Cyk'zil - The maintainer of the Void [Champion's suggestion] [Game Mechanics] [Concept]

justletmecreate·7/5/2019, 2:17:05 PM·1 votes·1,083 views
https://scontent.fssa7-1.fna.fbcdn.net/v/t1.0-9/65781813_1218841474963766_5835944567588782080_n.jpg?_nc_cat=103&_nc_oc=AQku1E-iQ4AgjyR3pukpj7wG8usW6AZeggWWe7XpVKRvQXumnMnMhyxfQtf2jN2MwjY&_nc_ht=scontent.fssa7-1.fna&oh=0189ae5e8c4caf7e90f586dafb9971bf&oe=5DB33218

Sorry for the drawings made with the mouse :C*[zombie-nunu-bummed]*

  • Initial considerations: Please, I would like suggestions to improve this idea, I liked the champion and everything, but I do not know if he does exactly what I wanted. So I am much more than grateful to receive suggestions on how to improve it. Regarding his design, I did not even bother with it, but it looks like a Gundam or something. I wanted an Adcarry tank, there is an Urgot, but it does not have a range of attack as big as an adc, but as an adc normally has enough life steal and critical hit, making an adc tank would be very unbalanced (any rational mind would realize this [it seems like I do not lol]), so I tried to appease it by making it a colossus (not having mobility, though certain adcs like Ashe really do not have any mobility, umm).
  • Skills:

Passive - Size Matters: Cyk'zil converts all life steal into life regeneration (he has no life steal) and converts x% of life, movement speed, armor and extra magical resistance to damage, and x% damage, critical hit and extra attack speed in life (I didn't think of such a large percentage, but something that would keep him from getting broken). The more damage, the greater the size of Cyk'zil. If Cyk'zil passes the size of a tower within the game, the area that enemies will be able to see him will be larger (but as the builds are usually more balanced, this will not happen often). Attacking a target at a distance of less than 175 units distance will change the ranged basic attack for melee, but melee attacks uses only base damage from him (an adc usually has 650 reach).

Q - Dimensional Vacuum Cannon: Cyk'zil charges an energy shot that crosses enemies causing damage, if the shot hits a wall, it will create a vacuum that will suck enemies near the small area around the shot, moving them towards the hit location. Note: Cyk'zil is unable to attack while charging the shot.

W - V-Radiation: Cyk'zil emits from his right arm Void Radiation, dealing damage over time. If enemies receive radiation for more than x seconds, their skins will harden in the part where they have last been irradiated (if it receives radiation from the southern part at the moment it accumulates completely, it will cause the southern part to become hardened). Attacking enemies with Hardened Skin will break their skin, leaving the side (north, south, east or west) Vulnerable, receiving more damage at this location for x seconds. Enemies with Hardened Skin leave fragments of their skins on the ground when attacked, passing over them will allow Cyk'zil to absorb them and gain a temporary shield.

E - Come, Insect: Cyk'zil grabs an enemy champion violently and throws him behind himself, if the enemy hits a wall, he will be stunned. If there are more than 3 champions within a range x around Cyk'zil, he will struggle and move them away.

R - Armaggedon: Cyk'zil's spines and right arm shoot skillshots at random enemies (prioritizing champions) within an area. Reaching only one enemy decreases the damage of subsequent shots. If there are no enemies nearby when activating Armaggedon, the shots are automatically taken to the nearest enemies.

  • Final considerations: First I had thought Cyk'zil to use his V-Radiation after vomiting some disgusting fluid and then setting fire (or V-radiation) to puked enemies and then taking their skin as armor, but I thought it would not match much with the character, I would even like that he vomited, like Kog'maw, but still I do not know if it would be cooler or no... Although, originally I had thought of this mechanic for Cassiopeia, because she's a snake and "change skin" and these things lolol.

It would be cool to see Cassiopeia disguising herself as dead enemies.

Well, as you all know, increasing the size of a champion does not increase the range of his abilities, and I thought it might be interesting to increase the range of basic attacks and abilities depending on Cyk'zil size lololol. I posted this in a group and they gave me a great idea to try to balance some things, sort of let him just get giant and attack at distance after accumulating some passive or something like that, which would be nice to see.

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