Item Concept: Zephyr's Horn

VoraciousX··1 votes·941 views

Zephyr's Horn Cost: 2800 Builds out of item 1058 + item 3113 + 700 gold 100 AP 7% Movement Speed Zephyr's Strength: Every 10% Cooldown Reduction also adds 25% Critical Strike Chance. Zephyr's Reversal: Critical Strike Chance only applies to magic damage.

This is just a test name because I couldn't think of anything else and I miss Zephyr. The idea is that you'll build this and your spells will be able to crit, but your auto attacks won't. You might think it'd be overpowered but you have to build CDR, and as a mage it's hard to find a build path that will actually give you 40% CDR easily. You'd need to either be a Nashor's Tooth user, or build 4 of these item 3100 item 2065 item 3285 item 3905 item 3152 item 3157 item 3102 item 3003 if you still want Sorc Shoes. Seems like a lot of choices, but most champions don't build Lich Bane, Shurelya's, Twin Shadows or Protobelt, so you'd either have to start or build item 3285 item 3157 item 3102 item 3003. Thing is if you do this you can't build Void Staff/Rabadon's.

One thing I thought of that might be interesting is Kayle building it. Crits on Nashor's would obviously be weaker than a normal ADC's autos but it might be pretty neat, but again she'd have to sacrifice some of her core build most likely to make use of it. I think prime users of the item would be champions like Kayle though. Other champions might actually be able to start using Nashor's with it though. I'd love to see TF start building Nashor's and making use of his E. Ahri, Velkoz, and other true damage mages wouldn't be able to use this AS effectively because of having true damage in their kit though.

One thought is Diana might run a little too rampant with this.

Item seems cheap but 100 AP is like 2175 and 7% movespeed added with it makes it up to 2451 so it's actually kind of expensive for it's stats.

7 Comments

T3rminus1 votes

Karthus with 40% CDR presses R and deals 1100 (+150% AP) magic damage to the enemy team.

VoraciousX1 votes

{quoted}

Karthus with 40% CDR presses R and deals 1100 (+150% AP) magic damage to the enemy team.

Doesn't Karthus build Liandry's+Rylai's and ROA? I'm not sure he'd wanna use this item, plus you'd either have to use the 4 items I said or start giving up on damage or synergy or both. Although that whole thing could potentially be a problem. I made sure it didn't give CDR itself so that you'd have to build it to synergize. Unless you got a 20% CDR item you'd need to build 4 CDR items to make use of 100% crit chance. Although tbh now that I think about it a Karthus spamming Q crits would hurt a LOT, but again I don't know how much it'd hurt if he had to build less AP or synergistic items.

iiGazeii1 votes

If your spells have 40% lower cooldowns and crit, you won't be lacking on damage. Plus, 40% CDR is not that hard to achieve between the 20% from item 3040 / item 3030 / item 3285 and Transcendence. A Lost Chapter upgrade plus item 3158 would get you to full CDR, giving you 2-3 items to do whatever you wanted with in every game.

You can't take "what they normally build" into account when you introduce a new item. If any mage could build an item that literally doubled their damage output with a specific build, they would, especially since most CDR items grant AP, anyway. They would still be able to have their third item be whatever they wanted for utility.

For example: Zoe Zephyr's Horn + item 3285 item 3158 item 3100 item 3089 (Minuzs Zephyr's Horn and the Ionian Boots, this is a very normal build for Zoe)

At max rank, level 18, her Paddle Star would deal 1055-2368 damage, depending on the travel distance. This is not including the damage that Lich Bane/More Sparkles would add to her next auto, or the damage amp from Sleepy Trouble Bubble.

That's insane. There's a reason why spells don't crit.

VoraciousX1 votes

{quoted}

If your spells have 40% lower cooldowns and crit, you won't be lacking on damage. Plus, 40% CDR is not that hard to achieve between the 20% from item 3040 / item 3030 / item 3285 and Transcendence. A Lost Chapter upgrade plus item 3158 would get you to full CDR, giving you 2-3 items to do whatever you wanted with in every game.

You can't take "what they normally build" into account when you introduce a new item. If any mage could build an item that literally doubled their damage output with a specific build, they would, especially since most CDR items grant AP, anyway. They would still be able to have their third item be whatever they wanted for utility.

For example: Zoe Zephyr's Horn + item 3285 item 3158 item 3100 item 3089 (Minuzs Zephyr's Horn and the Ionian Boots, this is a very normal build for Zoe)

At max rank, level 18, her Paddle Star would deal 1055-2368 damage, depending on the travel distance. This is not including the damage that Lich Bane/More Sparkles would add to her next auto, or the damage amp from Sleepy Trouble Bubble.

That's insane. There's a reason why spells don't crit.

In your example Zoe wouldn't be able to build a void staff, or sorc shoes. She'd be doing less damage than normal vs tanks, and wouldn't have any magic pen, which would weaken her significantly early. You also have to account for the dead time that Zephyr's Horn has on it. You can't build it first item, it'd have to be either last or somewhere after 10% CDR. Also Zoe already does that damage(probably more) with void staff/sorc shoes because it shreds 40% of their resistances+ the other 15 MR off. I'm not saying Zoe might not be a little busted with this, because I didn't even think of her, but you have to account that you have to build pretty specifically to get that crit and you're giving up magic pen in doing so. Might be better for squishies but you're not gonna be building void staff. I also didn't account for Transcendence, but that's mainly because you'd ONLY be getting CDR out of it, whereas you could get upwards of 40 AP from other runes, and it is also a rune that gimps you early, making it harder for you to get to the point that you'd be overpowered. Again, ZOE might be overpowered with this, but I don't think many others would be. She's a pretty specific case, and again you'd be weakening her earlier on because of Transcendence vs Absolute Focus/Celerity, and you'd have to build Zephyr's Horn somewhere around last, after you already got your other stuff, unless you want a random chance at critting instead of something that would synergize with your kit more. Also keep in mind Zoe's E adds true damage, which would make it not crit if she actually hit her bubble.

BLIGHTBRINGER1 votes

The Cooldown conversion into Crit Chance needs to be tuned down a little.

You can easily get 40% CDR early. Trancendence (+10%), Ionian Boots of Lucidity (+10%), Lost Chapter (+10%), Fiendish Codex (+10%).

That's one hell of an early powerspike for some AP user's. As much as I like the idea, I don't think giving every AP user's abilities to Crit is a good idea, considering we already have a lot of damage in the game.

David 7771 votes

The easy way to tune this down would be making spell crits do halved bonus damage. Also, how does a spell crit, per cast or per target hit?

VoraciousX1 votes

[{quoted}](name=David 777,realm=EUW,application-id=A8FQeEA8,discussion-id=hAPdhWBv,comment-id=0002,timestamp=2018-09-25T10:43:27.201+0000)

The easy way to tune this down would be making spell crits do halved bonus damage. Also, how does a spell crit, per cast or per target hit?

Magic damage crits, so any form of magic damage dealt would crit according to crit chance, and yes, I thought of this as well. It's possible it could be needed to tune down, though I can't be sure because again, you can't really build Void Staff or Morellonomicon with it(It was made this way with the intention that buying pen would be impossible), and if you buy lucidity boots you have no form of magic pen, which literally all mages buy some form of pen.

[{quoted}](name=Darkin Hybrid,realm=EUW,application-id=A8FQeEA8,discussion-id=hAPdhWBv,comment-id=0001,timestamp=2018-09-25T10:02:40.689+0000)

The Cooldown conversion into Crit Chance needs to be tuned down a little.

You can easily get 40% CDR early. Trancendence (+10%), Ionian Boots of Lucidity (+10%), Lost Chapter (+10%), Fiendish Codex (+10%).

That's one hell of an early powerspike for some AP user's. As much as I like the idea, I don't think giving every AP user's abilities to Crit is a good idea, considering we already have a lot of damage in the game.

You can't buy it early, because it doesn't offer % CDR itself, nor can you buy penetration items because you have to use all of your item slots on CDR. I didn't account for Transcendence when coming up with the idea, but I'd think that you'd likely be wasting the second part of the passive of Transcendence, so not sure if people would even go for it. It'd certainly open up one extra item slot, but you would only get CDR out of the rune as opposed to 40+ AP from other runes, and you can't really complete the item until later. It only gives AP and move speed, so it can't really be a first item, buying all that CDR first would lower your damage before you completed the item, and your late game item slots would be kind of forced into specific builds. You'd be opting for a bad early, strong later type playstyle by doing this.

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