Just another Omen post but maybe...
So anyone who's been playing league for a few years and maybe even some new comers will have heard the tale of Omen. http://img1.wikia.nocookie.net/__cb20120219192505/leagueoflegends/images/a/aa/Omen.png This guy right here. The long and short of it is, he's one of Riot's many shelved champion concepts. Their reason as we understand it is they didn't know how to make him unique in a gameplay sense. Nothing really jumped out at them that they could do to make one of the few non-humanoid champions in the game super special.
Are the only non-humanoid champions on this game. Even putting Hecarim in this group is kind of iffy.
Personally, I think Omen has a super unique look and it sparked my imagination. If anyone of you remember that old spiderman cartoon, Omen reminds me of Carnage, at least as far as texture and color scheme go. https://upload.wikimedia.org/wikipedia/en/6/64/Carnage_in_Spider-Man_The_Animated_Series.jpg
Carnage is an alien symbiote that lives off of a host, like a parasite or a disease. With this thought process in mind, the following are my ideas for what Omen could have (or maybe can be? Rito pls?) if he was a realized champion in game.
Omen, The Plague Beast Resource: Mana Stats levels 1-18 > HEALTH 526 – 1989 ATTACK DAMAGE 55 – 108 HEALTH REGEN. 5.5 – 10.3 ATTACK SPEED 0.668 MANA 413 – 1307 ARMOR 24.0 – 75.0 MANA REGEN. 7.6 – 16.1 MAGIC RES. 32.1 – 53.4 MELEE 125 MOV. SPEED 350
PASSIVE - Living Infection: Upon killing a unit, Omen spreads an infection on the earth. 2 seconds for enemy minions, 4 seconds for neutral monsters, 8 seconds for large monsters, and 16 seconds for epic monsters, allowing him bonus AD (10/20/30) and 50% bonus health regen while standing upon it. Enemies standing on this ground will have grievous wounds applied to them, be dealt (5/10/20)(+1% of Omen's Maximum Health) as magic damage per second, and will be revealed. All infection will disappear upon Omens death.
Q: Festering Charge Cooldown: 14/12/10/8/6 Cost: 75 / 85 / 95 / 105 / 115 Damage: 70 / 100 / 130 / 160 / 190 (+75% of Bonus AD) Stun duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 Range: 550 Carry Distance: 350
ACTIVE: Omen charges forward, impaling enemies struck and knocking them back. If the enemy collides with a wall or another enemy unit, they will be stunned. Deals physical damage.
**W: Corrosive Infusion ** Cooldown: 9 / 8 / 7 / 6 / 5 Cost: 80 Bonus Damage: 50 / 60 / 70 / 80 / 90 (+50% of Total AD) Damage over time PASSIVE: 1% / 2% / 3% / 4% / 5% of Omen's Maximum Health Damage over time ACTIVE: 1.5% / 2.5% / 3.5% / 4.5% / 5.5% of Omen's Maximum Health Range: N/A
PASSIVE: Omen’s auto attacks will deal a percentage of his maximum health as magic damage over 3 seconds.
ACTIVE: Omen empowers his next auto attack, increasing the DoT effect of this ability as well as dealing bonus physical damage.
E: Symbiotic Growth Cooldown PASSIVE: N/A Cooldown ACTIVE: 20 Cost: 10% of Maximum Health Damage: 90 / 100 / 110 / 120 / 130 (+50% of Total AD)(+5% of Enemies current health) Damage Radius: 600 Slow: 20% Range PASSIVE: 200 Range ACTIVE: 2500 / 3000 / 3500 / 4000 / 4500
PASSIVE: Omen may select one ally champion and infect them with a portion of himself, reducing his maximum health by 10% while that champion is alive. Champions carrying this growth gain the same amount Omen sacrificed. More than one ally may be selected, each requiring Omen to sacrifice 10% of his max health.
ACTIVE: Omen teleports to that champion with violent explosion, dealing physical damage to all enemies nearby and applies a 20% slow to all enemies hit.
R: Primal Plague Cooldown: 120 / 100 / 80 Cost: 100 Damage: 100 / 200 / 300 (+40% of Bonus AD) Range: 200 Contamination Range: 400 Duration: 4 seconds Omen stabs at a single target dealing a large amount of initial physical damage and the DoT effect of W to the afflicted target and If the target comes within 400 units of an enemy champion, Primal Plague will spread, dealing the same amount of initial physical damage to the new target and applying the DoT effect as well as the spreading effect. This effect will last 4 seconds on each target afflicted.
Omen would work well as a tanky surprise initiator with his E, being attached to someone with a way to get into the fight. From there he can teleport to them with his E Active, using his R to infect someone, and stunning a single high priority target with his Q. In normal ganks from the jungle or a top lane roam, using Q to stun the target on a wall or minion, autoing then using his W reset to apply his DoT, and finally ulting the target to finish them off.
Playing Omen in the Jungle would allow him to use his passive to cover the entirety of his route, allowing him to see any unstealthed enemies who walk on his path. Securing kills or neutral objectives would allow him to blanket lanes or key areas with a carpet of vision. However, being in the middle of a fight will put him at great risk of dying and having to set up his passive from the beginning, as it will disappear globally upon his death. Picking your fights and knowing when it's worth giving up so much vision will be key for successfully playing Jungle Omen.
Playing Omen toplane will allow him to very quickly cover his lane in his passive, as well as counter jungling the enemy and setting it up in the opposing jungle. However,
> Example Build: Jungle
Example Build: Top

> Champions to pick with Omen

> Champions to pick against Omen

Is this the Omen Riot couldn't see? Is it stupidly broken and OP? Let me know down below. Omen seems like a really interesting champion, and if enough of us work together Riot might give him the blind monk treatment and unshelve him. Please ask any questions for clarification on abilities or ratios or stats. Feel free to make any suggestions you think would make him better.
is technically the same thing, half snake. but then again
is a mermaid lmao
is not human, although humanoid (arms and legs) still a robot.
is sort of non humanoid,
is a bear,
is like a giant demon
to the list of non-humanoid
but on to the kit,