Ayra & Fenris, The spiritual bound
Wasn't gonna post this today but i am so bored with these 20 min leaver buster ques .-. so why not. This time around i am doing a ADC/JG champion concept. ( ART IS NOT DONE BY ME CREDITS TO THE ORIGINAL ARTIST.)
**About the champion **
I felt like league of legends needs a ADC that can ride something into combat so i came up with this. Ayra is a marksmen that rides a wolf and is a duo champion like
but different in design. Ayra's Q & W will be directly used in relation with Ayra herself while her wolf Fenris will have be given the E & R so its half and half between them. Furthermore Ayra's abilities will use mana and Fenris will use energy for his. So using Ayra you will be keeping track of two sources to dish out your dmg. The relationship between Ayra & Fenris is spiritual as there souls have been connected since Ayra's childhood which ill explain in the lore story.
**
Ayra & Fenris Lore**
At the beginning stages of the civil war with the Winter's Claw and Frostguard tribes Ayra was nothing more than a baby abandoned by her mother in the forest. The mother was dying and could no longer care for her child. Upon passing the baby was in a basket covered by leaves and branches the mother fastened to protect the baby at least. But the death drew something near, something that brings death, something primitive and spiriutal has approached the basket..
(Lamb) .... curious... wolf she is dead.
(Wolf) It was known ! the trees they speak of a women who cared for her beloved child..
(Lamb) And what of this infant wolf ? what shall we do with her ..
(Wolf) I smell.. blood a distinct blood this child's purpose is unclear !
(Lamb) Something draws near wolf ..
(Wolf) GRRRRrrr...
(??????????) I should of known the likes of you were in this sacred place..
(Lamb) We walk where we please, we hunt what we seek...
(??????????) This baby isn't your prey ! a death in the woods and your seen skipping away.. never one without the other..
(Lamb) Are you saying we killed this child mother ?
(Wolf) What if we don't want to leave ?
_It was Fenris he had arrived on the scene as he too picked up a scent of death. A fight than began between Fenris and
and eventually Fenris drove Kindred out of the forest. Fenris had then decided he was responsible for the baby and took her in staying in the sacred part of the forest for years to come. Over time Ayra gained a strong bond with Fenris and the forest slowly began to channel a further spiritual bond between them..
_
**Abilities **
Passive (Bound like no other ) Ayra & Fenris each have there own passive which compliments them as a whole. **(Ayra) ** Targets that are being tracked by Fenris will receive bonus dmg (3% of the targets hp as bonus dmg) **(Fenris) ** Fenris's drive to protect Ayra life is increased whenever Ayra runs below 40% mana or Hp, increasing overall dmg by 10%. Fenris gains bonus movement by converting 7% of Ayra's AD stat into movement speed. (Upon energy depletion Fenris is stripped of this passive untill the energy regenerates to 50% and above.)
**Q (Volley strike) ** Ayra's spiritual connection strengthens with her bow, she shoots in a volley of 5 arrows that pierce through targets. each lvl in rank increases the amount of arrows by 1. (Shoots very alike taliyah's Q but much faster.)
**W (Concussive shot) ** Ayra condenses energy into an arrow. On impact the arrow makes contact and the energy is released causing an explosion. Targets within the blast zone become confused and wander in several random directions for 1.50 sec. Subsequent targets take the same dmg but aren't given the confusion CC.
E (Blood hound) ** When activated Fenris begins smelling the ground, tracking opponents who may have passed in a certain direction. within reaching a close range and the target is in sight (not in bush or invisible etc.) Fenris howls and gains his tracking passive for dealing 3% of the targets hp as bonus dmg. ** E NOTES: when using it constantly drains Fenris's energy, pretty fast too at early lvls. When activated you will begin to see trails of scents that Fenris is picking up. The scents will be visible to your entire team and will have a distinct cloud aura about it. Note the trails show of the movement of prey that has passed an area, this ability only navigates 75% towards the preys possible location. This is to give the player information that there is movement in the direction or vast moment from multiple targets at once. 75% is the number so that it is useful tracking and capped for balance purposes so you wouldn't be able to get directly to a target unless the target goes in your direction.
R (Kamikaze Wolf Pack) **
At lvl 6 putting a point in your R will have Fenris begin to store charges for one per 30 sec, very simlar to
Ult charges. Using the charge will give a skill shot you have to land, each having Fenris howl channeling spiritual energy and firing spiritual wolfs that have a distinct cyan color and rush in the skill shot direction exploding for damage on contact.
**
R NOTES: The explosion contact is the same range of
if not a bit bigger and the wolves shot out howl first before building momentum to reaching max speed with the total distance being half of
's W to give an idea for its range. Each shot fired also drains 33.33% of Fenris's energy meaning you would use 99.99% of total energy using all 3 charges at once.
Further notes: If requested ill go over the lane and jg phases for this champion, here is a final build for ADC & JG alike:
