[Champion Concept] Zeth, the Escaped Slave
Zeth, the Escaped Slave
Support champion with emphasis on unit displacement and battle map reconfiguration
Passive: Unbound Potential After casting 4 spells, Zeth’s next basic spell with have a bonus effect.
Rising Rift: Allied champions gain 20/25/30/35/40% Movespeed for 1.5 seconds when near the wall
Seismic Shift: Enemy Champions affected also lose 10/12.5/15/17.5/20% Attack speed for the same duration.
Granite Fortress: Enemy Champions hit by the knock back take 50/85/120/155/195 (+50% AP) magic damage
Q: Rising Rift Range: 800 Cost: 60/65/70/75/80 CD: 20 Creates an impassable stone wall on a target location, knocking enemies away. Wall lasts 4 seconds and grants sight in a large area around it. Location of Wall is determined by Linear Vector aiming (same as Viktor’s Death Ray or Rumble’s R)
Wall Length: 400/500/600/700/800
W: Seismic Shift Drags a target 300 unit wide area in a target direction 400 units, damaging and slowing all enemy units in the area. (Linear Vector targeting again). Slow lasts 2.5 seconds
Magic Damage: 60/90/120/150/180(+10% Bonus Health) Slow: 30/35/40/45/50%
E: Granite Fortress Summons a shield of stone around a target allied champion or turret, granting bonus armor for 3 seconds. After 3 seconds, the shield expands, knocking back any enemy champions.
Bonus Armor: 10/15/20/25/30 (+10% Zeth’s Max armor)
R: Tectonic Freedom Zedin opens up holes in the ground, swapping positions with target ally or enemy champion. If ally is chosen, they are healed for a portion of their missing health and gain bonus movement speed for 2 seconds. If an enemy champion is chosen, they become rooted after the swap. Zedin gains damage reduction for 3 seconds after the swap and knocks up all enemy champions within 200 units of the initial target.
Ally Heal: 20/30/40% of missing health Bonus Movement Speed: 40/50/60%
Enemy Root Duration: 1.0/1.25/1.5 seconds
Damage Reduction: 30/45/60% Knock Up Duration: 1.5 seconds