[Champion Concepts] Young Hunter - David

TwoGaysOneNight·10/3/2015, 4:04:21 PM·1 votes·454 views

Roles: Assassin, Fighter Lanes: top,mid,jg,sup Weapon: Double machetes Movement speed: 335 Attack range: 150


Passive: Carapace when enemies projectiles striking David from behind, David have 50% chance to block 50/62/75/87/100 damage.


Q: Lean Forward David dashes, dealing 20/45/70/95/120 (+1.2 ad) physical damage to units along the way.

CD: 6/5.5/5/4.5/4 seconds Cost: No Cost Range: 450


W: Catch And Hunt David projects his back double iron columns to a location. When he re-cast this ability, double iron columns will slowly reverses direction and returns to David. Double iron columns can pull an enemy champion to David and deal 60/90/120/150/180 (+0.8 bonus ad) physical damage to target and all enemies hit along the way. The other enemies hit will be knocking aside. The target will take 135% abilities damage by David during return.

CD: 22/21/20/19/18 seconds Cost: No Cost Range: 1000


E: Throw Machete David throws his double machetes to a target location, dealing 30/60/90/120/150 (+1.4 ad) physical damage to units it passes through and slowing them by 30/40/50/60/70% for 2 seconds.

CD: 12/11/10/9/8 seconds Cost: No Cost Range: 900


R: One second to kill Granting David's total Attack Damage by 60% for 5/6/7 seconds.

CD: 120/80/40 seconds Cost: No Cost

1 Comments

Lolan10/3/2015, 4:09:20 PM1 votes

hey. Sounds like a cool concept BUT:

Q cooldown and scaling are OP Ult in generell is OP bcuz image: 400AD in late=640AD with the ultimate. also the E would deal 900DMG on a 8 second cooldown. if u change alot of the numbers it would really be a gr8 concept :) keep up the work^^