Santana, the Ancient Curse (Champion Concept UPDATE)

StormheartKing·5/3/2016, 5:28:46 PM·1 votes·444 views

This is a concept I posted a few weeks ago, but with an updated passive. Looking for some feedback!

Santana the Ancient Curse Type- Assassin

Playstyle and Design- High risk, high reward. In terms of defense, he has very little. In terms of damage, no one is safe when he’s around. From ancient legend, Santana is the monster in the forest. The strange noise at the window. The wind in the night. Once a human, he feasted on the flesh of his comrades in a dire situation. It changed him. Corrupted him. Cursed him. Now a thin, pale, bony revenant, Santana haunts the minds of all who hear his story, and destroys those who are unfortunate enough to look upon him. He runs on all fours, has large eyes, and long claws.

Passive: A Gift and a Curse- Santana has no armor or magic resistance, and items with them don’t affect him. Instead, he has a 20% chance to dodge any incoming attacks. His last hits on minions and monsters heal him for 50-100% (based on level) of the damage dealt, and give him 10 armor and magic resistance that lasts 9 seconds and stacks up to 5 times. Champion kills instantly max his stacks.

Furthermore, depending on which skill Santana last cast, his next skill will receive a special bonus if cast within 5 seconds of his previous skill. (Only works after skill actives.)

Q: Forest Hunter- Passive: For 1 second after leaving brush, Santana’s attack damage is increased by 30/50/70/90/100%. (Passive cooldown: 20 seconds). Active: When within a short distance to brush, Santana can leap into the edge of the brush.

W Bonus: Santana’s leap distance is doubled. E Bonus: After leaping, Santana gains 30% movement speed for 2 seconds. R Bonus: The next time Forest Hunter’s passive is activated, it lasts 3 seconds.

W: Bloody Farce- Santana lashes out at all nearby enemies, 50/80/110/150/170 (+50% AD) attack damage. Immediately afterward, 3 clones mimic Santana’s movement for 0.3/0.4/0.5/0.6/0.7 seconds, but all in opposite directions.

Q Bonus: Santana deals more attack damage (+70% AD instead of +50%). E Bonus: Santana becomes invisible during the clones’ durations. R Bonus: The clones last 2 seconds.

E: Decisive Momentum / Body Jumper- Decisive Momentum- Santana gains 10/20/30/40/50% movement speed toward a target for 2 seconds. If he reaches melee distance of the target, he deals 20/60/100/140/180 (+80% AD) attack damage and slows them by 20% for 0.2/0.4/0.6/0.8/1 seconds. While within melee distance of any champion, Santana can cast Body Jumper for 2 seconds after Decisive Momentum. Body Jumper- Santana leaps off a target champion, landing a short distance away and pushing the target back. If the target collides with terrain, they’re dealt 10/30/50/70/90 (+40% AD) attack damage and silenced for 0.5 seconds.

Q Bonus: If a target is in brush, instead of gaining movement speed with Decisive Momentum, Santana will leap directly to the target if visible and within range. W Bonus: If Santana reaches his target, he’ll automatically cast Bloody Farce at no cost, but with half the damage and no bonuses. R Bonus: Decisive Momentum’s movement speed is extended to 3 seconds, and Santana can cast Body Jumper within 4 seconds afterward.

R: Touch of Death- Santana creates a misty ring around himself in a large area for 4 seconds and becomes stealthed. During the 4 seconds, he can dash up to three times, dealing 70/140/200 (+60% AD) attack damage to the first enemy champion he hits and healing for 40/60/80% of the damage dealt per dash. Auto-attacks and other skills will break the stealth, but the damage dealt with his dashes will not. If he breaks stealth, he keeps his dashes until they’re used or the 4 seconds are up. If he dashes out of the misty ring, he loses any remaining dashes, breaks stealth, and the ring vanishes.

Q Bonus: If Touch of Death is activated while in brush, it lasts for 5 seconds. W Bonus: If Santana breaks stealth during the duration of Touch of Death, he’ll reenter stealth after 0.5 seconds while within the misty ring. E Bonus: Santana receives 30% movement speed while in the misty ring.

0 Comments