Can we get some Nasus Changes?

Nasus Withers·9/11/2018, 2:14:56 AM·2 votes·1,527 views

I love playing nasus and I have played him since season 4, but ever since late in season 6 he just isn't able to really do anything. Nasus just gets stomped early because of all the extra damage in the early game, and games in general are shorter now than they were back in seasons 4-7. I like the recent changes to runes to help lessen the damage but that isn't the only problem. Nasus also has a problem with mobility champions. Nasus is supposed to be kiteable and that should not change, but there are more and more champions being released that have some sort of dash, movespeed steroid, or hard cc in their kit (sometimes more than one of those i just listed - looking at you rakan). There is also CDR in so many more items now than just a few seasons ago which only makes things worse when it comes to champions like ezreal and lucian who used to have to be more smart with their mobility spells.

I definitely DO NOT want to see nasus get a speedboost in his abilities or some sort of dash, that would just be stupid. What I do want to see is his kit changed a bit to fit the current meta better and to make his kit more interesting.

The first thing is Nasus ultimate. Nasus ultimate deals magic damage (based on enemies maximum hp) in a 175 radius around him... capped at 240 per second. Basically you get some extra damage off for staying next to the enemy and that damage ends up being fairly irrelevant - Just throw that part out.

Next is Nasus E - Spirit Fire. I like how Spirit fire was changed to a percentage armor reduction, but I feel like it has more potential for synergy with his kit, besides just letting his q do more damage. Honestly I don't particularly feel a need for it to do magic damage or any damage really. It is nice for helping farm sometimes, especially if you are getting poked everytime you try to CS. However, a good player on a strong champion can also poke you when you try to farm with spirit fire. Overall, I would say damage on spirit fire is irrelevant as well, it is just extra junk, take it out.

Now that the stuff I feel is useless is gone, I would like to suggest what I would like to see added in its place.

Firstly, Spirit Fire. Make Spirit Fire's radius about 50% larger and add the effect that siphoning strike does extra damage equal to 50% of the stacks nasus currently has. Basically I want Nasus to scale harder, not but I also don't want nasus to get 5 stacks for CSing with q, and I still think Nasus should have counters to his q stacking playstyle. Secondly, Nasus Ultimate. Nasus ultimate makes his q have a 50% reduced cooldown, which is really nice and synergizes extremely well with his kit. What I would like to see added on the place of the useless damage he had, would be an effect that synergizes with spirit Fire. While Nasus is in ultimate, make Spirit Fire give 33% of armor reduced to Nasus as bonus armor

thoughts? suggestions?

11 Comments

Frosted Tips9/11/2018, 6:40:19 AM2 votes

If Nasus gets changes they need to be to his W and passive. And no he does not need any buffs of any kind until he gets changes to both of those abilities.

Devil Demoko9/11/2018, 2:22:16 AM1 votes

no.... you're already winning just by farming, you don't even have to fight as nasus, no reason to give him anything, champ isn't fun to play against at all... more than any other seasons, I have seen nasus win lane or go even and destroy and split push.

ankoanko199/11/2018, 8:12:41 PM1 votes

Nasus was the best champion in the preseason.. People just find him frustrating since timeticking champs in general arent fun to play against. Especially one who is full tank and still outduels you very easily. He just needs a rework in general. Im still not sure why Riot reworked Irelia before Nasus,Panth,Mundo,Mordekeiser.