, all the moreso because Riot’s contempt for auras is made plain in the fact that there are only two left (Abyssal Scepter and Jarvan’s flag). The fact that he doesn’t have to do anything to unlock their effectiveness aside from leveling up (as the effectiveness of the defensive W and offensive E auras scale more with his enemies’ and allies’ stats than his own) is just salt in the wound, and means the only way to make Osiris actually fall off is if literally nobody on his team is capable of carrying a game.

When you get right down to it, Osiris can be an incredibly strong member of any team without doing literally anything on his own. All he has to do is survive the laning phase up on top lane (and conveniently enough deer form is pretty good at deterring trades), build tanky to make sure his auras don’t go away, and have somebody on his team who can make use of his free stats to carry. I hope it’s self-evident how boring and unhealthy it would be to have a champion who can have a huge impact just by happening to be around and activating his skills.

Design Implementation:

My huge tanget up there basically carries over into this. It seems you were going for a sort of supportive champion with Osiris. You certainly succeeded, but you did it in an incredibly unhealthy way.

Novelty:

Weeeeell he’s certainly… unique… Not in the most healthy of ways, though.

Cohesiveness:

The only issue I take with his character to kit cohesiveness is where all of his passive benefits are coming from. His different forms and his personal benefits for being in them are fine enough, and I think you might have been better off focusing on those.

Sylas Dr3gb0urn31 votes

Foodtank's Review: Lore: The lore takes a while to get through, and the writing quality could use some work, but all in all, it does basically everything lore needs to do. We briefly learn about Osiris’ childhood before following him on a journey to find his mother. Along the way we see his compassion for the natural world come out and we are introduced to his totems. The one drawback is when Osiris is unwittingly transformed. One would think this is a rather traumatic experience for a young man, and spending a little more time on how he got over that shock would make the lore near-perfect. Flow/Fun: Osiris’ kit is quite complex, and takes a while to grasp. It seems like he is essentially three different champions that follow the same mechanical structure with different thematic effects. As an imaginative creation, the final product is impressive. When it comes to gameplay, however, most players would likely be frustrated by being stuck in a single form for a minute. Team compositions generally have a diversity of damage and fighting styles, meaning that a player could very easily make the wrong choice of form and lose a fight because of that choice. It is likely that players would eventually figure out a form that is ‘best’ and simply stick with it. Finally, there does not seem to be any reason to prevent Osiris from buying control wards; this would actually become a serious weakness, as control wards can be incredibly powerful in the vision game. Design Implementation: Osiris has very little to offer in the way of damage. Every ability is utility focused, and although this sometimes means offering damage boosts, Osiris himself has NO DAMAGING ABILITY, unless you count the totem clones, which seem highly unreliable. What this essentially means is that Osiris would have to go support, since his jungle clear would be abysmal and he can’t fight in solo lanes. What he’s missing as a support, though, is cc. None to be found. This is unheard of among supports, and rare among champs in general. Novelty: The main novelty in Osiris’ kit lies in the triad form mechanic. This allows him to be one of three champions, essentially, that he can choose. Damage reflection and granting spell vamp/lifesteal to allies around him is also a novel concept. The totems are, as noted by OP, basically zz’rot portals. Cohesiveness: Each of Osiris’ forms, taken by itself, unsurprisingly fits together internally, as that is the whole point: each form focuses on a particular source of damage/utility. And he definitely feels like a shaman, with animals, totems and mostly utility focused abilities rather than damage. Taken as a whole, though, Osiris seems to be trying to do too many things at once, and the kit ends up coming off as messy and overly complex, with little cohesion between the forms.

THE RlVER KlNG1 votes

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