(Champion Concept) Sha'Gutor, the One Who Devours

Meep Man·6/28/2017, 12:46:58 AM·7 votes·659 views

http://media.wizards.com/2015/images/daily/c4rd4r7_CXAtiVtVvz.jpg Art by Wizards of the Coast

LORE Within the Void, there are the weak and there are the strong. Of course, this is all relative, as all creatures in the Void are nothing more than living weapons, made to devour and evolve to overcome any obstacle that would obscure their path of destruction. Therefore, if such is to be believed, Sha'Gutor is the epitome of the Void. Thought by many of those within the Cult of the Void on Runeterra to be the oldest of all the Void creatures, Sha'Gutor knows nothing more than hunger and destruction. Unlike the other most powerful creatures of the Void, Sha'Gutor is not tactical, evasive, or even remotely sentient. Everything within it's sights is food, even if that means eating apart it's own dimension. Some theorize the only reason the Void is so rapidly expanding is because it is just as rapidly being devoured whole by this ginormous being who knows nothing more than hunger. Without a doubt, this titan knows no alliance and fights alone, yet is able to overcome all challenges that it faces without assistance. Truthfully, Sha'Gutor is the final step in the complex plan created by Malzahar, the Prophet of the Void. Once the world of Runeterra has already been made prey to the other three titanic creatures of the Void, it would be time to release Sha'Gutor to pick up the scraps and finish off this dimension once and for all. This creature is so simple yet so powerful that some members of the cult find it to be the creature that must have created the Void itself. They believe that on an alien dimension that has likely been gone for eons, Sha'Gutor was a powerful force of nature that eventually evolved to be able to devour the dimension it resided in itself, making it the ultimate predator. With nothing that could possibly match it's strength to keep it in check, Sha'Gutor wiped all life from the dimension it resided in before devouring all of the matter that existed within it. Once all was gone, Sha'Gutor had been elevated to such a state that it ravaged open a hole in the very fabric of existence that allowed it to materalize into another dimension and spread the Void into it, corrupting all within and beginning the creation of the Void as it is today. A creature that could devour dimensions whole and so powerful that even the other powers within the Void fear it, Sha'Gutor is a legend among legends. No power can stop it, no being immense or talented enough to withstand it's attacks. When it sets it's sights on something it wants, it eventually gets it. The many celestial beings who reside within the realm of Runeterra have felt an overshadowing presence as the days roll by. It grows larger by the day and they all fear it. Even the mighty Kindred, death itself, fears the day such a being invades this dimension. Nothing but all of reality itself forming against it can stop it. Indeed, eventually at the end of days, Sha'Gutor will remain and all dimensions that have ever existed and that ever will exist will be consumed.


KIT http://media.wizards.com/2015/images/daily/c4rd4r7_OTQBwlQeRf.jpg Sha'Gutor, the One Who Devours Main Role: Vanguard Secondary Role: Skirmisher Health- 690 (+20 per level) Health Regen.- 12 (+0.9 per level) Armor- 16 (+3 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 355 Attack Damage- 56 (+3.33 per level) Attack Speed- 0.61 (+1.9% per level) Attack Range- 175 (Melee)

Passive- Digestion of Worlds Innate: Sha'Gutor devours the world it passes through, leaving a trail of impassable terrain as it moves and causing it to ignore unit collision. The impassable terrain trail it leaves behind lasts for 2.5 seconds and is ignored by minions and monsters. Whenever Sha'Gutor kills an enemy unit, it's current maximum health is increased by 1% and it is healed for 2% of it's missing health. This maximum health increase and healing is doubled for enemy champions and large monsters. Trail Width: 300

Ability 1- Consume a Path Active: For the next 5.5 seconds, all enemy units that Sha'Gutor moves through take 20/30/40/50/60 plus 4/4.5/5/5.5/6% of Sha'Gutor's missing health as true damage and are knocked to the side over 0.3 seconds. Enemy minions and non-epic monsters that have less than 20/22.5/25/27.5/30% of their maximum health remaining are instantly killed by this ability. The cool down of this ability is reduced by 3 seconds every time Sha'Gutor kills an enemy unit, increased to 10 seconds for enemy champions. Cool Down: 70/65/60/55/50 seconds

Ability 2- Open Maw Active: Sha'Gutor dashes in the target direction, maw wide open, dealing 45/65/85/105/125 plus 2.5/3/3.5/4/4.5% of Sha'Gutor's missing health as physical damage to enemies it hits. Enemies it hits are carried with it to the end of the dash. Enemies killed by this dash are devoured by Sha'Gutor along the way and will heal it for 3/3.5/4/4.5/5% of it's missing health. Cool Down: 17/15.5/14/12.5/11 seconds Range: 725

Ability 3- Titan's Bite Active: Sha'Gutor's next basic attack will cause it to deal an additional 10/20/30/40/50 plus 5/7/9/11/13% of Sha'Gutor's missing health as physical damage to it's target. If this attacks kills the target, the cool down of this ability is reset. If the unit killed was an enemy champion, the cool down of Open Maw is also reset. If this attack does not kill the target, the target is stunned for 0.6/0.7/0.8/0.9/1 second(s). This attack gains an additional 50 bonus attack range. This attack deals an additional 50/75/100/125/150 bonus true damage and has it's cool down reduced by 40/45/50/55/60% when used against minions and monsters. Cool Down: 15 seconds

Ultimate- Stomach of the Void Active: After a 1.5 second delay, Sha'Gutor creates a black hole within it's own mouth and begins to suck in all enemy units in a cone in the target direction over the next 3/3.25/3.5 seconds. During this time, Sha'Gutor sucks in enemies at a force of 250/275/300 (+3/4/5% Bonus Health). If the target's movement speed exceeds this amount, their movement speed is set to the difference between their movement speed and the force amount. If the force amount exceeds their movement speed, they will be dragged towards Sha'Gutor at a speed also equal to the difference between their movement speed and the force amount. If the target ever stops moving during this time, they will be dragged towards Sha'Gutor at a speed equal to the full force amount until they start to move again. Sha'Gutor is rooted and silenced during this time and cannot readjust the direction of the cone. If an enemy within the cone comes within 100 units of Sha'Gutor during this time, they will be devoured by Sha'Gutor, causing them to become untargetable for the remaining duration of this ability. Once Sha'Gutor is finished using this ability, all enemies will be spat out in front of Sha'Gutor and dealt between 150/175/200 and 600/700/800 true damage, decreasing in damage the further into this ability's duration that each individual were devoured. The corpses of enemies killed by this ability are not spat out and instead digested by Sha'Gutor, healing him for twice the normal amount that they would from 'Digestion of Worlds'. Cool Down: 210/200/190 seconds Range: 775 Cone Degrees: 105


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Sha'Gutor is a hyper carry Vanguard/Skirmisher hybrid that casts a large, menacing shadow on all enemies near it. While in the early game Sha'Gutor is not all that menacing, it will quickly spiral into the dimension devouring monster that is told of in legends. It's ability to lunge across the battlefield before beginning to devour everything in sight is unparalleled. Sha'Gutor's hunger is to Tahm Kench's hunger as Vel'Koz's laser is to Viktor's laser; they cannot be compared. They aren't even close to being on the same level or scale. Sha'Gutor is a late game powerhouse due to it's ability to exponentially increase it's health and therefore it's damage. However, unlike other characters that scale in effectiveness based on their max health, Sha'Gutor can't just burst someone without any retaliation. Sha'Gutor's damage is based off of his own missing health, making him a more and more threatening foe as he gets "hungrier and hungrier" while also making not as threatening when he is slightly less "hungry". Furthermore, Sha'Gutor's ability to control the Jungle can be compared to only a few other champions in League of Legends due to it's ability to instantly kill enemies below a certain amount of health with Consume a Path. To simplify and summarize, Sha'Gutor can only be described as an infinitely scaling champion that doesn't hold back once it's gotten a case of the munchies. Thanks for reading and any feedback is appreciated!

6 Comments

Sailor Pluto96/28/2017, 1:47:13 AM1 votes

i have no feedback other than good job on the creativity and time you put in on this

THE RlVER KlNG6/28/2017, 5:51:18 PM1 votes

Had a champ behind my current two with this exact ult. Different damage values but same math and mechanics.

Good work as always though, you are very creative and I like reading your concepts. The reliance on missing health damage is pretty unhealthy though, change that for max health or current health or AD scalings and you'd be perfect.

THEOFOOL6/28/2017, 5:55:49 PM1 votes

I love the Idea but doesn't cho fulfill the role as the great Devourer. If you can spin this another way I love to see it in game!! [slayer-pantheon-thumbs] Great Work!!!

Dokkaebi6/28/2017, 11:31:59 PM1 votes

Chogath VGU you mean?

Hovering Hentai6/29/2017, 12:00:07 AM1 votes

Pretty soon people are going to have to start paying copyright fees to Wizards of the Coast...

I swear the Eldrazi fuel way too many champion concepts on thear boards