Wild tamer champion concept
I love minions and jungling and due to the new jungle we have much less viable AP junglers that lessens AP pressure on the map. So I am proposing a weak concept that I kinda pulled from a different moba (although that one you just kinda took control of jungle creeps by killing their boss). Also I limited her abilities potential to increase her trinkets potential. Mainly a utility champ in the jungle that may need ganks from your lanes really early but later people will fear her due to her ULT. Also because of her weak abilities their max rank should give a kind of mastery skill to it excluding the R which buffs the trinket item.
The champs roles- (AP jungler, sub support, lane pusher)
Passive- Will have a special trinket available in the shop (Free) that when you kill a large monster will bind a small monster from the camp to your trinket and can be unbound by selling the trinket (Gives small amount of gold. Who wouldn't want a wolf pup?) or if the pet dies during your R's duration. While R is active, your pet will gain % of your health and % of your AP as AD. Also while pet is bound you may activate trinket to use an ability based on pet tamed and is a weaker version but increases as you upgrade your ult.
Kinda wanted these to seem weak at first but at late game is much better than its original since you could easily be denied access to the camp you want by champs great at counter jungling. With Rek'Sai and Nunu being great at that and currently popular I think its warranted. Gromp- target ally (pet, minion, champ, or you) that is attacked will apply a weak poison. R2 increases poison damage and decreases cd of trinket. Max rank deals true damage Wolf- Sends visible untargetable ward that goes to a spot on the map (like a traveling Oracles) and reveals any enemy champs revealed for a few seconds. R2 increases range of trinket. Max rank will travel to destination and drop a ward before heading back to you. (fun way to avoid enemy wolf smite but place wards in their jungle) Raptors- Works like sweeper. R2 decreases CD of trinket. Max rank will notify you if a ward is nearby but only while trinket is off cooldown. Skuttle- Places an invisible ward. R2 can place 3 wards. Max rank increases movement speed when nearby one of your wards. Golem- When target ally hits an enemy 4 times by basic attacks (Hard to balance a 5 hit stun from golems) will slow the enemy. R2 will stun the enemy. Max rank will apply slow after stun wears off. Red- Give heal over time to target. R2 gives a weaker version of red's buff to target and heal over time. MaxR Gives target Red's buff and grants healing to nearby allies to target. Blue- Gives weak blue buff to target. R2 gives weak blue buff and CD on next ability used to target. MaxR Gives blue buff to target and CD on next ability used and abilities currently on CD.
Don't think dragon and baron should count. Their buffs are strong enough and with them being so strong I shouldn't ask to have either as a pet since it relating an elite monster between dragon that some can solo later and baron maybe 1-2 champs can solo at lvl 18, really won't work out.
Q- On hit activated ability: Increases damage and range of next basic attack as well as applying a slow to them and those between you and the target.
W- Aura ability (When activated it changes what it does, activate again to switch to previous mode): Mode 1 increases armor and MR of pets and minions (in order to push the lane) :Mode 2 increases hp and mana regen of friendly champs (main support ability to give sustain in lane). (Something I found in a different moba except it was an item that triggered that)
E- AoE mine: Throws flask into target area for 5 seconds. If an enemy gets too close the flask will explode and create an AoE around hit enemy. Also effects additional enemies hit decreasing all enemies attack speed for a duration. (Also to help survive the jungle but functions similar to Zilians mine by attacking an AoE around enemy hit but can infect more at max rank.)
R- Current pets graduation: Your little monster becomes a large monster version of its camp and gains stats based on a percentage of your health and AP as AD. If in lane you can reactivate at last few seconds of its duration to have it push the lane without you like a minion. (Think last bit is more mechanic than I should ask for.)
If pet is killed during duration of R then it is unbound and trinket worth is back to 0. It also does not grant any buffs the jungle would give for beating them but will grant gold (not jungle gold from jungle items as it is a pet).
Notes. Ty for reading and hope these mechanics are interesting. This isn't expected to make it anywhere as it is supposed to introduce a new line of skills instead of the usual skill with different effects. Also a little more focus on your trinket and pet strength instead of just your own. This champ is mainly utility and I don't expect her to solo a lane without trinket buffs being much stronger than I introduced.