Domingo, the Gunslinger (Champion Concept)

StormheartKing·4/9/2016, 5:04:13 PM·1 votes·355 views

Domingo the Gunslinger Type- ADC (or whatever your heart desires)

Playstyle and Design- A ranged Udyr, the Gunslinger can filter through his skills to get bonuses and new basic attacks. Half man, half machine, Domingo’s weapons are a part of his own body and slide seamlessly into his hand when summoned. Through his one robotic eye, he sees his skills like no other champion, gaining unique indicators and particle effects only while playing him.

Passive: Domingo can learn any ability from the start. Each ability starts with an active that then falls into a special Gun Mantra that will remain until a new skill is activated. Gun Mantra- After switching an ability, basic attacks deal bonus AOE AP damage to nearby enemies (10 increasing with champion level to 50, +75% of AP) for 2 seconds.

Q: Revolver- Active: You get six shots that deal massive damage in rapid fire at short range. Attacks deal 2% (+1% per 75 AD) of the target’s maximum health in Attack Damage. Mantra: Your basic attacks turn to melee with the butt of your gun. Melee attacks in this form grant you 2 (increasing with level to 10) Armor and Magic Resistance, stacking up to six times and lasting for 6 seconds after the last basic attack.

W: Rifle- Active: For three seconds, your basic attacks shoot through anything between you and your target, with 100% crit chance. Mantra: Basic attacks gain massive range and 5% crit chance (increasing with level to 20%), but lose short range. Domingo gains a range indicator to show him which enemies are within this unique range.

E: Shotgun- Active: Become immune to damage for 1 second while loading the shotgun. Mantra: Very short ranged basic attacks silence enemy champions for 0.1 seconds (increasing with level to 0.5).

R: Air Canon- Active: Knocks back all enemies near Domingo a short distance and deals magic damage (20 increasing with level to 200, +50% AP). Mantra: The air canon fires slowly, but deals 5 bonus magic damage (increasing with level to 30, +5% AP) to all enemies in its path to its target. Bonus damage applies to target as well.

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