[Miniature Rework Concept] Udyr
This does not change much, but something I notice is that Udyr either builds for Tiger or Phoenix so placing these abilities into two separate ability slots makes no sense whatsoever.
What I am thinking is it probably will be best to combine Tiger and Phoenix as both the Q abilities, if you bonus attack damage is higher then you gain Tiger and if your ability power is higher then you gain Phoenix. It creates the same decision making as it is now, but frees up your R slot to allow for a proper 3 rank ultimate.
Obviously with a change like this you would probably need to adjust his power on his abilities to compensate, but for this concept I am not going to bother changing anything of what the stances do or their current power, really this is adding some kind of ultimate that has a long cooldown. Maybe the ultimate could play into adaptive stats as well, like AP magic damage or AD physical damage, but still is somewhat similar in function.
Monkey's Agility (Passive):
Whenever Udyr changes his Stance, he gains 15 bonus movement speed and 20% bonus attack speed for 5 seconds, stacking up to 3 times for 45 bonus movement speed and 60% bonus attack speed.
When Udyr swaps to a Stance, his other Stances will go on cooldown for 2 seconds.
Tiger Stance / Phoenix Stance (Q): Cooldown: 6 seconds; Cost: 45/40/35/30/25 mana; Phoenix Range: 250 / 625 units
Passive: This ability will be Tiger Stance if Udyr's bonus attack damage is higher than his ability power. This ability will be Phoenix Stance if Udyr's ability power is higher than his bonus attack damage.
Tiger Stance: Udyr gains 10/20/30/40/50% bonus attack speed for 5 seconds, and instantly generates 3 Tiger stacks.
Udyr's basic attacks generate Tiger stacks on-hit, up to 3. At 3 stacks, Udyr's next basic attack is a Tiger Strike, which deals 30/60/90/120/150(+120/135/150/165/180%AD) bonus physical damage over 2 seconds as well as instantly dealing any remaining damage from any previous Tiger Strikes.
Phoenix Stance: Udyr unleashes pulsing waves of fire around himself for 4 seconds, dealing 10/20/30/40/50(+25%AP) magic damage each second to all nearby enemies for the duration, as well as instantly generating 3 Phoenix stacks.
Udyr's basic attacks generate Phoenix stacks on-hit, up to 3. At 3 stacks, Udyr's next basic attack unleashes fire in a cone before him that deals 40/80/120/160/200(+60%AP) magic damage to all enemies hit.
Turtle Stance (W): Cooldown: 6 seconds; Cost: 45/40/35/30/25 mana
Udyr shields himself for 60/95/130/165/200(+50%AP) health for 5 seconds, and instantly generates 3 Turtle stacks.
Udyr's basic attacks generate Turtle stacks on-hit, up to 3. At 3 stacks, Udyr's next basic attack heals him for 2.5% - 5% (based on missing health) of his maximum health.
Bear Stance (E): Cooldown: 6 seconds; Cost: 45/40/35/30/25 mana
Udyr gains 15/20/25/30/35% bonus movement speed for 2/2.25/2.5/2.75/3 seconds. Additionally, his next stunning attack causes him to move 50 units closer to his target.
Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the targets that have been stunned by Udyr in the last 5 seconds.
Dragon Strike (R): Cooldown: 140/110/80 seconds; Cost: 100 mana; Range: 600 units / 650 units, 60 degrees
Udyr will dash in the target direction, dealing 200/300/400(+200%bAD) physical damage and slow by 40/50/60% to enemies he passes through for 2 seconds, and then at the end of his dash will breath powerful flames in a cone, dealing 200/300/400(+100%AP) magic damage and stunning struck enemies for 1.25/1.5/1.75 seconds.
UPDATE NOTES:
Bear Stance: Changed from cannot stun targets within 5 seconds again from Bear Stance to being stunned from Udyr, so cannot stun from Dragon Strike and chain it immediately into Bear Stance stun (the reverse is not possible as it has a static dash range).