Got tower dived 4 minutes in by a Zed and Lee Sin... at 80% hp...

Tentakill Myself··246 votes·10,321 views

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

TOWERS ARE SUPPOSED TO PROTECT YOU EARLY GAME AND YOU PROTECT THEM LATE GAME - RIOT 2015

216 Comments

Malicious Metal151 votes

You know, somehow I feel this would have far less up votes if you didn't mention Zed and Lee Sin in the title.

Remlap12234 votes

Apologize for quoting myself, but...

{quoted}

If you need to pad your boards account with free upvotes, complaining about Lee Sin is always your safest bet.

Zed will always be a safe bet too.

Jet Sett7 votes

[{quoted}](name=Malicious Metal,realm=EUW,application-id=3ErqAdtq,discussion-id=EBj2WMqA,comment-id=0006,timestamp=2016-03-21T14:41:25.148+0000)

You know, somehow I feel this would have far less up votes if you didn't mention Zed and Lee Sin in the title.

What other pair has this much diving power at such an early point in the game?

SH Azykan13 votes

Elise JarvanIV diving you at level 2 :)

RoodToob5 votes

Their Level two? or yours, because Elise only becomes a phenomenal diver at level 3

SH Azykan8 votes

yours, j4 mid shoves lane pretty well. Elise can easily hit 3 before you in the jungle if she got a good leash.

She can show up on the wave you would hit 3 as the wave reaches the tower. Elise lands a cocoon, takes tower aggro, j4 goes in and they nuke you super fast with their burst combos, then elise rappel to drop tower aggro. can kill you in 1-2 tower shots on elise and j4 staying at full health or juggle one of the shots onto j4.

StoryDuck33 votes

Got you topped. Got dived as Leona under turret at 100% hp by Yi and Lucian at level 3. They somehow managed to tank 5 turret shots ( I counted). Turrets are jokes. They do not protect you. Their only function is to grant gold to the enemy team. If the enemy has any tools to defend against a turret just back off and let them take the turret. Wait for them to push down your lane and ping for help then pray someone on your team collapses on them.

swordishforce6 votes

Juggling turret aggro in a gank can vastly improve the outcome of said gank. Guess they just outplayed you/turret.

Maszii10 votes

then you failed. as a leona with 100% hp you should be able to survive that.

StoryDuck18 votes

Read above, if you're wondering about damage total, don't forget to add two procs of Thunderlords almost instantly and red buff damage. I only barely died and almost took them both out and they blew their sums but still....it wasn't right. If anyone was near or teleported it would have been a double kill for them.

RG Velean10 votes

So you barely died in a 2v1 tower dive, got them both to blow both their sums, and you're complaining? They both have abilites that let them reset tower agro as well as a heal (meditate) and heal (sum). So in order for them to survive, they had to blow everything..... seems like a pretty fair trade tbh... if you had any damage at all, they both would've died. I'd say all that damage, plus, both of their sum, for only a kill on a support, you won the trade for your team.

StoryDuck9 votes

True enough. Still 6 turret shots at level 3 seems a bit much to be able to take by squishes. They played it well. I did what I could but it all boils down to the turret isn't really a threat as long as you have one more champion then the enemy. i still think it would be nice if the turret would target like Zyra plants and auto lock on last target that was AA'd

3TWarrior2 votes

lol, then people would say "OMG, turrets OP! nerf plZ riot!" because the marksmen and other ranged characters would instantly be able to push champions away from their turret and freeze a lane for free farming

StoryDuck5 votes

Heh, true can this just work against Zed, Fizz and Fiora then? :P Still, towers are not very helpful at all points in the game. It would be nice to get something to help with all the low level dives. For now...if there is one extra champion I'm just going to let them have turret because it's just too easy to dive at this time.

RG Velean4 votes

One thing i think that should change is that champs like fizz and yi who can become invulnerable, should keep tower agro instead of switching it

Nuparu7 votes

{quoted}

Got you topped. Got dived as Leona under turret at 100% hp by Yi and Lucian at level 3. They somehow managed to tank 5 turret shots ( I counted). Turrets are jokes. They do not protect you. Their only function is to grant gold to the enemy team. If the enemy has any tools to defend against a turret just back off and let them take the turret. Wait for them to push down your lane and ping for help then pray someone on your team collapses on them.

Yi has meditate to drop 25% of turret damage and Alpha Strike to actually dodge a shot; Lucian can dash out of range.

It's just as bad to be honest.

Icy Hot Shoto23 votes

Did you know the towers are bugged? They either shoot too soon, don't shoot at all, do WAY too much/too little damage, or ignore the fact you're being murdered by Garen and attack the minions.

Saianna19 votes

I'd also ask for fixing their AI.

"Oh look, player from my side just has been insta-raped by a ganker, lets not focus ganker cause he might die"

"Oh look, teamfight under me, lets focus those juicy minions"

Ipressbutton9 votes

Towers need CS too [slayer-jinx-wink]

SSJTribe7 votes

Ha, what if towers got stronger with cs as well? Like +1 damage to champions per cs. That'd be pretty fun.

TeCoolMage6 votes

Now the support can sleep happily knowing the ADC getting 2 CS per wave under tower is no longer a waste!

And mid lane mages can now get a tower fed and use it to obliterate assassins.

And top lane will still be top lane.

RogueWill5 votes

{quoted}

I'd also ask for fixing their AI.

"Oh look, player from my side just has been insta-raped by a ganker, lets not focus ganker cause he might die"

"Oh look, teamfight under me, lets focus those juicy minions"

I have notice that if you get killed on a single shot (1aa, or 1 ability) the turret won't target the enemy champion at all

MisterShameless19 votes

4 minutes into the game, they tried to tower dive. Blitz tanks 2 shots which is almost half his hp.

https://gifs.com/gif/M8oOLO

https://www.youtube.com/watch?v=ZwZGhFWBZhs

Also another 4 minutes into the same game: https://gifs.com/gif/ADAjJO

https://youtu.be/JkwDEuKGjxo

Slamurai Jack9 votes

{quoted}

4 minutes into the game, they tried to tower dive. Blitz tanks 2 shots which is almost half his hp.

https://gifs.com/gif/M8oOLO

https://www.youtube.com/watch?v=ZwZGhFWBZhs

Also another 4 minutes into the same game: https://gifs.com/gif/ADAjJO

https://youtu.be/JkwDEuKGjxo

Get out of here with your contrary evidence, you scum.

AlwaysByMySide12 votes

{quoted}

4 minutes into the game, they tried to tower dive. Blitz tanks 2 shots which is almost half his hp.

https://gifs.com/gif/M8oOLO

https://www.youtube.com/watch?v=ZwZGhFWBZhs

Also another 4 minutes into the same game: https://gifs.com/gif/ADAjJO

https://youtu.be/JkwDEuKGjxo

Why is a post with empirical evidence being downvoted, but OP's post with nothing but his word to back it being so heavily upvoted?

You all are stupid.

ForeverLaxx9 votes

Because these boards are mostly governed by feelings and a hive mentality.

Mute Button X 44 votes

{quoted}

4 minutes into the game, they tried to tower dive. Blitz tanks 2 shots which is almost half his hp.

https://gifs.com/gif/M8oOLO

https://www.youtube.com/watch?v=ZwZGhFWBZhs

Also another 4 minutes into the same game: https://gifs.com/gif/ADAjJO

https://youtu.be/JkwDEuKGjxo

This. So much this.

Scazie3 votes

{quoted}

4 minutes into the game, they tried to tower dive. Blitz tanks 2 shots which is almost half his hp.

https://gifs.com/gif/M8oOLO

https://www.youtube.com/watch?v=ZwZGhFWBZhs

Also another 4 minutes into the same game: https://gifs.com/gif/ADAjJO

https://youtu.be/JkwDEuKGjxo

There is sanity in this thread. YOU, sir, are a legend. People always want quick fixes to their own inadequacy .

MLDzXnRRR11 votes

What do you want? Towers to 1shot them?

Nidelkha111 votes

{quoted}

What do you want? Towers to 1shot them?

At level 1-3 yes.

Only Play Darius11 votes

Then people would only play ranged champions in lane

Abyssphere81 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=EBj2WMqA,comment-id=000000000000,timestamp=2016-03-21T14:03:50.557+0000)

Then people would only play ranged champions in lane

...is not being able to tower dive at level 1-3 seriously enough to make melee laners unviable? I don't think so.

Only Play Darius6 votes

No but melees can take a tower shot better than ranged and usually have some kind of sustain to regen the damage. If tower shots kill everything in one hit then people will only play champions that have the range to avoid tower shots entirely.

Kind of like how ARAM tower damage increases didn't make poke comps any less obnoxious since they are harassing you from the middle of the lane

TeCoolMage23 votes

Emphasis on '1-3' I.e. Not enough ranks and items to do both burst and sustain.

Auroramancer3 votes

Imagine what would happen if a melee champion is pushing onto the enemy tower to get hits on it, and the enemy laner surprise-clears the minion wave quickly, then the melee champ dies to one tower shot as a result.

That would be a terrible experience.

It Hertz When IP26 votes

It's called "strategy". But God forbid something get in the way of the CoD players' reckless abandon tactics.

500000000000000018 votes

That's actually one thing the tutorial covers well. Get out of tower range when you have few minions, instead of waiting until all the minions are about to die.

Canidae10 votes

Da heck? ppl actually want this?

edit (so apparently people actually want towers to deal 500 dmg in 1 shot after resistances)

AMYS GRAVE28 votes

levels 1-3, i would say 2 shot but... Not being able to tower dive at the very beginning of the game seems quite reasonable to me.

Wolfram Oxford6 votes

Agreed, it makes me cringe when in a professional match tower dive at level 2--5. This season I have even pulled off low level tower dives, but mainly because the tower doesn't do a lot of damage to start off, and its range is terrible. IMO buff tower damage AND range.

charcharmunro6 votes

I smell a Proxy Singed buff.

LuxannaVeritas19 votes

No no no that is TOTALLY out of the question.

First of all dying under your own turret is NEVER the turret's fault; it's your fault. You got outplayed. Period. Tower diving is a part of the game and a strategy, and just because you die to one doesn't mean that something needs to change. Just tower dive them back if it's too easy to pull off.

Second of all, it's highly unlikely that tower dives work at levels 1-3. Unless they have 4-5 champions at your turret you should be fine. Otherwise they, once again, just outplayed you.

Making tower shots one-shot champions during the early stages of a game would also deter new players who accidentally overstep. It's like, "Oops you went one step too far you dead son!" when it shouldn't be like that.

In summary, almost no champion is strong enough at level 3 to tower dive, unless it's with a group, and in that case it's an outplay. That's why this whole thread irks me; turrets protect you just fine, and they shouldn't be buffed just because people take advantage of them.

RoodToob9 votes

I totally Agree with you, except for the outplay. Because it isn't Always an outplay. People do 3 man or 4 man cheeses early on sometimes, which sometimes you can't expect

10Tickler4 votes

Zed and Lee can both do it at 2, just like the person said. A Point in Q, a point in W, for each of them, Now they're safe, and able to dive right into turret range and escape, ezpz

Rain Smurff6 votes

Lee sin: Early game carry jungler that outputs a ton of damage. Zed: Early game hyper carry that can output a ton of damage.

Zed builds a minion wave allowing leesin to dive you from either the raptor camp or the wolves. You lost. Not because Riot's turrets are faulty, its because your lack of vision is. Ward up and communicate. You deserved to be punished for a mistake, unfortunately many people don't see these mistakes as it requires a more logical mind set which your post seems to lack.

connect the god damn dots my friend.

morris115 votes

Yep. The moment Zed is considered an early game hyper carry you know something is wrong with this game. Also, since he was playing mid lane getting both sides of the river warded at all times is impossible.

Rain Smurff4 votes

[{quoted}](name=Moraru Maurice,realm=EUNE,application-id=3ErqAdtq,discussion-id=EBj2WMqA,comment-id=000a0000,timestamp=2016-03-21T15:29:08.588+0000)

Yep. The moment Zed is considered an early game hyper carry you know something is wrong with this game. Also, since he was playing mid lane getting both sides of the river warded at all times is impossible.

What i mean by hyper carry is if he starts snowballing, he can carry the game. His early game damage (If pulled off right) is one of the highest bursts in the game. Also, i'm a mid lane main. Its easy to ward both sides! Pink ward one, and get a yellow on the other. Then get some jungle assistance if your wards are being taken out. And even if you had one ward, favor that side... srsly ?

AMYS GRAVE13 votes

When the phrase "early game hyper carry" is used....

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