Ashe is probably the most well balanced marksman, and is underappreciated for that.
Annoying as she can be, can we appreciate what's in her kit and what's not?
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Her damage output is completely unaffected by RNG thanks to her passive.
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She can't abuse Rapidfire cannon and Stattik Shiv to chunk enemies with a big crit at a distance that used to be exclusive to mages.
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Her ability to kite enemies isn't based around being highly mobile like a number of others, but anti--mobility instead.
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She does not have any speed boosts, dashes, blinks, heals, shields, range extensions, stealth, or ability cooldown resets/reductions.
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No 3/4/5 hit effects.
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Does not abuse on hit effect items.
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Her damage is only amplified against targets that she herself has slowed, so she doesn't have abusive synnergy.
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She has pure flat damage in her kit, no form of % HP damage.
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Can be built to excel at shredding tankier enemies, but at the cost of some of her damage to squishier targets, instead of just being better at killing both like many other marksmen.
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You can judge her damage output potential much more accurately than any other marksman in the game, regardless of which team you're on.
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Generally not oppressive to play against.
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Does not burst assassins to death before they can get in range.
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Her damage scales in a very straightforward and fair manner, which does not allow her to hypersnowball like some other marksmen do.
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She doesn't shred turrets.
She's the best example of a marksman who fits the "High sustained DPS" design paradigm, instead of burst per second, as is common with the current majority of marksmen.
Q,
passive,
, everything else has the ability to catch up with relative easy if they put their minds to it.
and no predator.