Wellie, the Ice Lizard
Wellie shall be primarily of the support role. Wellie is a giant lizard type (giant for lizards) of champion made out of entirely of magical ice coming to life from deep within the depths of the Howling Abyss.
Basic Attack: 125 units
Icy Blast (Passive): Range: 700 units Wellie fires a blast of ice for her basic attack that deals (+10%Total AD)(+25%AP) bonus magic damage if she has not attacked anything with her basic attacks in the last 6/5/4/3/2 seconds [@levels 1/5/9/13/17].
Frost Gas (Q): Static Cooldown: 0.5 second; Cost: 11/12/13/14/15 mana per second While Toggled ON, Wellie leaves behind freezing cold gas behind her as she walks that last for 2.5 seconds and chill slow units that go into this gas by 15/20/25/30/35% for 1.25 second. If any unit was chilled from another ability other than Frost Gas then they are chill slowed by 30/35/40/45/50% for 1.25 seconds.
Blizzard Strike (W): Cooldown: 26/22/18/14/10 seconds; Cost: 40/60/80/100/120 mana Wellie's next basic attack is enhanced to deal 100/130/160/190/220(+60%AP) bonus magic damage and massively chill slows her target by 70% for 3 seconds. If the target was chilled then the target is frozen(stunned) for 1.5/1.75/2/2.25/2.5 seconds instead of slowed.
Ice Spear (E): Cooldown: 10/9/8/7/6 seconds; Cost: 60/70/80/90/100 mana; Range: 1200 units Wellie strikes and pierces all enemy units in a line with a powerful ice spear to deal 60/90/120/150/180(+50%AP) magic damage and completely shatter all types of shields and then apply a 5% chill slow for 2 seconds. If any unit was chilled then this ability shatters all shield types first and then deal 120/180/240/300/360(+100%AP) magic damage [appears as a magic damage critical] and then apply a 5% chill slow for 2 seconds.
NOTE: Ice Spears also shatter Yasuo's Windwall and Braum's Unbreakable since they fall under shield categories.
Ice Barrier (R): Cooldown: 90/60/30 seconds; Cost: 100 mana; Range: 1000 units Wellie forms a truly impassable ice barrier for the next 5 seconds that absolutely no unit may move past, dash past, or blink past this barrier that stretches 600/700/800 units in the direction it was placed in.
NOTE: This ability works similar to Rumble's ultimate where you place the first position within the cast range and then the second position acts like a line skill shot tether to the first position.
~ Stacona