[CHAMPION CONCEPT] Kip and the Bandle City Squad
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Kip is just one of the individuals of this group champion. Each of them being controlled by the mouse and ability keys, Kip and friends are a threat in the rift with a high skill cap and tons of potential. You can either separate them for a wide range of ground coverage and vision, or put them together and combine each of their passives for a wide range of effects. There is also no clear role for this champions as each of them play a separate role so you can experiment with where each of them goes as you like. However, Kip is definitely the most important since he is the only one who can absorb experience and the rest can't earn gold unless they are alone. Use this fact to your advantage by, during the laning phase especially, sending other members of the squads as sort of "helpers" for your team's various lanes.
SHORT LORE Kip and the Bandle City Squad, a group known across... only Bandle City really. A bunch of playful kids who play pranks and mess with people. They think all grown ups are absolute snobs and should let them have their fun with their lives. What they really want to do is be famous and be known across Valoran someday. In order to do this, they want to be mentored under Rumble, who he himself wants Bandle City to be known for something besides sell outs to humans. However, its a little hard to gain the trust of someone like Rumble, so they have been trying their hardest to impress him no matter what, even if that means getting their own hands a little dirty and working hard to build impressive contraptions. Their group consists of Kip, Tyrone, Bonnie, Lynn, and Bo.
LONG LORE Currently being written
KIT
STATS Kip and the Bandle City Squad Fighter Secondary: Marksman Health- 500 (+90 per level) Health Regen.- 10 (+1 per level) Armor- 30 (+3.5 per level) Magic Resist- 30 (+0 per level) Attack Damage- 44 (+4 per level) Attack Speed- Varies Movement Speed- 340
Passive- Yordle Tag Team Innate- Down a Member: Each of the yordles in the Bandle City Squad have individual death timers and only provide 33% normal gold and experience on death. When Recall is used, the member of the group who was last told what to do will recall. Consumables affect the entire group at once. Innate- Sharing is Caring: Each of the yordles in the Bandle City Squad have different stats. Each of their stats are based on a percentage of the group's total base stats (listed above), except for attack speed, which each of them have their own individual attack speed stat, attack range, and movement speed, because all of them have the same movement speed. They all benefit 100% from bonus attack speed. For example, if Kip is Level 1, he will have 300 health. If he buys a Ruby Crystal, he will only gain 60% of the health the Ruby Crystal provides, giving him 90 health instead of 150 health. Innate- Share the Wealth: Whenever Tyrone, Bonnie, Lynn, or Bo last hit a minion when there is an another allied champion nearby, they will give the gold to the nearest allied champion instead of collecting it for themselves. Kip will always gain the gold for himself, because he is cocky and thinks he can use it better. Buffs from monsters are also transferred. Innate- Kip, the Mechanic: Kip is the only group member who can earn experience and is the member who holds all the items, so active items only affect him and are cast from him. Only Kip benefits from item passives unless they rely on basic attacks, such as on-hit effects and life steal related effects, or provide Tenacity. All Summoner Spells are used from Kip. He is controlled by the mouse. Kip's Stats Health- 60% total health Health Regen.- 40% total health regen. Armor- 60% total armor Magic Resist- 80% total magic resist Movement Speed- 340 Attack Damage- 45% total attack damage Attack Speed- 0.68 (+3.5% per level) Attack Range- 400 (Ranged) Kip throws wrenches as his basic attacks. After 4 successful basic attacks, Kip's next basic attack becomes a paint grenade, a skill shot that will deal 50 (+9 per level) (+50% AP) magic damage in an area of effect around the first target hit or when it reaches maximum range. This enhanced basic attack has a range of 700 instead of 400 and will apply spell effects. Enemies damaged by this attack are covered in paint for 4.5 seconds, causing attacks from other Bandle City Squad members to slow the target by 8% (+1% per level) for 2 seconds.
Ability 1- Tyrone, the Boxer Leveling this ability enhanced this character's enhanced basic attack. They must be at least Level 1 to use their enhanced basic attack. They can still be controlled without leveling this ability. Passive: Tyrone's boxing gloves are covered in combustive hex oil that will apply the debuff Hex Oil to his target for 3 seconds when he attacks them. The enhanced basic attacks of other members of the Bandle City Squad will have bonus effects when they hit targets affected by Hex Oil. The bonus effects are listed below. Kip's Paint Grenade- Units hit with Hex Oil applied will have their attack speed reduced by 15/20/25/30/35% for 3 seconds. Tyrone's Hex Oil Gloves- Tyrone's basic attacks deal 3/6/9/12/15% increased damage to the target. Bonnie's Giant Fire Balloon- The oil will ignite, dealing 10/15/20/25/30 (+10% total AD) true damage per second for 3 seconds to the target hit. Lynn's Metal Uppercut- The oil's duration is refreshed on the target and will be flung in a cone behind them, applying to all units in the cone. Bo's Firework- The oil will explode, dealing 4/5/6/7/8% of the target's max health as bonus magic damage. Tyrone has the following stats. Health- 90% total health Health Regen.- 90% total health regen. Armor- 85% total armor Magic Resist- 95% total magic resist Movement Speed- 340 Attack Damage- 50% total attack damage Attack Speed- 0.67 (+3.2% per level) Attack Range- 125 (Melee) Tyrone punches enemies for his basic attacks. Active: Command Tyrone to move to the target location or attack the target enemy unit, enemy structure, or neutral monster. This does not count as a spell cast.
Ability 2- Bonnie, the Hunter Leveling this ability enhanced this character's enhanced basic attack. They must be at least Level 1 to use their enhanced basic attack. They can still be controlled without leveling this ability. Passive: Bonnie's sling shot rocks against units within 20% of her maximum attack range will be replaced with Giant Fire Balloons that will burn away 2/2.5/3/3.5/4% of the enemy's armor and magic resist per second for 2 seconds. This can burn away up to 12/15/18/21/24% of the target's armor and magic resist. The target's armor and magic resist will recover 4 seconds after the fire dies out. Subsequent attacks against targets affected by this will refresh the duration of the fire. Bonnie has the following stats. Health- 70% total health Health Regen.- 55% total health regen. Armor- 65% total armor Magic Resist- 85% total magic resist Movement Speed- 340 Attack Damage- 50% total attack damage Attack Speed- 0.695 (+4% per level) Attack Range- 550 (Ranged) Bonnie uses a sling shot to sling rocks as her basic attacks. Active: Command Bonnie to move to the target location or attack the target enemy unit, enemy structure, or neutral monster. This does not count as a spell cast.
Ability 3- Lynn, the Martial Artists Leveling this ability enhanced this character's enhanced basic attack. They must be at least Level 1 to use their enhanced basic attack. They can still be controlled without leveling this ability. Passive: Lynn's basic attacks against the same target will apply Combo to the target for 3.5 seconds. Once the target has reached 3 stacks of Combo, Lynn's next basic attack will reset her basic attack timer and cause her to perform an uppercut with her metal knuckles, dealing 60/75/90/105/120% increased damage and knocking the target into the air for 0.75 seconds. Lynn has the following stats. Health- 85% total health Health Regen.- 95% health regen. Armor- 75% total armor Magic Resist- 90% total magic resist Movement Speed- 340 Attack Damage- 55% total attack damage Attack Speed- 0.685 (+3.7% per level) Attack Range- 150 (Melee) Lynn punches with metal knuckles or kicks for her basic attacks. Active: Command Lynn to move to the target location or attack the target enemy unit, enemy structure, or neutral monster. This does not count as a spell cast.
Ability 4- Bo, the Pyrotechnic Leveling this ability enhanced this character's enhanced basic attack. They must be at least Level 1 to use their enhanced basic attack. They can still be controlled without leveling this ability. Passive: Every three basic attacks, Bo will plant a firework on the ground behind him that, after a 2 second delay, will launch into the air and deal 50/80/110/140/170 magic damage and blind enemies hit for 1.1/1.2/1.3/1.4/1.5 seconds. This can be basic attacked by another Bandle City Squad to attach to them and cause them to rocket forward 475 units in the direction they are facing once the firework goes off, dealing 25% total AD to the first enemy unit they come in contact with and then, after a 0.25 second delay, explode to deal 60/95/130/165/200 magic damage and blind nearby enemy units for 1/1.25/1.5/1.75/2 seconds. The member who was launched by this is also blinded for 75% of the blind duration. Bo can pick the firework up, but he will deal no impact damage and the explosion magic damage is halved. Bo has the following stats. Health- 100% total health Health Regen.- 100% health regen. Armor- 100% total armor Magic Resist- 100% total magic resist Movement Speed- 340 Attack Damage- 40% total attack damage Attack Speed- 0.665 (+2.95% per level) Attack Range- 325 (Ranged) Bo throws fire crackers as his basic attacks. Active: Command Bo to move to the target location or attack the target enemy unit, enemy structure, or neutral monster. This does not count as a spell cast.
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QUOTES Currently being written
TIPS When Playing As the Bandle City Squad
- There is three different play styles you can go as the squad. You can send Kip to Top Lane and then divide the rest of the crew among other lanes as last hitting buddies OR you can send them all into one lane to become a huge threat to the enemy lane OR you can send them into the jungle and have them juggle the aggro from monsters to survive before having a "5 man gank".
- When using Kip, it is smart to focus on farming until you have your enhanced basic attack, upon which you should try to get them with your Paint Grenade. In the jungle, Kip should be the last person in your aggro juggle order since he is the squishiest of the entire crew.
- When using Tyrone, he should always lane with another crew member since his basic attack debuff nearly requires another crew member to make use of it. Lynn probably shouldn't be this person since she is only useful for spreading the oil and do a mass AoE combo with a third crew member, which you normally wont be able to do if you give every allied champion a last hit buddy. In the jungle, Tyrone should be the second person in your aggro juggle order since he is next to Bo in having the most tank stats.
- When using Bonnie, you should constantly harass the enemy at long ranges whenever you can. Constantly going into a bush will allow you to prevent minion attacks from doing too much to you. Laning with Tyrone provides a strong oil combo for true damage. In the jungle, Bonnie should be the second to last person in your aggro juggle order since she has the second most squishy stats.
- When using Lynn, you should be trying to farm up for the first part of the game and help your lane partner with your strong ability to last hit among the crew. Once team fights break out, you should either try to focus down one target that is affected by paint or oil, or peel for your team's carries. In the jungle, Lynn should be in the middle in your aggro juggle order since she is right smack in the middle for how tanky she is compared to other crew members.
- When using Bo, you should pair him with the allied jungler since he provides a nifty blind that is not easily avoided by jungle monsters, and he can also perform well at tanking shots for the jungler. In ganks, he doesn't perform too well so he should mainly try and follow up on any crowd control his jungler provides or not participate in the gank and actb as a ward for potential counter ganks. In the jungle, Bo should always be the first in the aggro juggle order since he has the highest tank stats of the crew and you want him to get his blind off as quickly as possible.
When Playing Against the Bandle City Squad
- The Bandle City Squad is extremely powerful when they are together. However, with the right amount of poke or burst, you can eliminate each one of them fairly easily, except for Bo in certain situations.
- Remember that each of the squad members is only worth 33% of the normal rewards for scoring a kill. It may not be worth diving far into the enemy line just to kill one of them.
- All of the squad member's enhanced basic attacks can be avoided in some way. Remember who you are facing and position accordingly.
- Kip is the only member who grants experience so as long as he is alive, the squad will continue to level up. Killing him is usually the highest priority between the squad members.
Leave any comments below of what you think of this group champion! Thanks for reading as well!
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