Legend - God

TwoGaysOneNight·9/16/2015, 9:24:22 PM·1 votes·6,421 views

Roles: Support, Mage Movement Speed: 335 Attack range: 500


Passive: Heaven Court Increases all enemy champion's dead times by 25%.


Q: Punishment God channeling up to 3 seconds, when the channel ends deal up to 300/500/700/900/1100 (+200% Ability Power) magic damage to target, depending on how long the spell was channeled.

Reduce the remaining cooldown of Punishment by 50% if it deal damage. Reduce the remaining cooldown of Punishment by 90% if it destroys the target. If the channel broke off by enemy, it will not deal damage.

Cooldown: 15 second**(After spell-casting)** Cost: 60/70/80/90/100 Mana Range: 650


W: The Power Of God God increasing his maximum Health by 200/300/400/500/600 + 17/19/21/23/25% of his missing Health for 7 seconds.

Cooldown: 100/95/90/85/80 seconds Cost: 100 Mana + 30% Max Mana


E: Time Stop God stun all enemy champions for 1.5/1.75/2/2.25/2.5 seconds.

Cooldown: 24/23/22/21/20 seconds Cost: 200/225/250/275/300 Mana Range: Throughout the map


R: Sacred And Inviolable God make a champion become invulnerable and untargetable for 2.5 second. If they are ally , they can extend the duration by 1/3/5 seconds. but is unable to move, attack, cast spells, or use items during this time.

Cannot be re-cast on the same champion for 120/90/60 seconds.

Cooldown: 3/2/1 seconds Cost: 10% of current Health , 150 Mana Range: 500/750/1000

3 Comments

Gearssonic9/16/2015, 9:45:15 PM1 votes

lol over power

Ńord9/16/2015, 10:27:47 PM1 votes

God too op, pls nerf Rito.

kitsyoka9/17/2015, 2:13:26 AM1 votes

holy mother of the champion himself that e... that's like an ult in an ability...

that need to be a 44/42/40/38/36

my reasoning is at max rank and max cooldown reduction you would be at 21 sec cooldown roughly... every 21 seconds the whole enemy team would be stunned for 2.5 seconds... that's like teamfight insta death... so there still needs to be a way to dodge or nullify it. Give it a channel time of 4 seconds and displays a mark above units to be affected... it is able to be interrupted...

OR keep it exactly the same as how you have it except it applies a mark. if you are within 666 units from a structure or large buff monster the mark is removed, otherwise you are stunned... This is still op, like if someone is over committed the only way they can spare themselves is by putting themselves closer to danger... dancing with the devil per say lol

passive should be flat 10% scaling +.01% ability power

im assuming Q is skillshot? add another effect. If ally deals damage to target struck during the channel, they are slowed by 22/26/30/34/38% for 2 seconds... gives god a little more supportiness for bot lane...

R God make a champion become invulnerable and untargetable for 1 second. If they are ally , they can extend the duration by 2/3/4 seconds and regenerate 8% of their maximum health over 12 seconds but is unable to move, attack, cast spells, or use items during this time. If they are an enemy, they may extend this time by 3/2/1 seconds. If the enemy activates, god and allied units within a 777 unit radius gain 80% movement speed and health regen that decays over 2/3/4 seconds

this kit balances itself as W can be nerfed by casting after enemy cast R activation, or be hyper buffed if casted right before (if gods chunked activate W and then use ult on an enemy champ thats about to die, so they activate to try to escape and god regenerates a ton of health on top of having a ton of bonus health... support mage god can become tanky for a duration. E can be intense still, but not game breaking... it makes fights predictable for your allies... and if anyone gets peeled from a safe zone then they get stunned hard...

hopefully that would keep god in check so he doesn't smite the competition

(p.s. why isnt his ult like a global nami flood? like im a little disapointed... maybe make a flat passive that increases death times for enemies by 5 seconds, then add a second passive. The second passive is wrath. For every kill or assist god recieves a stack of wrath. Upon receiving 15 stacks of wrath, gods next Time stop will flood the earth, globally knocking up enemy champions by the end of its channel and slowing them 45% for three seconds )