[Champion Concept] Dar'Kai, the Nightmare of the Void

Tentakill Myself·6/9/2015, 2:02:58 AM·1 votes·437 views

Appearance

Black body that looks like a shadow with flowing black smoke for hair.

Role

Support.

Abilities

> Passive - Nightmares > >If Dar'Kai remains unseen for more than 7 seconds, he causes enemy champions within 2250 range to hallucinate, causing false visions of champions on your team appearing if they are also unseen. Your team can see these visions, but they are clear. > > Nightmare Visions deal no damage and cannot affect enemy champions in any way. These Visions can be controlled by Dar'Kai if he holds the Alt key while clicking.


> Q - Shadow Matter | 12/11/10/9/8 Second CD | 75 Mana > >Dar'Kai hurls a blob of Shadow Matter to a target location, dealing 80/120/160/200/240 + (0.35 AP) Magic Damage and slowing all units in the area by 40%. The area disappears after 1.5 seconds, dealing the Magic Damage again and slowing all units in the area by 80% for 3 seconds. > If a Nightmare Vision is within 2250 range and visible to an enemy champion, they will be feared for 3 seconds instead of slowed.


> W - Dark Path | 60 Second Cooldown on Second Cast | No Cost > > First Cast: Dar'Kai binds a Void Portal to a target location. > >Second Cast: Dar'Kai binds a Void Portal to another location. > >Once both instances of Dark Path have been cast, any unit can traverse the portals to be teleported to the other. However, units that enter the portal take 14/13/12/11/10% of their maximum health in Magic Damage. Both portals will disappear if Dark Path is cast again after coming off cooldown. If Dar'Kai kills his own team member with a Void Portal, it will count as an execute. If Void Portal kills an enemy champion, the last person to damage that champion will get the kill, unless no champion has attacked them, in which case Dar'Kai will get the kill. > If a Nightmare Vision is within 2250 range of either portal, anyone going through it will be feared for 2 seconds when they exit.


> E - Tormenting Shrine | 12 Second Cooldown | 100/105/110/115/120 Mana > > Dar'Kai conjures a Tormenting Shrine at a target location. This shrine charges up over 10 seconds, dealing 10/20/30/40/50 (+0.1 AP) - 100/200/300/400/500 (+1 AP) to any enemy who steps on it. > If a Nightmare Vision is withing 2250 range of the Shrine, the Shrine will fear anyone who steps on it for 1.5 seconds.


> R - Sleep Paralysis | 180 / 160 / 140 Second Cooldown | 100 Mana > >After channeling for 3 seconds, Dar'Kai instantly appears at a target location, dealing 200/300/400 (+0.7 AP) Magic Damage and Fearing all units in the area for 1.5 seconds. > If a Nightmare Vision is withing 2250 range of the area Dar'Kai appeared at, enemies will be feared for 3 seconds instead of 1.5.

3 Comments

Icestar11866/9/2015, 2:10:39 AM1 votes

That's just Darkrai from pokemon.