The problem with most champion concepts that people come up with...

Dat cool kid·5/5/2015, 9:30:14 PM·13 votes·1,921 views

...is that people come up with a unique idea for WHO the champ should be, but don't come up with unique WHAT ideas (what they do such as abilities/gameplay). Sure, a cyborg unicorn would be cool, but if its only abilities were a damaging skillshot, a stun, a stat boost, and a damaging ult, that provides extremely unoriginal gameplay which would mean that there's no reason to play the champ, and if no one plays the champ then its just a waste of time. So please, if you come up with a unique idea for a person, make sure its abilities are just as unique.

39 Comments

The Red Warden5/6/2015, 2:05:08 AM5 votes

One thing I would like to add: the abilities should match the champion's theme and be based on it.

If it is wind based make the abilities have characteristics of the wind, otherwise a person could just change the theme to gravity or something without anyone noticing.

Ex: An aoe wind spell would be a hurricane that spins enemies around you, a generic ability would just be another aoe damaging knockback.

If you can exchange the theme for another without anything seeming off, then the abilities need to be thought through. If you can take every instance of you saying "fire" and exchange it with "poison" then you need to re-think your design.

Alpha Legend5/7/2015, 12:26:21 AM3 votes

Graves Graves + Gillette Fusion item 1039 = Jayce

Elphrihaim5/6/2015, 7:07:04 AM2 votes

I wholeheartedly agree with the sentiment and despise the phrasing-- but also, there exists a critical judgmental error.

The OP divides the champion into only two pieces--«Who» and «Kit»--And... it doesn't even refer to the Who properly.

The OP writes "a unique idea for WHO the champ should be"... but their example is "cyborg unicorn".

That, however, is a «What».

For example; let me break down Ahri--

«What»: Ahri is a Gumiho. Ahri's powers derive from souls and trickery. «Kit»: Therefore, Q [true damage, the soul is the purest form of a being and a gumiho interacts with this directly], W [gumiho and kitsune lore states that fire is part of the powerset, though it is usually illusory], E [seductress, temptress, whatever you want to call it], R [further trickery, escapes which are essential to the gumiho as they must leave at some point], innate [the gumiho eats souls to sustain itself / to become more human depending on interpretation].

The «What» quite clearly feeds into the powerset.

But you cannot deduce the «Who» of Ahri from this.

Ahri was a remorseless killer, but now she is softer-hearted; she is a temptress and seeks to further herself from her past and become more human-- though she realizes the moral fault in killing so many to do so. That is her «Who», which is far from a fair number of myths regarding the gumiho (her «What»)-- not all of them, but most of them do not cover her this way.

So I agree with the idea-- people do not usually create something that takes these three parts of a champion and tie them together properly.

A kit does not always have to have a unique feature inside of it-- but the sum of the kit-- the playstyle of that champion-- must be unique to it.

[The parts I disagree with are the phrasing, which seems hostile to me, but that may just be me being tired because I kind of am; and the notion that the champion is only two parts, when it is at least three and probably four-- the aesthetics of the champion, certainly, are quintessential to making them be them.]

Citrus Jesus5/6/2015, 5:43:02 PM1 votes

I don't wana spam but if anyone wants to check out my Idea? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eAfHpNdg-jaq-the-dark-magician I think its original and has a cool overall lay out

Transgressor5/7/2015, 12:28:01 AM1 votes

That and the fact some of the best fanmade champs are in complete lack of blatant pop culture refferences that would make the champ instantly familiar and/or recognizable with something. Also most don't have the resources skill not technical expertise to fully fledge their vision into even a concept much of a champion. Besides, with the fear they they're just gonna get their post ripped off and the 98% certain chance absolutely NO developers will see their concept.

Their complete distaste for player involvement(at least give a chance to the talented ones, but no)is also really off-putting for many including myself. Also do you by any chance remember the last time a champion's concept was properly exectuted?

Vbunnie5/10/2015, 12:35:12 AM1 votes

now understand some champions like, earl the pool shark, are unique however they still get downvoted. What he does in most cases are not big changes but mechanics that are different then what are currently in league, while he might have a knockback damaging ability it does have a small aoe and the knockback decreases the farther the skillshot travels as well as the skillshot itself slowing down, or he has a stun aoe that stays in place and can stun multiple targets but only for a short period of time and it is limited in how many times it can be cast, also he has an aoe slow that after a short delay explodes and pulls enemies to the center of it all unique skills yet he is still downvoted explain why? please. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/AVxJU1nU-champion-concept-earl-the-pool-shark-final-version-dreaming-of-a-red-reply

The Ecdysiast5/6/2015, 10:23:00 AM1 votes

"If no one plays the champ, it's just a waste of time." Mordekaiser Yorick Skarner Galio Urgotitem 3070

Laughing Fish5/6/2015, 10:44:38 AM1 votes

Sometimes though a truly beautiful and unique champions concept pops up. For example: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/gAdeAAN1-abraham-lincoln-the-commander-and-chief?