(Champion Concept) Myso, the Yordle Psychic
LORE Yordles are a species of spirits that often cluster around human ideals, naturally attracted to the extreme nature of their ideals. In the far away land of Freljord, there are yordles. In the raging country of Noxus, there are yordles. Even in the distant continent of Ionia, there are yordles. Myso is a yordle who naturally gravitated towards the spiritual and balance centered culture of Ionia. As he began exploring the culture, Myso discovered that not all of the beings inhabiting Ionia were entirely peaceful. They say the greatest of lights cast the darkest of shadows. Ionia was a place where the bridge between humans and demons was the thinnest and this caused various problems that only the most diligently trained of protectors could handle. Adapting to survive in such a landscape, Myso trained his mental capacity and, in time, became a master of a previously extinct practice in Ionia due to the mental limitations of humans who previously attempted to master such a technique. He became a psychic. http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/95/Ionia_landscape.jpg/revision/latest?cb=20140904230756 Using his more powerful than average mind, Myso became a legend in Ionia. News spread of someone who had been able to master the previously unheard practice of being a psychic. The powerful abilities of telekinesis, mind control, and mind assault were seen being used across the land of Ionia by Myso. Dawning a jet black silk cloak with yellow markings across the edge of the cloak's hood, he became a symbol of mental strength. Statues were made in his honor in the various schools and temples across Ionia that respected the strength of psychic powers and mental power. The practice of being a psychic erupted in popularity across Ionia, but only a few were able to master the arts. Those who could were seen as chosen defenders of their land from the powerful demons and barbarians that invaded Ionia. Those that were not capable of such arts would sometimes go insane trying to strengthen their mental prowess but with no results. Myso would often come across humans who recognized and had previously failed to use psychic powers. They would beg him to show them his ways, but he did not take students. This lead to these humans holding hospitality towards Myso, causing the various assassins that could be hired throughout Ionia to become the primary group hunting him. This surprised Myso since he was exorcising demons from Ionia, so he expected demons to be attracted to him. Instead, it was the humans he was saving who wanted him dead. He expected no less from humans after thinking it over and reading the various books regarding Ionia's history. Jealous humans often wanted something and, if they could not have it, destroyed whatever denied them. After his fifth assassin, he decided that, starting from then on, he would hunt not only demons, but also the very assassins who hunted him. Years passed and Myso became more than mere legend. He was considered a demigod among mortals after he wiped out numerous powerful demons and assassin guilds. Many innocents were saved due to him, but his art continued to attract a target on his head. Being considered a demigod, only the most powerful of assassins dared to attempt to kill him. It wasn't a huge surprise when Myso became the second largest target for the Order of Shadows, only behind Shen, the leader of the Kinkou Order. Myso easily destroyed the first of the assassins sent by Zed to collect his bounty. From that day forward, Myso was marked for death by Zed himself. http://vignette2.wikia.nocookie.net/leagueoflegends/images/3/30/The_Order_of_The_Shadows_Crest.jpg/revision/latest?cb=20140705080206 News of the attempts at Myso's life by the Order of Shadows eventually came to the ears of Shen, the Eye of Twilight. It seemed his previous ally wanted the bounty on Myso's head. Unfortunately for Shen, this meant one thing. The race was on. Shen preserved the balance of all things in Ionia. Demons and humans were equal and all lights must cast an equal shadow. Both the light and the shadow must act in line and not try to kill each other, however. Myso, in his doings, disrupted the balance. His killing of demons and assassins offset the balance between light and dark. It pained the other members of the Kinkou Order, both physically and mentally, to attempt Myso's assassination, but balance must be preserved, even if the public eye believed that Myso was a force of good. Plus, even though no one in the Kinkou Order wanted to admit it, after the scar upon their order left by Zed, they needed the bounty on Myso's head to stand a chance against the looming shadow that was Zed. http://vignette4.wikia.nocookie.net/leagueoflegends/images/9/9c/The_Kinkou_Order_Crest.jpg/revision/latest?cb=20140705075719 Years passed and neither the Order of Shadows or the Kinkou Order could kill Myso. Even Shen and Zed could not kill Myso, falling under Myso's mind tricks constantly. Other legendary names in Ionia also began to chase Myso whenever they could, such as the likes of the Golden Demon and any monks who did not believe psychic powers were a benefit for society. It seemed the tables had turned for Myso. He started off his journey killing demons and now almost all of his time was occupied with killing or dodging killer humans. The statues of him across Ionia were eventually torn down and destroyed by members of society who saw Myso as a public threat. Myso used to believe Ionia was the place of peace and balance. Now all he saw was bloodshed and corruption on a daily basis. As assassins learn how his tricks work, Myso has slowly become on a more even playing field against his killers. Myso slowly could not kill his pursuers and could only evade them. On a daily basis now, Myso dodges death at the hands of all assassins under the rising and setting sun of Ionia. He used to be the cat in this game of cat and mouse, but it seems even a cat can become a mouse in time.
KIT Myso, the Yordle Psychic Battle Mage Secondary: Disruptor Health- 465 (+65 per level) Health Regen.- 5 (+0.25 per level) Armor- 15 (+2.5 per level) Magic Resist- 30 (+0 per level) Movement Speed- 340 Attack Damage- 53 (+3.25 per level) Attack Speed- 0.655 (+1.5% per level) Attack Range- 625 (Ranged)
Passive- Mental Shell Innate: Whenever Myso damages an enemy champion with a spell, he gains a shield equal to 4.5% (+1.5% per level) of the damage dealt. He can have up to a 100 (+15 per level) (+55% AP) shield at one time. He is also granted 3 (+1 per level) shield upon killing an enemy unit. After not dealing or taking damage for 12 seconds, Myso's shield will begin to decay by 35 (+5 per level) (+10% AP) shield per second.
Ability 1- Psychic Art: Telekinesis Active: Myso sends a psychic wave outwards in the target direction, dealing 40/60/80/100/120 (+25% AP) magic damage to the first enemy unit it hits and knocking them back 1000 units over 0.5 seconds. The distance is halved against enemy champions and large monsters cannot be knocked over walls with this. The enemy unit damaged by this is revealed for the next 3 seconds, during which Myso can reactivate this ability to form a link between him and the target, dealing 10/20/30/40/50 (+10% AP) magic damage to the target and stunning both the target and Myso for 0.75 seconds. The link lasts for up to 3.5 seconds and the target is revealed while the link lasts. Active- Mental Empowerment: Myso tosses the enemy unit linked to him to the target location, dealing 60/105/150/195/240 (+60% AP) magic damage to the enemy unit and enemies around where the enemy unit was tossed to. The enemy unit is slowed by 30/40/50/60/70% for 1.5 seconds after landing. Cool Down: 17/16/15/14/13 seconds Range: 775 Toss Range: 650 Toss AoE Radius: 250
Ability 2- Psychic Art: Mind Control Passive: Every time Myso casts an ability, he gains a charge of Mental Empowerment. After casting 6/5/4/3/2 abilities, Myso can reactivate his abilities within a certain time frame (depending on the ability) after using them for an additional effect. Reactivating an ability for the additional effect will expend all of Myso's Mental Empowerment charges. Active- Minion or Monster: Myso takes control of the target enemy minion or small monster, causing them to follow him for the next 30/37.5/45/52.5/60 seconds and attack whoever he has most recently damaged, prioritizing enemy champions who are the primary targets of his spells. Their basic attacks deal 5/10/15/20/25 (+15% AP) bonus magic damage and ignore 30/35/40/45/50% of the target's bonus armor and magic resist. Once this expires, the minion or monsters' health will instantly die and Myso will gain the gold and experience bounty. Myso can only mind control 1/1/2/2/3 minions and monsters. Active- Enemy Champion: After a 0.5 second delay, Myso deals 2/3/4/5/6% (+2% per 100 AP) of the target's current health as magic damage and channels for the next 0.6/0.7/0.8/0.9/1 second(s). While channeling, he takes control of his target's movement through movement commands. The target cannot attack or cast spells during this time and is considered to be stunned. Active- Mental Empowerment: Myso can reactivate this ability while he has the target mind controlled to cancel the mind control early and suppress the target for the remaining duration of the mind control plus an additional 0.1/0.2/0.3/0.4/0.5 seconds. Once the suppress ends, the target will take 2/3/4/5/6% (+2% per 100 AP) of their missing health as bonus magic damage. Cool Down: 28/26/24/22/20 seconds Range: 400/500/600/700/800 Mind Controlled Leash Range (Minions and Monsters): 1000
Ability 3- Psychic Art: Mind Assault Active: After a 1 second delay, Myso assaults the mind of the target enemy champion, dealing 30/60/90/120/150 (+35% AP) magic damage and stunning the target for 1.1/1.2/1.3/1.4/1.5 seconds. If the target moves within a certain distance away from Myso before this ability activates, the ability will fizzle and have it's cool down reduced by 65%. Active- Mental Empowerment: Myso deals another 30/60/90/120/150 (+35% AP) magic damage to the target and cleanses them of the stun affecting them. Their magic resist is reduced by 15/20/25/30/35% for the next 3.5 seconds. Cool Down: 19/18/17/16/15 seconds Range: 575
Ultimate- Exorcise Active: Myso channels for 2.5/2.25/2 seconds, creating a psychic trap at the target area that is visible to the enemy during creation. All enemy units within the radius of the ability once Myso finishes channeling will take 15/20/25% (+5% per 100 AP) of their max health as magic damage and be Purified, causing them to lose all timed, helpful buffs and shields on them. They are Purified before the damage occurs. Active- Mental Empowerment: Myso teleports to the target location after a 0.25 second delay. Cool Down: 175/150/125 seconds Range: 750 AoE Radius: 400 Teleport Range: 450/525/600
RECOMMENDED BUILD Lane Starting Items
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Thanks for reading! I hope you like him! I know he has some elements that are commonly not something that people cheer about, like being manaless, but his Mental Empowerment game and long cool downs just made it seem kind of pointless to put mana on him. He has a ton of crowd control, so I want your opinion on him. Anything need to be changed?
Essential Items
Offensive Items
Situational Items
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