Maxima, the Goddess of Balance (Champion Concept)
Maxima the Goddess of Balance Type- Support
Design- Maxima floats over the ground with the elegance of a goddess. She wields a scale at the end of a staff which she uses to pass out her judgement and balance. Half of her features are pure and white, while the other half turns dark and red.
Playstyle: Maxima deals out high risk, high reward punishments to her enemies. You can hinder your enemy more than any other champion, but beware you don’t also give them what they need to get an edge over you and your team.
Scaling: Maxima deals no damage with her skills, but she still builds AP. This is because her AP scales into her skills' duration. They start much at a much shorter duration than seen in the skill examples below, but gradually build up to a longer duration while building AP items.
Passive: Tip the Balance- Every tenth skill used on an enemy champion gives you the same buff the enemy receives, without the CC.
Q: Quiet Speed- Silence an enemy champion for 10 seconds. The enemy champion also receives +50% attack speed for the duration.
W: Running Dark- Make an enemy champion lose all vision for 5 seconds. The enemy champion receives +100% movement speed for the duration.
E: Dire Pace- Slow an enemy champion by 35% for 10 seconds (increasing to 50% over the duration). During that time, the enemy champion’s next attack will deal triple damage and free him of the slow. If the enemy champion doesn’t deal damage before the end of the slow, he will be rooted for 2 seconds.
R: Weighing the Scales- Heal any missing health from a target enemy champion. For the next 5 seconds, any damage that enemy takes is 10% stronger and converted into true damage.
While creating this, I also considered that Maxima's skills could be used on both ally and enemy alike, but I thought that would likely become too trolly (essentially making every skill a Bard ult/Tahm eating). Curious what people think about that though, if anyone has an opinion about it feel free to share.