New Magic Penetration and Magic Resist Items + Haunting Guise Rework- Increasing The Choices

Meep Man··11 votes·1,027 views

Currently, Magic Resist and Magic Penetration is surprisingly limited in what you can buy. For Magic Resist, you essentially have Spirit Visage, Banshee's Veil, and Locket for Pure Tank builds and Maw and Abyssal for less Tank builds. Banner is also an option, but isn't often picked up with Locket. Magic Penetration is even more limited, being only Liandry's, Void Staff, Sorcerer's Shoes, Abyssal (which cannot be picked up on everyone), and Wit's End if you consider that Magic Penetration. I'm here to suggest some changes to the game to broaden the spectrum of Magic Resist and Magic Penetration.

MAGIC PENETRATION

item 3136 Haunting Guise item 1052 + 415 Gold = 850 Gold +30 Ability Power UNIQUE Passive- Eyes of Pain: +15 Magic Penetration The current Haunting Guise has Health in it for some reason despite it being the only non-boot option for Magic Pen. Being comparable to a Serrated Dirk, it should really just be pure AP and magic penetration so it's buyers are getting it just for what they should be purchasing it for without any additional stats to bump up the price.

item 3151 Liandry's Torment item 3136 + item 1026 + item 3067 + 800 Gold = 3300 Gold +300 Health +80 Ability Power +10% Cool Down Reduction UNIQUE Passive- Eyes of Pain: +15 Magic Penetration UNIQUE Passive: Dealing spell damage applies a damage--over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters. This change is to keep Liandry's Torment relatively the same since it itself isn't a problem, Haunting Guise having health is mainly the issue. I made it build from Kindlegem since Liandry's Torment buyers often struggle with getting CDR since they often buy a Rylai's to complement their Liandry's passive.

item 3185 Lightbringer REWORKED for Summoner's Rift item 3136 + item 3101 + item 1043 + 350 Gold = 3350 Gold +45 Ability power +60% Attack Speed +10% Cool Down Reduction UNIQUE Passive- Light of Pain: +15 Magic Penetration UNIQUE Passive: +25 on-hit magic damage. 20% of all on-hit magic damage that does not apply spell effects is converted to true damage before reductions. I like the idea of bringing back old items for nostalgia when a new role is needed in the game. This is a new on-hit Magic Penetration item so that champions like Teemo, Kog'Maw, Akali, and Varus can gain benefits from the new Magic Penetration system. This is the on-hit magic damage Penetration item, while Liandry's Torment is the Battle Mage Magic Penetration item, Void Staff is the Artillery Mage Magic Penetration item, and Deathfire Grasp is the Burst Mage Magic Penetration item.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/a/a8/Deathfire_Grasp_item.png/revision/latest?cb=20130731230043 Deathfire Grasp Welcome back old friend item 3136 + item 1058 + 1350 Gold = 3450 Gold +100 Ability Power UNIQUE Passive- Hand of Pain: +20 Magic Penetration UNIQUE Active: Mark the target for the next 6 seconds. If they are struck by one of your spells while marked, the mark is consumed to ignite a spirit flame upon them for the next 4.5 seconds. While affected by a spirit flame, 20% of all magic damage dealt to them before reductions by you is converted to true damage. (90 second cool down) (725 range) This is the Burst Mage Magic Penetration item. This is to help combat enemy shields and protections that specifically shield against magic damage. However, it won't entirely negate such reductions since the first spell you hit them with won't have the true damage applied to them and I doubt you can kill someone as a Burst Mage with only 20% of your intended damage.

item 3135 Void Staff item 1026 + item 1052 + 1015 Gold = 2300 Gold +85 Ability Power UNIQUE Passive: Magic damage ignores 45% of the target's bonus magic resist (applies before magic penetration). This change is to modernize Void Staff with it's AD equivalents. The price is reduced to solidify it as a purchase for when you need to counter hefty magic resist, especially with upcoming Magic Resist items below.


MAGIC RESIST

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcR5WWSTgQhx9ShTAyoDxWIQZbMpK2mgUpmWarNC4hP-M8vcbf0b Sapphire Globe item 1027 + item 1027 + 300 Gold = 1000 Gold +550 Mana +15 Magic Resist This is made as a component item for the new Summoner's Rift balanced Orb of Winter.

item 3112 Orb of Winter https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcR5WWSTgQhx9ShTAyoDxWIQZbMpK2mgUpmWarNC4hP-M8vcbf0b + item 1057 + item 1006 + 580 Gold = 2450 Gold +550 Mana +70 Magic Resist +75% Base Health Regeneration UNIQUE Passive: After not taking damage for 12 seconds, begin to regenerate a 75 (+25 per level) shield over the next 5 seconds. From Level 13 forward, you only have to not take damage for 8 seconds. Currently, there aren't many items in the game to combat gigantic Siege compositions other than maybe a Zz'Rot Portal to force the Siege elsewhere or back. This is a much more "contained" anti-Siege that more helps the user when combating Siege instead of simply forcing them elsewhere. At Level 18, the shield reaches 500 health. This also grants you some bonus mana for the characters who are already anti-Siege and want to purchase this item for it's mana to fuel their anti-Siege abilities.

http://vignette1.wikia.nocookie.net/leagueoflegends/images/3/37/Force_of_Nature_item.png/revision/latest?cb=20130319090334 Force of Nature item 1011 + item 1057 + item 1011 + 430 Gold = 3150 Gold +800 Health +55 Magic Resist UNIQUE Passive: 20% of all magic damage taken is regenerated back as health over 20 seconds. Currently, the most annoying champions to combat are actually commonly AP Bruisers/Tank Assassins, such as Fizz, Ekko, and others of the sort. While this item may not help immediately in a fight other than the stats it provides, it causes otherwise hard to make favorable trades with such champions to become a little more even after a delay. It's almost like a combat version of Warmog's Armor.

http://vignette3.wikia.nocookie.net/leagueoflegends/images/9/9e/Zhonya's_Ring_item.png/revision/latest?cb=20130319094510 Ring of Negatron item 1057 + item 1057 + item 1004 + item 1004 + 1110 Gold = 2800 Gold +100 Magic Resist +100% Base Mana Regeneration UNIQUE Passive: All bonus attack damage is converted into bonus health and 50% of ability power is converted into bonus magic resist. UNIQUE Active: Gain a 150 (+50 per level) magic damage shield that lasts for up to 1.75 seconds. (150 second cool down) Do you just REALLY need to negate magic damage burst at set intervals? Ring of Negatron is for you! It grants ginormous (up to 950) magic damage shield that lasts for 8 seconds and the highest amount of bonus magic resist on an item in the game. However, if you are an ADC or APC, be warned. This item comes with a passive that converts ALL bonus attack damage into bonus health and HALF of your ability power is converted into bonus magic resist. This means that if you are building this item, you are locking yourself into the Tank path and should not expect to deal as much damage as before (unless you are Galio or use Health to boost your damage). This item also benefits Mana Regeneration so that it can be purchased by Caster Supports who are facing issues surviving against magic damage. Also, I would have called this Zhonya's Ring, but I didn't want confusion with Zhonya's Hourglass since it is commonly abbreviated as Zhonya's.


Thoughts and opinions on these items?

29 Comments

MagicFlyingLlama4 votes

These are overpowered and totally uneeded.. Have you been playing long enough to remember why original DFG was removed? Your version would be even more broken.

Meep Man2 votes

Deathfire Grasp was removed because:

  1. It provided every single offensive Mage stat, making it broken
  2. It dealt 15% max health magic damage and then flat out boosted your DPS by 15% and, since the item itself provided so many good stats, it basically caused Riot to balance around nearly every Mage dealing flat out 15% increased damage and having a 15% max health nuke in their kit This new Deathfire Grasp doesn't increase the potential damage numbers an ability can do past what the tool tip says. It's just pseudo-magic penetration that also has counterplay by dodging enemy spells.
GoldenVequalsgg1 votes

With the resistance of ring of negatron and my ideas in the comments upon u, the item would be totally healthy and it should be re-added into the game!

GoldenVequalsgg1 votes

Nope dfg should exist and basicly return onto the game(to its old state) and it wouldn't be broken because of ring of negatron, did u see that item? But simply dfg doesn't fit for aoe utility dmg champions(all immobile mages including annie and veigar and ekko and katarina as assasins), because it gives them way to powerfull team fighting potential(huge aoe dmg on teamfights with stuns (that this dmg is also amplified) like annie and veigar and ekko or insane aoes like kata's ult(where she has resets) or ap malph ult. I suggest to make a difference between utility aoe ap champions that they deal dmg to multiple targets and they kill their prays a little bit slower especially if they miss there combo since they tend not to have targeted abilities, so i suggest ban dfg from those champions and i mean that they shouldn't be able to build that item as a result they would have to focus on utility items to build like luden's echo, rylai's and liandry's and champions that they focus on bursting down one important target within some seconds (like lb) they should get dfg, but again those champions like lb they shouldn't have the option to build utility ap items like luden's echo, rylai's and liandry's and focus on building a lot of ap for mad ap burst(where this burst it would be balanced from ring of negatron). So in other they should be a sacrifice between the option to chose to build tanky, durability and utility as an ap champion and offer that utility with my cc and huge aoe dmg that will amp lie to multiple targets or to build full ap and have massive ap burst onto a single target.

If what i said don't make sense look at that more simplistic:

Champions that i suggest as utility aoe champs: -Akali rework(if she's aoe champ or she's will be with the dfg side) -All immobile mages -Azir -Teemo(the satan himself) -Katarina rework(the same as akali) -Ekko -Ap Malphite(suggestional) -Ryze (These champions should be buffed cause they will be massively counterpicked by ring of negatron, because of its resistances and because they don't have the mad ap burst that dfg champions would have) (Ban as i said from those champs the DFG in order to make them to sacrifice utility for dmg)

Champions that i suggest as single target burst dmg champs:

-Tf -Ahri -Kassadin(lower his aoe dmg for example make his q a mark that he will proc to deal the original dmg that his ult and e now deal(only less), because the dmg will be added from ult and e by themselves, but only his e and his ult without his q will deal an absolutely very low amount of dmg) -Ap shaco (suggestional but plz do this to him if u do this changes that i'm sawing to u) -Fizz(lower his aoe dmg like kassadin make him deal less dmg with e whenever he hits multiple enemy champions with it, the ult goes for the same as e, but it will deal the original dmg that it deals now on live servers, to the target that the fish is attached, but when this happens his e will deal the original dmg(that exists on the live servers) to that specific target, plus his e cooldown(in order to balance fizz overall) should not get affected by cdr, YES NOT GET AFFECTED BY CDR DUDE! and also remove the amplified dmg that he has on his ult, because dfg will return of course(removing this amplified dmg from his ult is great since it will prevents rageblade-nashor's tooth tanky fizz to be a thing around and because I SUGGEST THAT U SHOULD MAKE DFG TO AMP MAGIC DMG COMING FROM ABILTIES NOT FROM BASIC ATTACKS. As for his w you should put simply an indicator) -Lb( just lower her w radius dmg and she will be fine) -Syndra -Evelynn(reduce her aoe dmg from her ult and make it again max hp dmg(currently is max hp dmg but u will change in a flat amount in patch 6.17, so in preseason make it max hp again) (Ban as i said from those champs utility items, specifically luden's echo, liandry's torment and rylai's crystal scepter in order to sacrifice dmg for utility)

Disclaimer: Do all those things and community will be happy, of course if u want cause u decide. I can't see anything broken for my suggestions. OOOO also ring of negatron should receive a nerf to its magic shield for late game don't u think? But plz don't avoid me and hear my thoughts. Especially for dfg( make it amp magic dmg coming from abilities and not basic attacks to avoid strategies like ap garen) if u introduce the item exactly as it was not a single change. It was great and it was boosting single target burst dmg champs and honestly it was broken because it was not easialy resistible, it had very strong DPS power because it was amplifying magic damage on-hit too(even on-hit abilities) and it didn't have a specific cooldown as the only change that i suggest doing to the item. It's bad for u that u didn't think what i'm thinking right now, honestly Ring of Negatron would be perfect for resisting against dfg if u add it with Ring of Negatron(100 mr plus the bonus attack dmg is converted into bonus hp and 50% of ap into mr, plus the item active and here is the resists for adcs that they always cry about every single other role that kills them in lol to be broken. Galio mains also would be happy :) like me!

Honestly why u didn't think that this change would be perfect when dfg was in the game. Instead of removing dfg, to add Ring of Negatron.

Yea the item might fill broken(the Ring of Negatron), but really if u look at the items actives and stats is not broken and if u do some inor tweet on its numbers it will be totally ok! Take the risk of doing those changes for the pre-season , PLZ! Take the risk is totally worth it.

Thank u for your time, Hrisosanywhere

Meep Man1 votes

I didn't create items to counter items, but DFG and Lightbringer dealing true damage does end up making them bypass Ring of Negatron's shield, which was the intended purpose. It's kind of like how, technically, Morellonomicon counters Spirit Visage.

GoldenVequalsgg1 votes

I didn't say that DFG would deal true dmg, it would originally be as it was, your version is way to broken! sry. But man ring of negatron is incredible! GJ!

GoldenVequalsgg1 votes

Plus i forgot to say that if dfg is re-added as it was, well except from the change that it will not amplifier the magic dmg coming from on-hit abilities and auto-attacks(amplifier the dmg only from abilities) i would like to make an another quality of life change for the item in order to be balanced. I think that if u put the active of the item on a very long cooldown then the doom as it is called that amplifies the magic dmg by 20% for the next few seconds that lasts up to some secods(i don't remember how much it was) shouldn't be able to just the period of amplified magic dmg and the cooldown of the ability be the same, so the item would always be up. That shouldn't happen as i said and i suggest if u didn't understand what i'm saying, because i remember the season 4 dfg, to make bigger the cooldown of the item from that it originally was in order to fill balanced, so the enemy will not have the opportunity to just throw the damaging nuke on u from the item's active and then have the doom effect but ''heiiiii'' the cooldown of the item's active is back again so u cast it again and again u amplifier your dmg. That was the unfair part of the old dfg. The other unfair part and the last one is that it was amplifying not on the target that it was thrown at the magic dmg, but against all enemy units, including twers if u had magic dmg on hit, which this thing doesn't amke sense to me. If u make this change i'll be happy: make the item to amplifier the magic dmg only to the target that u first thrown the nuke(this one that deals the max hp dmg and aplies the effect ''doom'') and then if the target is killled within a matter of seconds, then u will amplifier your magic dmg to all enemies against.

So more simple:

If u re-add the old dfg which will be balanced in any way from ring of negatron do this changes:

  • Make the item amplifier magic dmg coming from abilities only not from on-hit magic dmg abilities and basic attacks(remove DPS power) -Make the item to have bigger cooldown from that it used to have(counterplay easier with that) -Make the item to amplifier the dmg first onto a single target(the target where the nuke has been thrown at) and then if it is killed before resistances(that's not necessary-the part before resistances), then the item will amplifier the magic dmg against all enemies(counterplay for the opponents in a team-fight if the target is not killed(the nuked one).

Hope u riot hear my ideas and inspire. Good-bye and thank for your time again. Be optimistic with items from the past that they were broken, re-add if u can, balance them and u will increase even more the versatility of itemization in lol. Creating new items is difficult because u have to make a new idea, without be inspired from something. I'm hear for u. To suggest u things. Old items being removed always is something that can inspire u, like executioner's culling and can even become really easialy new items. The old dfg if it is re-added on the game it will be balanced for three things:

-First because it will be able to get purchased only from specific champions -Second because of the three changes that i mention within this article, where they could exist if the old dfg was re-added -Third because of ring of negatron(which a massive item and balanced) and u have all the item to make the adcs dream true of escaping burst dmg ap champs with dfg(if dfg is not added don't add this item too, cause it would be way to powerfull for adcs, but because this item is created and only because of this i'm glad to say that maybe dfg is a good idea to re-add in the game under also this spefic circumstances.

GoldenVequalsgg1 votes

And i forgot to say some things for ring of negatron too. Thresh gains infinite amount of ap because of his passive, image how true terror he could in the late game with 1000ap for example, having 500 mr with values from his passive and the item passive only and if u don't count that the item gives 100 mr as well. He will have also 1000ar and a sit ton of health, so i suggest capping the amount of ability power converted into mr, so it wouldn't be broken for someone that gains a lot of ap for someone like Thresh or veigar!

ModEchoing1 votes

While the Ring of Negatron is gamebreakingly overpowered due to any mage casually getting 150+ bonus MR on top of its +100 MR if they toss it in after about two or three items, your argument is incredibly silly and/or stupid due to the general impossibility of Thresh getting 1000 AP. Thresh needs 200 souls for 150 AP (easily well into the 40 minute mark, if not even further, due to how his souls spawn), and dies horribly if he builds full AP - if this happens at all, it's a troll game.

GoldenVequalsgg1 votes

Sry my friend but u have to think that for example veigar can get right now 500 ap 30 min into the game easy due to his passive and let's say that we forgot thresh, but veigar would be insanly resistant. I want totally this item to be in lol, but honestly needs to get some nerfs and it will be totally ok! And u are right i didn't think the values that this item gives early on and i'm sorry, i suggest to lower the mr of the item to 70 mr or 80 mr and make it's passive to give only based on 15 or 20% of your ability power into bonus mr (this conversation amount will be capped at let's say 150 mr). This item in it';s current state will be totally unneeded if u don't re-add dfg. But if u do this item is perfect for adc mains to do not quit lol because lb would oneshot them with dfg. This item is an incredible idea and honestly would be fun for an adc. The words broken and overpowered are just words that kids say about everything. If u find the right way to balance something everything will be ok. I know that it's incredibly difficult to do, but u must take risks for something fun for the game. I feel that this game is competitive and not fun anymore. It's not that i don't like it, i'm playing this game for almost 4 or 5 years now and i love it, but i'm tired of seeing the same boring changes every patch, just do something fun and dfg was op and annoying for millions of people in lol, but for one another million the item was very fun and carried their games, so can't see things only from the one side, from the other too! U must take risks, but risks that they will make everyone happy. I never complained for zed that honestly he's very broken and easy to play for a supposed high skill cap champion, but i stfu and don't say anything because i know that a lot of people out there love zed and i cannot do anything for that and i just try to counterplay him, because the more op he is, the more skills u get from fighting against him, especially as i play Thresh and do this hooks when zed presses w to go away and i cast my q to his shadow and i catch him. i'm not talking about completely overpowered things like kassadin in season 3 and season 4 with the 99.5% ban rate, but i'm talking about simply annoying things, that they seem op, but they can be counterplayed.

Forhonor3211 votes

A quick two cents from me:

Haunting Guise, Liandry's Torment: Overall I feel these are decent changes that may be able to make change in the game Lightbringer, Void Staff: Not exactly sure how to feel aobut these ones. Sounds good as an idea but may end up a nightmare to deal in game. Again not sure. Deathfire Grasp: I understand your reasoning but I still don't like the idea of this item coming back. There was a reason why it was taken down in the first place and just trying to bring it back while also making it more balance just seems a little too much. Sapphire Globe: I like the idea of an item like this Orb of Winter: Again I like the idea of this Force of Nature: I have way to many mixed feelings about this. You literally said yourself it's like a combat warmog's. I can easily see this item being paired up with warmog's on say garen or mundo and then just have them be completely unkillable due to their other items with these two. I'd say lower the health or MR down just a tiny bit Ring of Negation: I really don't think this item could work. True it only provides MR and mana regen but the MR would be the highest in the game and the shield cooldown seems a little low for something that gives a 900 shield. Could see it working but it definitely needs work.

That's my two cents for ya. Pretty neat ideas but the stuff that needs work needs work.

Meep Man1 votes

Thank you very much!

Also, I feel like an item with the idea that DFG had going for AP users is worth salvaging, especially since Riot has shown interest in items with similar mechanics through Duskblade.

EDIT: The cool down of Ring of Negatron has been increased to 150 seconds from 90 seconds, but the shield has been increased by 50 at all levels. This way the item is nerfed, but not quite as hard. Also so that the item should be up for every other ultimate coming your way. Being able to negate the ultimate of a magic damage user every time would be quite annoying. The duration has also been reduced to 4.5 seconds from 8 seconds to give the enemy less time being forced to wait around.

TequilaZombie1 votes

A shield that gives almost 1k health (against magic damage) while turning AP into MR (and seriously, AP can easily reach the 500 mark, giving the item 350 MR) this item is broken.

I'd seriosly tone down the shield duration for something as 2 seconds (or simply make the target immune to Magic Damage, it's not like the shield would be destroyed anyway). It would make a great anti burst item, which is the purpose of shields in this game, while allowing DPS mages to do their job.

Other than that, the idea is great.

Meep Man1 votes

Thank you for feedback.

GoldenVequalsgg1 votes

U pretty much only thing a good idea 2 items Orb of Winter and Sapphire Globe which will be added into the game already. Ring Of Negatron has definitely to be the best one! If re-add the 2014 version of DFG!

Qiy4na1 votes

That's not zhonyas ring?

Meep Man1 votes

I didn't want confusion since Zhonya's Hourglass is often shortened to Zhonya's. That is, however, indeed the art for Zhonya's Ring.

GoldenVequalsgg1 votes

Yesssss, it was!

DemoGuide1 votes

This looks totally unnecessary. Why are people who see broken armpen mechanics want to break mpen also? Doesn't tha just stupid?

GoldenVequalsgg1 votes

First as i said i'm waiting from u to explain with arguments why u don't want dfg back and why u don't accept my ideas about the item in order to be healthy. I'm hearing FORHONOR321 saying it's a bad idea and this item was taking out for a reason, WHO'S THAT REASON? Can u explain me? I'm a player and i want to know why u destroy my favourite item, yes it was unbalanced, but something unbalanced can get balanced, for the love of god it's not the same as the innorvating locket however this item was called. The same thing u did with mordekaiser mains that they quit league because let's be honest here, u destroyed the champ. Second try to take risks. Don't listen the majority of people that they are bronze kids and they think everything is broken in the game and cry for everything. Listen yourselves and try to make the game more FUN and not more competitive and extremely healthy, because that's impossible. My friend for a game like this everything is necessary to keep the game fun and interesting, being killed by jhin with sona support or ashe is totally uninteresting (and this is why i'm waiting some nerfs for those two champs).

DemoGuide1 votes

I said no word about DFG, though i glad it was removed.

GoldenVequalsgg1 votes

U are adc main and this is why i guess. Haha. IF and i say IF u at least see my ideas u can test it out and see that it will not be broken.

GoldenVequalsgg1 votes

This is not stupid this is having fun and especially with friends, something that league starts to lacks a lot these days and honestly lol used to be one the funniest game modes in the entire history of games.

Arakadia1 votes

Lightbringer sounds broken imho.

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