Trila, the Little Commandant
Trila [tree - lah] is a runt (one that is small) for even a yordle, but boy does she have a big voice! She is someone that if she says jump, then you jump, despite her small size even among a small species she has earned respect from all species, even huge giants! Trila is a both a natural born leader while learned and improved as she got older; to this present day no one in history has ever been a more respected leader than Trila.
Quick Rundown of Inspiration: Very brief, I wanted to form a support type of champion that is both a dedicated range support-mage that has hard initiation. So someone that is both a real play maker and take control of the battlefield in their own hands; a champion that would get your team to fight when you want your team to fight on your terms and no one else's!
Basic Attack Range: 575 units Movement: 340 units per second
Attack This! (Passive): Trila's basic attacks slow struck enemies by 20%(+1% per 20AP) for 1 second and mark enemies for up to 1 second.
Ally champion basic attacks against the marked enemy consumes the mark to deal 10(+5 per level)(+25%AP) bonus magic damage.
Magic Missile (Q): Cooldown: 9/7.5/6/4.5/3 seconds; Cost: 50/55/60/65/70 Mana; Range: 950 units Trila fires a missile in the target direction to deal 110/135/160/185/210(+50%AP) magic damage to the first enemy struck, if the enemy was marked then the mark is consumed to stun the target for 1 second.
Heat of Battle (W): Cooldown: 14/12.5/11/9.5/8 seconds; Cost: 65 Mana; Range: 850 / 500 units Passive: Trila's basic attacks deal 20/30/40/50/60(+25%AP) bonus magic damage and gains 20/25/30/35/40 bonus gold when attacking enemy champions and structures. This can occur once every 10 seconds against the same target.
Bonus Gold Earned: X
Active: Trila creates a heated aura on either herself or an ally champion for the next 4 seconds granting 20%(+1% per 10AP) bonus movement speed, this bonus is halved when moving away from enemy champions.
The heated target's basic attacks and abilities create a burst of flames around the first enemy struck to deal 40/50/60/70/80(+20%AP) magic damage to and around the target.
Sticky Grenade (E): Cooldown: 26/23/20/17/14 seconds; Cost: 100 Mana; Range: 1250 / 425 units Trila tosses a sticky grenade to the target location with a very powerful adhesive exploding on impact to render the movement and basic attacks useless of struck enemies for 1.5/1.75/2/2.25/2.5 seconds.
FIGHT! (R): Cooldown: 170/145/120 seconds; Cost: 100 Mana; Range: 1600 units Passive: Trila gains 20/35/50% bonus attack speed.
Active: Trila creates a powerful barrier of magic in place completely around her for the next 5/6/7 seconds causing all units to be unable to escape these barriers by any means, including instant and channeled teleports. Any unit can enter the barrier.
FIGHT! can be cast again to end the effect early.