Tessa, the Arcane Warrior

The Dreamwalker··2 votes·627 views

Hello, I would just like to thank everyone who is taking the time to read this. I would like to introduce Tessa!

Homeland - Noxus Class - Mage / Assassin Build - AP

I will now list powers (names will be listed below).


Passive:

Tessa has two different basic attacks. Getting in close with her twin-blade allows her to attack with melee, but standing from afar allows her to attack with ranged.

Note: Every 5th hit of the same attack (range or melee) will trigger a burst of extra damage on the target.

New Passive: When Tessa's health drops below 20% she cloaks with magic making her unseen for 1.5 seconds


Q - Tessa fires a bolt of magic that roots her target.

Scaling: Mana Cost - 50/55/60/65/70 Range: 1250 Damage: 95/135/175/215/255 + 65% of AP Root: 1.25/1.5/1.75/2/2.25 Cooldown: 8.5


W - Tessa's spins a circle cutting all enemies around her, after an enemy is hit they are apply with magical burn.

Magical Burn - deals more damage over time to the target.

Scaling: Mana Cost: 65/75/85/95/105 Range: 750 Damage: 70/130/190/250/310 + 50% of AP Magical Burn: 20/30/40/50/60 + 20% of AP
Cooldown: 10.5 seconds


E - Tessa throws a mirror copy of her twin-blade at a target. Tessa can reactivate this ability to teleport to the target. However, she is not immune to disables whilst teleporting. (This may be used on allies)

Scaling: Mana Cost: 50/60/70/80/90 Range: 975 Damage (first hit): 30/40/50/60/70 + 50% of AP Damage (second hit): 50/70/90/110/130 + 60% of AP Cooldown: 9.5 seconds


R - Tessa extends her blade with magical energies that sweeps out in front of her in a sweeping arc this happens twice per ult, left (x1) to right (x1).

Scaling: Mana: 150 Range: 1075 Damage (left slash): 120/140/160 + 50% of AP Damage (right slash): 140/170/200 + 60% of AP Cooldown: 80 seconds


Q - Mystic Binding W - Burning Circle E - Ghost Blade R - Great Twin-Blade

(will finish this later, please leave comments).

15 Comments

Bard R Friday1 votes

There isn't very much nuance to the kit, mostly straight damage with very few mechanics.

The Dreamwalker1 votes

{quoted}

There isn't very much nuance to the kit, mostly straight damage with very few mechanics.

I'm not sure if that is good or bad quite frankly. Also, what do you mean by mechanics? I feel that Tessa is fairly balanced.

A root to hold her targets, an attack to ensure they cannot get away from her, and a finishing attack to ensure a kill. If you could explain, I would very much appreciate it so that I can make future changes to Tessa.

Bard R Friday1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=h19MgEy5,comment-id=00000000,timestamp=2016-10-19T19:28:16.422+0000)

I'm not sure if that is good or bad quite frankly. Also, what do you mean by mechanics? I feel that Tessa is fairly balanced.

A root to hold her targets, an attack to ensure they cannot get away from her, and a finishing attack to ensure a kill. If you could explain, I would very much appreciate it so that I can make future changes to Tessa.

By "mechanics" I meant her abilities taking skill to use, and interesting interactions between abilities. Right now the abilities don't really synergize with eachother.

The Dreamwalker1 votes

{quoted}

By "mechanics" I meant her abilities taking skill to use, and interesting interactions between abilities. Right now the abilities don't really synergize with eachother.

Here, think about it this way.

Leblanc can root, right? So can Tessa.

Every assassin can teleport to catch their targets right? So can Tessa.

Two infamous assassins have a spinning blade power right, so does Tessa.

So, if you really think about it. Tessa's powers are like her fellow assassins.

As for requiring skill, Tessa has to land all of her abilities to even think about doing damage (like most assassins). She is basically a skill-shot champion with two of her powers, one is for only if you can manage getting close enough to deal damage.

The root would allow you to throw your twin-blade, which would allow a teleport, which would allow for your spinning blades, and/or your ult.

Bard R Friday1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=h19MgEy5,comment-id=0000000000010000,timestamp=2016-10-20T12:29:56.418+0000)

Here, think about it this way.

Leblanc can root, right? So can Tessa.

Every assassin can teleport to catch their targets right? So can Tessa.

Two infamous assassins have a spinning blade power right, so does Tessa.

So, if you really think about it. Tessa's powers are like her fellow assassins.

As for requiring skill, Tessa has to land all of her abilities to even think about doing damage (like most assassins). She is basically a skill-shot champion with two of her powers, one is for only if you can manage getting close enough to deal damage.

The root would allow you to throw your twin-blade, which would allow a teleport, which would allow for your spinning blades, and/or your ult.

That is my point, the abilities are too generic.

The Dreamwalker1 votes

{quoted}

That is my point, the abilities are too generic.

Right, but every class has generic powers. That is what makes up that class. I suppose I could think of something else. I mean, this champ idea is for you guys to comment with advice on what you would like Tessa to be.

Bard R Friday1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=h19MgEy5,comment-id=000000000001000000000000,timestamp=2016-10-20T15:41:26.041+0000)

Right, but every class has generic powers. That is what makes up that class. I suppose I could think of something else. I mean, this champ idea is for you guys to comment with advice on what you would like Tessa to be.

Ok, so if she's a Mage/Assassin you could have a shape shifting thing where there are two basic abilities that change her form. One is a poke spell with low cooldown that switches her to ranged if she was in melee, and the other is a long cooldown dash that lets her engage on someone recently hit by her poke spell and do damage based on the target's missing health, and switches her to melee. You don't have to do exactly that, but that sounds a lot more unique than the current kit.

The Dreamwalker1 votes

{quoted}

Ok, so if she's a Mage/Assassin you could have a shape shifting thing where there are two basic abilities that change her form. One is a poke spell with low cooldown that switches her to ranged if she was in melee, and the other is a long cooldown dash that lets her engage on someone recently hit by her poke spell and do damage based on the target's missing health, and switches her to melee. You don't have to do exactly that, but that sounds a lot more unique than the current kit.

My mind is blown. That would be perfect idea for Tessa. It sounds very unique. I will definitely throw out some credit towards you for those ideas. I will play around with something and see what I can do. Thanks for the suggestions.

THE RlVER KlNG1 votes

It just seems like a Katarina clone with Jayce passive. Seems fairly balanced, (W base it too high, and her auto interactions are wonky), but just super bland and uninteresting overall.

The Dreamwalker1 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=h19MgEy5,comment-id=0001,timestamp=2016-10-20T01:42:20.983+0000)

It just seems like a Katarina clone with Jayce passive. Seems fairly balanced, (W base it too high, and her auto interactions are wonky), but just super bland and uninteresting overall.

First, Jayce's passive allows him to move through units with extra movement speed... Tessa doesn't have that.

Kat (she is my third main), I know that she has a power that allows her to throw out a dagger, spin her blades, and teleport. But, I know that there already is another champion with that ability (I think it was a male, maybe Zed?). Also, teleportation is a widely used power. Kat, Shaco, Kassadin, Leblanc, Zed and so forth all have teleportation. It's basically a defining characteristic of assassins.

If you are going to compare her teleport to anyone it's more like a Kaslista and Leblanc mash up power.

Also, if you say that my champion is bland and/or boring, then every assassin is boring to you. They have the same basic powers. They ALL throw something out at targets. They ALL teleport, and some use a spinning power.

However, I do understand the passive is wonky. I will think of a fix for her.

Overall, thank you for your comment.

THE RlVER KlNG1 votes

By Jayce passive I meant his whole switching from melee to ranged thing.

Yeah, sure, assassins are meant to get in and deal damage, but that's all Tessa does. QEW, maybe R to kill.

Talon parkours. Zed spawns shadows that mimic his abilities. Kha'zix evolves and stealths. Ekko can travel back in time and has an AoE stun. LeBlanc relies on trickery and skill as much as damage. Rengar builds up ferocity and can jump from bushes. Shaco is the epitome of mind games and sheer depth.

Tessa is just painfully simple with no depth of niche. No lore, no backstory, no visuals, just a bland kit that shares severe overlap with Kat. Sure, champions in the same class share goals, but they each do things differently and uniquely.

The Dreamwalker1 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=h19MgEy5,comment-id=000100000000,timestamp=2016-10-20T15:18:22.476+0000)

By Jayce passive I meant his whole switching from melee to ranged thing.

Yeah, sure, assassins are meant to get in and deal damage, but that's all Tessa does. QEW, maybe R to kill.

Talon parkours. Zed spawns shadows that mimic his abilities. Kha'zix evolves and stealths. Ekko can travel back in time and has an AoE stun. LeBlanc relies on trickery and skill as much as damage. Rengar builds up ferocity and can jump from bushes. Shaco is the epitome of mind games and sheer depth.

Tessa is just painfully simple with no depth of niche. No lore, no backstory, no visuals, just a bland kit that shares severe overlap with Kat. Sure, champions in the same class share goals, but they each do things differently and uniquely.

First off, Jayce can really switch between like that? Dang, that stinks. Back to my brainstorming of a new passive.
Anyways, I see your meaning. I am not done with her visuals, lore, and backstory. I focus abilities first then the goodies. Also, it depends how you see Tessa. Tessa relies on striking at the right moment to kill her target. Her Q will allow her to get some damage in, and when her target least expects it she flashes in with her spear and strikes them down with her W.

Her background is still in the works.

The Dreamwalker1 votes

I am going to scrap this version of Tessa. I will release a link in a few minutes for easy access to the new and improved assassin. Thanks!

The Dreamwalker1 votes

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ABkoZrc2-tessa-the-arcane-assassin

Use this to view the new Tessa. This Tessa will remain. I like her a lot, so I am keeping her around. :D

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