Halina, the Blaze Hawk

Stacona·11/15/2015, 1:23:03 AM·1 votes·297 views

Halina [ha(w) - lee - nah] is a fire elemental hawk and with an aggressive control hyper-mage play style.


Basic Attack Range: 575 units Movement: 325 units per second


Fire Trails (Passive): Halina's basic attacks and abilities scorch the area as they travel persisting for the next 4 seconds and granting a large amount of vision around the flames.

Enemies in the flames take 10(+5 per level)(+20%AP) magic damage per second, the same enemy can only take damage from one fire trail at a time.

Fireball (Q): Cooldown: 6/5/4/3/2 seconds; Cost: 20/35/50/65/80 Mana; Range: 1000 units

Halina shoots a fireball in the target direction to deal 60/75/90/105/120(+25%AP) magic damage to all enemies struck.

Fireball does not have a cast time nor stops Halina's movement.

Roast or Toast (W): Cooldown: 2 seconds Roast: Fire Trails deal 10/20/30/40/50(+15%AP) bonus true damage per second.

Toast: Consume 30 Mana per second causing Fire Trails to last half as long and become a wall of fire acting as impassable terrain for all units while increasing the damage radius by 150/200/250/300/350 units. If Halina goes through a wall of fire with Blaze Burner then her Fire Trails she leaves behind from the dash become white flames to deal 250% damage and slow by 30/35/40/45/50% for 0.5 second, these effects apply to the increased damage radius of Toast.

Overheat (E): Cooldown: 6 seconds; Cost: 100 Mana Passive: Halina's basic attacks, Fireball, and Blaze Burner heal her for 10/15/20/25/30(+35%AP) health for every enemy champion struck.

Active: Halina intensifies with insane heat every second in this state consumes 20 plus 1/1.5/2/2.5/3% of her maximum health granting her 15/30/45/60/75% increased movement speed, Fire Trails are left behind as she moves.

Cast Overheat again to end the effect and place this ability on cooldown.

Blaze Burner (R): Cooldown: 20 seconds; Cost: 120/90/60 Mana; Range: 700 units Halina turns herself into pure fire energy to dash in the target direction to deal 100/150/200(+70%AP) magic damage to all enemies she passes through.

Every enemy champion struck reduces Blaze Burner's cooldown by 4 seconds, but if at least 3 champions get struck then Blaze Burner's cooldown is refreshed.


0 Comments