Champion ult ideas.

Maxxe22·2/27/2015, 3:39:45 AM·1 votes·619 views

I'm no good and completely making a champion. I have to come up with a passive, picture, and 4 abilities. If it's a transforming character then its 8 abilities. But oh well. I came across an interesting idea that could be a potential champion.

This champ is kind of a trainer. Since you have abilities and times that can be given to other players but only by their choice then here is my idea of this Trainer champion. As a trainer he must be able to keep himself or the champion he is supporting able to keep in the fight and less time relaxing at base. Also to discourage enemies from taking the training his training is full of traps that do sorta the opposite effect.

(T) = trap against enemies.

Q - Weights. As an ally steps on it after a short delay they gain temporary movement speed and attack speed boosts.

Q(T) - Weight snares. Enemies beware he can throw these down and if a teammate hasn't picked them up they may clamp on you with a dangerous effect. It does small damage over time as it attacks your feet and slows you for a few seconds or until you take damage aside from this ability.

W - Water Fountain - Increases HP and Mana regeneration of allys that stand near it. (does not stack with other water fountains)

W(T) - Nitrogen cannon - Slows the HP and Mana regeneration as well as heal effects of the first enemy hit by Nitrogen cannon (after firing 1 shot at nearby enemy champion it self destructs doing aoe damage)

E - Shotput training - Target allys next basic attack has slightly increased range and damage. Passive: Trainer's range on abilities and trinkets are increased.

E(T) Shotput throw - Throws a heavy shotput at an enemy champion and if it hits (this shouldn't be a skillshot really) the target is knocked back from original throwing position.

R - Sweat rag - (As an ult it must define the character and possibly be OP in some way) Throws a cold towel to cool off target ally. Targetted ally may choose a Q, W, or E ability (NOT R) to take off cooldown and gains mana spent to cast that ability back after use.

R(T) - Freezing sweat rag - Target opponent's next used ability cooldown is increased and requires more mana. (Upgrade to increase cooldown)

Of course I think the ult will be complicated since not all abilities are activatable and not everyone uses mana but the cooldown is the main point. On a side not I planned the Ult to be something like

Snack bar - go ahead champion, you've earned it. Increased health and mana regeneration for all allys standing around it (as long as no enemies are near and that aoe radius. Example. Ally champs need to be within 10 meters of snack bar. If enemy champions are within 20 meters then allys can't benefit from the effect or at least GREATLY reduced effect. We have enough healers and immortality abilities as is.). If fully upgraded it heals as good as shop healing station.

Snack bar (T) - enemies that are near the snack bar when destroyed are blinded by the exploded food. The snack bar can be activated again to self destruct the stand with active charges and knockback all enemy champs and minions.

But I had the cooldown thing in mind. Of course you could switch out any of these abilities to be the ult since snack bar is just like water fountain and I originally thought of something else decreasing cooldowns by a degree but idk how the math would match up between a 100 second and 10 second cooldown. Like 9 seconds isn't so different from 10 and 90 seconds I might as well just build into cdr.

Obviously I chose Q,W,E to be abilities to rid yourself of cooldown since the R is as I said, supposed to be OP. If Karthus is fed and can Ult then Ult again then teamfights are over and Trainer can just build cooldown reduction instead of anything else.

Also I planned for Trainer to be a FULL support character that hopefully has more speed than other champions but not so much strength as he is supposed to train other champs to be stronger and better while he just stays fit. To trade for this so he isn't useless in a fight I added that each of his abilities can act like bear traps and turrets to give status effects to the game.

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