Santana, the Ancient Curse (Champion Concept)

StormheartKing·4/21/2016, 12:28:42 AM·2 votes·945 views
wendigo plus

****The picture does not belong to me. I'm using it as an example of a possible look for Santana. Yes, Santana is HEAVILY based off the Wendigo myth, but not any one in particular. The image was found after creating him.

Santana the Ancient Curse Type- Assassin

Playstyle and Design- High risk, high reward. In terms of defense, he has very little. In terms of damage, no one is safe when he’s around. From ancient legend, Santana is the monster in the forest. The strange noise at the window. The wind in the night. Once a human, he feasted on the flesh of his comrades in a dire situation. It changed him. Corrupted him. Cursed him. Now a thin, pale, bony revenant, Santana haunts the minds of all who hear his story, and destroys those who are unfortunate enough to look upon him. He runs on all fours, has large eyes, and long claws.

Passive: A Gift and a Curse- Santana has no armor or magic resistance, and items with them don’t affect him. Instead, he has a 20% chance to dodge any incoming attacks. His last hits on minions and monsters heal him for 50-100% (based on level) of the damage dealt, and give him 10 armor and magic resistance that lasts 9 seconds and stacks up to 5 times. Champion kills instantly max his stacks.

Furthermore, depending on which skill Santana last cast, his next skill will receive a special bonus if cast within 5 seconds of his previous skill. (Only works after skill actives.)

**Q: Forest Hunter- ** Passive: For 1 second after leaving brush, Santana’s attack damage is increased by 30/50/70/90/100%. (Passive cooldown: 20 seconds). Active: When within a short distance to brush, Santana can leap into the edge of the brush.

W Bonus: Santana’s leap distance is doubled. E Bonus: After leaping, Santana gains 30% movement speed for 2 seconds. R Bonus: The next time Forest Hunter’s passive is activated, it lasts 3 seconds.

**W: Bloody Farce- ** Santana lashes out at all nearby enemies, 50/80/110/150/170 (+50% AD) attack damage. Immediately afterward, 3 clones mimic Santana’s movement for 0.3/0.4/0.5/0.6/0.7 seconds, but all in opposite directions.

Q Bonus: Santana deals more attack damage (+70% AD instead of +50%). E Bonus: Santana becomes invisible during the clones’ durations. R Bonus: The clones last 2 seconds.

E: Decisive Momentum / Body Jumper- Decisive Momentum- Santana gains 10/20/30/40/50% movement speed toward a target for 2 seconds. If he reaches melee distance of the target, he deals 20/60/100/140/180 (+80% AD) attack damage and slows them by 20% for 0.2/0.4/0.6/0.8/1 seconds. While within melee distance of any champion, Santana can cast Body Jumper for 2 seconds after Decisive Momentum. Body Jumper- Santana leaps off a target champion, landing a short distance away and pushing the target back. If the target collides with terrain, they’re dealt 10/30/50/70/90 (+40% AD) attack damage and silenced for 0.5 seconds.

Q Bonus: If a target is in brush, instead of gaining movement speed with Decisive Momentum, Santana will leap directly to the target if visible and within range. W Bonus: If Santana reaches his target, he’ll automatically cast Bloody Farce at no cost, but with half the damage and no bonuses. R Bonus: Decisive Momentum’s movement speed is extended to 3 seconds, and Santana can cast Body Jumper within 4 seconds afterward.

R: Touch of Death- Santana creates a misty ring around himself in a large area for 4 seconds and becomes stealthed. During the 4 seconds, he can dash up to three times, dealing 70/140/200 (+60% AD) attack damage to the first enemy champion he hits and healing for 40/60/80% of the damage dealt per dash. Auto-attacks and other skills will break the stealth, but the damage dealt with his dashes will not. If he breaks stealth, he keeps his dashes until they’re used or the 4 seconds are up. If he dashes out of the misty ring, he loses any remaining dashes, breaks stealth, and the ring vanishes.

Q Bonus: If Touch of Death is activated while in brush, it lasts for 5 seconds. W Bonus: If Santana breaks stealth during the duration of Touch of Death, he’ll reenter stealth after 0.5 seconds while within the misty ring. E Bonus: Santana receives 30% movement speed while in the misty ring.

8 Comments

Zitoshi4/21/2016, 12:36:56 AM1 votes

Holy Sh*t

Horidas4/21/2016, 12:54:45 AM1 votes

Sounds really cool. Though, having no armor/magic resist at all could make him dead instantly whenever he comes into view, or be the hardest champ to use. Just my opinion. I already have a hard enough time with this when playing assassins like Kha'Zix or Rengar.

Umbra Z4/21/2016, 1:19:49 AM1 votes

passive makes him seem like hed be insanely underpowered YORICK would get a higher pick rate i have this tbh any champion could kill him so easliy if he needs tank he has to get hp and do you know how many % hp dmg there is in the game? dont want to seem like the douche who talks trash about concepts but it had to be said other than that nice concept. oh and to be even slightly viable hed need a frikin global dash with a 2 second cd for the amount of survivability he has he would be banned as a common courtesy for people who want fair games but i cant even imagine the skill curve. -randomeb4kid2304