Gabe - The Mushroom Lord

SnowFall·10/10/2014, 6:02:51 PM·2 votes·358 views

Gabe comes from a sentient race of mushrooms located in the deeps of Shadow Isles. He is intended to be tanky mage. Has mana. He would look like a mix of Zac and Amumu.

Passive: Living Armor - Gains bonus + 1% armor and magic resist every second when out of combat. Bonus is lost upon taking any damage that exceeds 1%/3%/5% of Gabe's max hp. Upgrades on 6/11/16 levels.

Q: Splat and Squick - Launches goo missile dealing magic damage to first champion hit and creating there a small lake of goo which slows for 20%. Damage increase/cd decrease on lvl up.

W: Adaptive Mold - Gabe creates a big chunk of mold on one of his sides, direction depending on where the lake of goo is located. Any damage received from the angle where mold is, is reduced by 5/10/15/20/25%, and at the same time, the mold sends goo missiles dealing magic damage towards the attacker. Has cooldown between missiles. If the attacker is melee, the mold will instead burst in his direction, hitting all targets in the cone, dealing twice the missile damage but the cd for burst is twice longer. Damage increase/cd decrease on lvl up. Has very long cooldown.

E: Slippery Run - Gabe's legs secrete slimy substance for 5 seconds which slows for 15/20/25/30/35% for 1 seconds and refreshes if target still stands on the substance. The substance remains on the ground for 3/4/5/6/7 seconds. Cd decrease on lvl up.

R: Spore Madness - Gabe gains a spore every X second. Can carry only 2 spores. Can lay a spore, which becomes invisible and has small vision. Spores last for 10 minutes. When Gabe has 0 spores to lay, he gains ability to activate all spores. All spores will burst, dealing low magic damage, slowing targets, and healing Gabe if he is close. Damage increase/cd decrease on lvl up.

So what do you think about this hero?

1 Comments

MarkedOfKane10/10/2014, 9:31:28 PM1 votes

How do you imagine his ability synergy?