[Champion Concept] Xanir, The Child of Twilight
Note: Xanir is duo-gendered. Therefore, I will refer to Xanir as "they" rather than he/she when I'm not talking about a specific form.
Primary Role: Support Secondary Role: Assassin
Description
Concept
Born from the chaotic clash of light and darkness, Xanir struggle to find balance between their darker, more masculine side and their lighter, more feminine side. Xanir is in basis a good person but need to always be wary of their own emotions or they will loose control to their third, chaotic side.
Gameplay
Xanir is a shapeshifting support who excel in big teamfights and utilize a resource called Divine/Dark Energy. Basically, the two resources share a bar with a mid point between them that gets pushed towards one side when one of the resources is generated (A.k.a. if Xanir gain 10 Divine Energy, they at the same time loose 10 Dark Energy). The bar always hold a total of 100 Energy combined, with 50 of each being the mid point (and the default which you spawn/respawn with and have when Twilight Fiend's duration ends).
Xanir's two forms are called Angel of Light and Shadow Demon. Angel of Lights abilities are empowered by Divine Energy, but generate Dark Energy. Respectively, Shadow Demons abilities are empowered by Dark Energy, but generate Divine Energy. This causes a play patter where Xanir need to constantly manage their resource back and forth in order to get the most out of both forms. This differ Xanir from most other shape shifters, who can just change back and forth however they like. If Xanir doesn't do this properly however, they will automatically change into a third form, Twilight Fiend, which has more of an Assassin play pattern than support. This form also has it's own set of abilities.
Strengths and weaknesses
Because Xanir have to change forms depending on their resource status, all three forms can have their own meaningful strengths and weaknesses without compensating out each others, much like Gnar.
Angel of Light: Has great defensive power and is ranged, but is immobile and have very low offensive power.
Shadow Demon: Has strong lockdown and decent damage, but is 100% melee and have to fully commit to do anything (without having an escape afterwards).
Twilight Fiend: Has good cleanup potential with high damage against low health targets, but is both squishy, has low utility and deals little damage against high health targets. Should pretty much only be used towards the end of a fight.
Visuals
I'm not very good at drawing, but these reference pictures should be close enough to what I have in mind (although not completely accurate of course).
Angel of Light
Angel of Light looks something like this, minus the outfit and the white hair (which is supposed to be golden): http://i.imgur.com/qFScoQd.jpg
Also has head wings and is covered in feathers around the chest, from the waist down (minus toes and below the feet), on the lower arms and on the backside of the hands (minus the fingers).
Shadow Demon
Shadow Demon looks something like this (although without the spike-thingies on his shoulders, as well as the color scheme being much more black/dark grey than purple): http://i.imgur.com/X9RrbIk.jpg?1
Some differences though:
- Xanir has much longer and much more flowing black hair.
- Xanir is covered in fur between the waist and the knees.
- Xanir's face is no where near as intimidating. In that aspect, he looks more like a male angel.
I couldn't find any pictures that would be accurate enough to represent the Twilight Fiend, but just imagine the two previous pictures mixed together into something pretty freakish-looking.
Lore
"Where... am I? This place... it's so colorful. So full of life and movement. So... beautiful. Everywhere I look, there are new things that aren't in the other places. Where did it all come from? Where did I come from? What am I doing here? I don't understand any of this..."
"Every time I close my eyes, I can see it. A place unlike the one I am currently in, yet similar in many ways. In it, I see beautiful, winged beings living together in peace. Are these images memories, or only imagination? Is this place even real? Will I see it one day? Is any of this real? Right now, I still don't know."
"I've noticed the light and darkness of this place seems to rotate and take turns being the dominant power. I kind of like it. I usually feel more at home during the light time in one of my shapes, and during the dark in the other one. I don't know why, but I feel like I have some kind of... connection to the light and darkness."
"Now when I close my eyes, the world inhabited by the beautiful, winged beings is not so peaceful anymore. I can feel the hatred in them. It's tearing them apart. Two of the beings especially stick out. They share such a hatred for each others, and I don't understand why. They seem to disagree on some things, but surely that can't be all there is?"
"Where... am I now? This surely cannot be the same place as before, can it? But, everything looks the same... except without the life, without the color. Who could have done this? It can't have been... me, can it? I don't like this place anymore. I feel like I need to leave."
"I've come across a small group of creatures. Although the are clearly carnivore and does not show any signs of high intelligence, they do not seem hostile. They also seem to accept my presence. I think I will stay here for a while."
"The two who shared the intensive hatred seems to have disappeared, but the other winged beings are still fighting each others without them. This is wrong, I just know it! I need to do something about it, but what can I do? I don't even know if all of this is real or not..."
"Why do my hands feel so... different? They are covered in some kind of red. What is this? It seems the group of creatures are covered in it as well. The group of creatures that... aren't... moving. Why aren't they moving...? Please move. Just, a little bit. Please, just move! Move, move, MOVE!"
"What is happening to me...? Everything I come across get destroyed, or stop moving if it moved to begin with. I don't like that. Not at all."
"I see something up ahead. It's not like anything I've seen this far. In fact, it looks more like something from the world with the winged beings if anything. Maybe there is someone there that can help me?"
"The creatures here share similarities with the winged beings, but they do not have wings. I ask for help, but instead they shy away from me. I can even see fear in their eyes. Why is that? Those ones are coming towards me though. Maybe they can help me? They are... surrounding me. I don't like this. They are shouting something, but I don't understand them in all of this noise. And what are those things they are pointing towards me? Whatever they are, I think they are trying to intimidate me. Please, I need your help! Why won't anybody listen to me!? Argh! What's this feeling? There's... red coming from my chest. I don't like this. It... it hurts! It hurts very bad! Argh! Please, just listen to me! Why won't you just LISTEN!?"
"No... No, no, no, NO, NO!! It happened again! All these creature has... stopped moving. Theres red everywhere, including over me... I can see the pure terror in their still faces. Everything, destroyed. Everything... dead. I need to leave this place. Now!"
"I have a feeling I'm being hunted. I knew what happened recently would not be forgotten. What am I even doing? Traveling around, destroying place after place, life after life? After all that I've done, am I any better than the winged beings and all their hatred? If I can't even control... whatever it is that is wrong with me, how can I possibly judge others?"
"Everywhere I go, I see conflict. Although it didn't seem like it at first, this place is just as filled with hatred as the world with the winged beings. It's forces are constantly trying to destroy each others and become the lone, dominant power. Even though I don't understand how, I think I came to this place for a reason. It needs help. Just like the light and dark times, the rest of this world need to find a balance. Could I be the solution? But how can I help others if I can't even help myself? I need to learn how to control these powers I was born with, especially that... 'thing' that only bring death and destruction."
Base Stats
Note: All numbers on base stats and abilities are highly estimated, especially the ones related to Divine/Dark Energy generation. Please do not take them into consideration when stating opinions on the kit.
Health: 387 (+89) Health Regen.: 5.5 (+0.55) Mana: N/A Mana Regen.: N/A Range: 125 Attack Damage: 52 (+3.1) Attack Speed: 0.625 (+3.5%) Armor: 14 (+3.4) Magic Res.: 30 (+0) Mov. Speed: 335
Abilities
Passive: Hour of Twilight While empowered, Xanir's basic attacks deal (3 x level) (+0.15 AP) bonus magic damage.
Additionally, if Xanir remains at 100 Divine or Dark Energy for 4 seconds, they turn into a Twilight Fiend for 12 seconds, disabling their ability to shape shift. The Twilight Fiend has it's own set of abilities that scale with Xanirs level rather than with ranks. This effect cannot trigger while in an empowered state.
Ultimate (Shape shift): Angelic/Demonic Aspect Static Cooldown: 8 seconds
Xanir transform between an Angel of Light and a Shadow Demon, each with it's own set of abilities.
As an Angel of Light, Xanir gain 425 bonus attack range and her basic attacks to generate 2 Dark Energy.
As a Shadow Demon, Xanir gain 5/10/15/20 bonus armor and magic resistance and his basic attacks to generate 3 Divine Energy.
If Xanir transform into Angel of Light while above 50 Divine Energy, or Shadow Demon while above 50 Dark Energy, they will enter an empowered state for 7 seconds, granting their basic abilities bonus effects. These effects scale with the rank of Angelic/Demonic Aspect and are more powerful depending on the amount of Divine/Dark Energy Xanir had upon transforming.
Angel of Lights Abilities
Q: Blinding Light Range: 400 Cooldown: 13/12/11/10/9 seconds
After a brief windup, Xanir deals 60/90/120/150/180 (+0.6 AP) magic damage to all enemies in a 110° cone in front of her. Enemies facing towards Xanir are also blinded for 1.5 seconds. Generates 5 Dark Energy for each enemy champion hit.
Divine Energy bonus: Enemies facing towards Xanir are also slowed by 0.65/0.75/0.85/0.95% per Divine Energy that decays over 2 seconds.
W: Halo Range: 350 Cooldown: 24/22/20/18/16
Xanir emits a Halo that expands from her current locations over 1 second, healing herself and all allies for 30/40/50/60/70 (+0.15 AP) that the halo's borders touch while expanding. The Halo will then remain for 3 seconds, after which it will contract again, healing allies inside of it for the same amount again. Generates 4 Dark Energy each time a champion is healed.
Divine Energy bonus: Both heals are increased by 0.01/0.015/0.02/0.025% per Divine Energy for every 1% of the healed ally's missing health.
E: Beacon of Hope Range: 700 Cooldown: 11/10/9/8/7
Xanir creates an untargetable beacon at a targeted location with 40/80/120/160/200 health that lasts for 4 seconds or untill destroyed. All damage taken by allies within 500 range of the beacon is taken by the beacon instead. Generates 4 Dark Energy each time the beacon takes damage.
Divine Energy bonus: The beacons health is increased exponentially for each ally within its range when it is created.
Health bonus per Divine Energy: 1 ally: 0.1/0.2/0.3/0.4 2 allies: 0.25/0.5/0.75/1 3 allies: 0.625/1.25/1.875/2.5 4 allies: 1.5625/3.125/4.6875/6.25
Shadow Demons Abilities
Q: Dark Claws Range: 200 Cooldown: 5 seconds
Xanir slashes forward, dealing 10/20/30/40/50 (+0.4 AP) magic damage to all enemies in front of him and marking them for 3 seconds. Xanir and his allies basic attacks against marked targets deal 4/8/12/16/20 bonus magic damage. Generates 3 Divine Energy each time a marked enemy champion is attacked.
Dark Energy bonus: Basic attacks against marked targets also has 0.4/0.5/0.6/0.7% increased attack speed per Dark Energy.
W: Touch of Despair Range: 350 Cooldown: 18/16/14/12/10 seconds
After an 0.75 seconds windup, Xanir deal 60/90/120/150/180 (+0.5 AP) magic damage to all nearby enemies and roots them for 1/1.25/1.5/1.75/2 seconds. Generates 4 Divine Energy for each enemy champion hit.
Dark Energy bonus: Touch of Despairs range is also increased by 1/1.25/1.5/1.75 per Dark Energy.
E: Night Sky Range: 700 Cooldown: 17/16/15/14/13 seconds
Xanir leaps to a targeted location, dealing 70/100/130/160/190 (+0.2 AP) magic damage to all enemies within 250 range and briefly knocking them back. Enemies Xanir land directly on top of take 50% increased damage and are stunned for 0.5 seconds instead of knocked back. Generates 6 Divine Energy for each enemy champion hit.
Dark Energy bonus: Enemies knocked back are also slowed by 50% 0.005/0.0075/0.01/0.0125 per Dark Energy and the stun duration is increased by the same amount.
Twilight Fiends Abilities
Q: Corrupted Pulse Range: 275 Cooldown: 4 seconds
Xanir sends a pulse of chaotic energies into a targeted enemy, dealing 20 (+ 10 x level) (+0.4 AP) (+12% of targets missing health) magic damage.
W: Strikes of Insanity Passive: Xanirs basic attacks deal 30 (+ 3 x level) (+ 0.25 AP) bonus magic damage to targets below 40% health. Additionally, these attacks will also increase Xanirs attack speed by 6 (+ 0.8 x level)%, stacking up to 3 times.
E: Death From Above Range: 700 Cooldown: 20 seconds
Xanir leaps to a targeted location, dealing 30 (+10 x level) (+ 0.3 AP) magic damage to all enemies within 150 range. Death From Aboves cooldown is reset upon scoring a kill or assist.
Recommended Items
Starting Items:
Core Items:
Offensive Items:
Defensive Items:

Quotes and Emotes
Note: Xanir has different voices in their different forms. As Angel of Light, it's a fairly standard female voice (think Ashe). As Shadow Demon, it's a fairly standard male voice instead (think Vladimir). As Twilight Fiend however (as well as champion select quote), Xanir speak in both voices at once.
Champion Select
"Day, night, dawn, twilight. An endless dance of lights and shadows."
Movement
As Angel of Light/Shadow Demon
- "Who am I to judge others actions?"
- "Do all things happen for a reason?"
- "Is this truly where I belong?"
- "This world... So beautiful, yet so deadly."
- "Control your emotions. Do not let them control you."
- "Balance and control."
- "Is peace a future, or a dream?"
- "Finding true balance is my only path to redemption."
- "I've done horrible things in the past, and will do many more in the future."
- "I still hear their cries echo through my head."
As Twilight Fiend:
- "Behold my true power!"
- "Nothing holds me down any longer!"
- "This world is already lost."
- "Tremble before me pathetic mortals!"
Attacking
As Angel of Light/Shadow Demon
- "If it is necessary."
- "It's for the greater good. At least that's what I tell myself."
- "Keep it together, keep it together..."
- "If it's the only way."
- "Is destruction really all I'm good for?"
As Twilight Fiend:
- "Blood! Yes, yes! More blood!!"
- "Kill them! Kill them all!"
- "Leave nothing in one piece!"
- "Gaze upon the hour of twilight!"
- "Weaklings deserve to be slaughtered!"
Taunt
As Angel of Light:
- "That's it, follow the light. Nothing bad can come from it."
As Shadow Demon:
- "Afraid of the Dark? Wise."
As Twilight Fiend:
- "Everyone express horror differently. Let's find out how you do it!"
Taunting Enemy Kayle:
- "Perhaps sometimes, forgiveness is the true justice?"
Taunting Enemy Morgana:
- "Only the lost walk the path of vengance."
Joke
- "I just don't understand. What are these 'vampires' everyone keep mentioning?"
Special Quotes
Using Beacon of Hope:
- "Have hope!"
- "Light protect us!"
- "Do not falter!"
Using Touch of Despair:
- "Despair!"
- "No escape!"
- "There's no use running!"
If Zed's Living Shadow is used nearby:
- "Those shadows... What are they?"
- "Those shadows are not natural..."
Emotes
Dance: Xanir creates a replica of their other form, the two curtsy/bow to each other and then dance waltz together.
Walk: Much like Heimerdinger, Xanir can toggle between walking and flying through the usage of emotes.
Death (Angel of Light): Xanir falls to her knees and scream in pain as light blast out of her eyes and mouth, leaving only a shade behind.
Death (Shadow Demon): Xanir falls to his knees and scream in pain as shadows flows out of his eyes and mouth, leaving only a shining patch behind.
Death (Twilight Fiend): Xanir writhes in pain and desperately scream in agony as their body slowly withers away, unleashing shadows and strains of light that soon disapear, leaving nothing behind.
Skin Ideas
Ball Night Xanir
Angel of Light is dressed in an Elegant, white dress, Shadow Demon is dressed in a black tuxedo and Twilight Fiend appears as one of those ice sculptures you sometimes see on fancy balls.
Frostfire Xanir
Angel of Light has a fire-theme, with a lot of phoenix aspects to it, while Shadow Demon is very icy. Twilight Fiend has obviously both ice and fire traits to it.
Relationships
Rivals:

Doom Mode
Xanir has mastered their control of Twilight, allowing to freely switch in and out of Twilight Fiend, causing Halo's and Touch of Despair's to occasionally spawn near Xanir and making the standard versions of these spells way bigger. Additionally, Xanir permanently has a Twilight Zone around themselves, causing all nearby enemies to loose vision of everything outside of the Twilight Zone.
Changelist (kit only)
[4/9 2014] Renamed Holy and Shadow Energy into Divine and Dark Energy (simply because it sounds better).
[8/9 2014] Even though I am strongly against putting numbers on concepts, I added base stats and numbers anyways because of the CCC.
[9/9 2014] Xanir's basic attacks now also deal (3 x level) (+0.15 AP) bonus magic damage when their abilities are empowered.
[21/11 2014] Increased Twilight Fiend's duration from 7 to 12 seconds. It now cannot be activated while Xanir is empowered. Additionally, Angelic/Demonic aspect no longer genrate Dark/Divine Energy upon cast.
[3/12 2014] Touch of Despair's snare duration changed to 1/1.25/1.5/1.75/2 from 1.5 at all ranks. Additionally, its empowered bonus has been changed to increase it's range from dealing bonus damage equal to enemies current health.
[27/2 2015] - Blinding Light's empowered slow percentage increased from 0.5/0.6/0.7/0.8% per Divine Energy to 0.65/0.75/0.85/0.95.
- Beacon of Lights cooldown reduced to 11/10/9/8/7 from 15 at all ranks, but it's duration has been lowered from 5 seconds to 4 seconds and it's empowered bonus health has been halfed across all ranks.
- Night Sky will now deal 50% bonus damage to enemies Xanir land directly on and stun them for 0.5 seconds instead of knocking them back. Knocked back enemies are now only slowed while Xanir is empowered, and always by 50%. Instead, the slow and stun duration are now increased by 0.005/0.0075/0.01/0.0125 per Dark Energy as the new empowered bonus instead of increasing slow percentage.
If you made it through the whole post (or just read the parts you cared for), I'd love to hear what you thought about it!
,
, and
as friends.