[Rework Concept] Shyvana - The Actually Scary Dragonlady
I would like for Shyvana to be reworked with more unique and interesting mechanics in mind, especially while dragon formed. Her current dragon form is lackluster, as it's essentially just hitting more things with same abilities. So here's my thoughts on what kind of rework I'd like for to have.
Passive: Dragon's Rage
Human Form Gain increasing Armor and Magic resist with fury at 0.25 Armor and MR per fury.
Dragon Form Armor and MR is increased by 50/75/100 (At levels 1/2/3 of ult) for the duration of being Dragon Formed.
While being unable to farm fury until level 6, It would give Shyvana the danger of a high-risk early game while giving her a large amount of lategame power.
First Ability: Dragon's Bite (Q) Cooldown: 14/12/10/8/6
Human Form Your next autoattack does 70/75/80/85/90% bonus damage.
Human Form Passive: Autoattacking reduces the cooldown by 1 seconds per hit. (Does not reduce Dragon form cooldown)
Dragon Form Your next autoattack bites the enemy, dealing 110/120/130/140/150% (Per ability level) bonus damage and incapacitates the enemy for 0.75/1/1.25 seconds (Duration per level of ultimate). (Incapacitate: Renders them unable to move or attack for the duration. Blink type movement abilities and all summoners not disabled)
Now it would probably be frustrating for some people that she'd do a lot of damage while getting a big tankiness steroid along with some more CC and a nuke. Some may even say I'd be trying to create another Skarner (Post-rework pre nerf) by giving her CC as well. Well, take a look at Gnar.
Second Ability: Blazing Fury (W) Cooldown: 12
Human Form Active: Surrounds Shyvana with flames for 3 seconds, increasing her movement speed by 10/20/30/40/50% and dealing 20/25/30/35/40 Magic damage a second to nearby enemies. (0.2 AD scaling per tick)
Dragon Form Active: Surrounds Shyvana with blazing flames for 3/4/5 (Per ultimate level) seconds, increasing her movement speed by 10/20/30/40/50% and dealing 30/45/60/75/90 Magic damage a second to nearby enemies (0.3 AD)
Passive Attacking enemies increases the duration by 1 second, up to a maximum of 3 seconds.
My goals with this rework concept would be to make her human form a bit weaker, but making her dragon form more powerful. So that we Shyvana lovers can say "I are scary dragon!" when Dragon Formed, while actually being scary. I don't like the on-hit based Devourer Shyvana that has become core :/
Third Ability: Searing Wounds (E)
Passive: Attacks against enemies below 25% health apply grievous wounds.
Active: For the next 4 seconds, Auto attacks apply a debuff that does 2/3/4/5/6% of an enemy's missing health as magic damage over 2 seconds (Does not stack)
I think this third ability would generate some controversy, as it would be extremely effective against low health opponents and would give her some considerable anti-sustain capabilities if she could get them in a bad spot.
Ultimate Ability: Dragon's Descent/Fire Breath (R) Dragon Form Cost: 5 fury a second.
Human Form: Passive - Rage Gain 1 Fury per second Autoattacks Generate 0.5 Fury
Human Form - Dragons's Descent Shyvana transforms into a dragon, dashing to the target location. Enemies hit are knocked back and take 100/200/300 Physical damage (0.2 AD)
Dragon Form - Fire Breath (One time use active, think along the lines of Riven but Channeled) Breath flame in a cone, dealing 200/300/400 magic damage over 2.5 seconds (Damage per tick: 40/60/80 0.2 AP per tick, 5 ticks)
Flame Breath applies Searing Wounds.
Overall, she has less power in human form and more in dragon form. In a risky place early game, but becomes lategame dominant.