(Champion Concept) If you like warding this is your champion
Base stats
Health 512 - 2092 Health regen 5.1 - 19.7 Mana 430 - 1610 Mana regen 11.1 - 18.2 Range 475 Attack damage 58 - 113 Attack speed .633 (+0% - 49%) Armor 23 - 89 Magic resist 24 - 101 Move speed 330
Passive: Sightstone charges recharge at a rate of 1 ward per min and using a trinket does not consume a charge but
warding totem: can only place one and health of wards increases by 1/2/3 at levels 6/9/12
Sweeping lens/Oracle alteration: Places a pink ward and gives vision of invisible units (including champions) for 15 seconds (Note this has a 60 second cooldown)
Farsight Alteration: Reveals an area of the map for 10 seconds. duration increases by 2/4/6 at levels 6/9/12. (Note this has a 20 second cooldown)
Q: Enhancement totem: Gives a buff to a ward or places a marker (12 second cooldown)
Stealth ward: If an enemy comes near the ward the ward will explode into a mist dealing 40/70/110/140/180 (+20% AP) magic damage over 6 seconds during this time their damage is reduced by 30% and they are revealed
Pink wards: When an enemy gets close it will let off a shockwave that will slow nearby enemies by 80% for 3 seconds and deal 50/85/130/165/210 (+40% AP) magic damage and they are revealed for 6 seconds.
Marker: After an ally stands on the marker it will activate after a short delay and give that champion 5/10/15/20/25 (+10% AP) armor, magic resist, AP, and AD for 5 seconds and then the marker is destroyed and that ally cant receive another marker for 1 minute. An enemy can stand on the marker to destroy it.
W: Places a Totem on the ground with 3/4/5/6/7 health (28/26/24/22/20 second cooldown) allies standing within 800 units of the totem gain 200/250/300/350/400% base health regen and gain a rapidly growing shield (just like the old towers used to). The shield decays when not standing within 800 units.
E: Pulse charge:
First cast: Champion gains 20/30/40/50/60% damage reduction for up to 4 seconds and slows movement speed by 70% 15% of the damage dealt to the champion during this time is stored (no matter how outrageously high)
Second cast: Release a pulse that gains power the longer it was charged knocking enemies back and giving all allies it hits movement speed boost for 2 seconds Minimum damage 30/50/80/120/180 (+40% AP) + damage stored Maximum damage 70/120/175/250/310 (+60% AP) + damage stored
R: Mist wave: Champion emits a huge shockwave that shrouds the area for 8 seconds (3000 units)
Allies, enemies, Baron and dragon in the mist are immune to damage, crowd control, and any summoner spells but are slowed by 50% Enemies have their vision radius reduced while inside the mist.
Any enemies standing in the mist when it ends will have their damage reduced by 30% for 2 seconds