(Champion concept) Skarabaus the Wizard Devourer

Nasus Withers·11/27/2014, 12:48:04 AM·2 votes·1,058 views

Passive (Mana Runes): Skarabaus's body is covered in runes that harden his body against the effects of magical and physical attacks. For every 10 mana Skarabaus gains 0.3 magic resist and 0.15 armor.

Q (Runic Bite) (passive): Skarabaus's attacks deal 5/10/15/20/25 + 0.5% max mana extra damage. each enemy minion killed by this ability gives Skarabaus 4 extra max mana, 8 for siege minions and monsters and champs. Q (active): Skarabaus focuses his energies to enhance the strength of his bite, causing his next attack to deal 30/45/60/75/90 + 20%ap + 5% max mana
Mana cost: 40/50/60/70/80 cooldown: 8/7/6/5/4 seconds

W (Mana Surge): Skarabaus's body is charged with mana for 1.5 seconds, at the end of which time Skarabaus has 3 seconds to shoot himself towards some point in a 90degree cone in front of him a distance of up to 1200 units (think of Zac's E). When Skarabaus hits an enemy be deals 50/90/130/170/210 + 50%ap and carries all enemies he hits with him. When Skarabaus reaches the end of his flight, or if Skarabaus hits impassible terrain before the end of his flight (he cannot jump walls with this) then he deals an additional 10% max mana damage. Mana cost: 60/80/100/120/140 cooldown: 20/18/16/14/12

E (Mana shard): Skarabaus gather mana together into a crystal shard and fires it in a given direction up to 1000 units away, dealing 30/50/70/90/110 + 40% ap + 5% max mana. When an enemy is struck by this ability that enemy has a hex planted on them, which lasts for 5 seconds, draining enemies of 2% of their max mana. If an enemy with a hex is hit by another ability or basic attack from Skarabaus, then the rune detonates dealing 4% of Skarabaus's max mana as damage and silencing the enemy for the remaining drain duration and another hex cannot be planted on the enemy for 8 seconds. If mana surge is used to detonate the hex, the silence instead becomes an area silence. Mana cost: 90/100/110/120/130 cooldown: 8/7/6/5/4 seconds

R (Runic Protection): Skarabaus generates a field (radius 300/500/700) that gives half effectiveness of his mana runes (passive) to all allies within the radius of influence and reduces all enemies resistances within the range of influence by an amount half that of the benefits Skarabaus gains from mana runes

Lore: Skarabaus is a creation of Bakukang the Swarm General in an attempt to restore the Shadow isles to their former glory.

stats hp: 380 + (82) hp regen: 4.0 + (0.6) mana: 360+ (85) mana regen: 8 + (0.7) move speed: 325 armor 20+ (0) magic resist: 32+ (0) attack damage: 47 + (1.8) attack speed: 0.625 + (0.045)

Skarabaus also has a family Bakukang the Swarm General (top lane) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OyKdbokU-champion-concept-bakukang-the-swarm-general

Lintah the Leech Soldier http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GLhmczAq-champion-concept-lintah-the-leech-soldier

Sommerfugl the Black Butterfly http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OhteYdBq-sommerfugl-the-black-butterfly

Mrav the Spitting Ant http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/1EGtRfuE-mrav-the-spitting-ant

6 Comments

Nasus Withers11/30/2014, 7:30:05 AM1 votes

went ahead and changed the passive to make him not so op by reducing passive armor and magic resist scaling with mana by 0.2 each

Nasus Withers12/2/2014, 5:11:49 PM1 votes

Does anyone think that this champion would be fun/not fun, overpowered/underpowered/just right, good dueling/good team fights? I would REALLY like to get Any feedback on this champion I can.

Nasus Withers5/13/2016, 8:28:18 PM1 votes

I changed ultimate to make Skarabaus more in line with a tank/support.

Nasus Withers5/14/2016, 3:51:26 AM1 votes

Tweaking E ability, drain is too strong at 3% max mana per second for 6 seconds and changing second half of the ability from a stun to a varying silence.