If Ohmwrecker could empower allied towers.

SnowFall··131 votes·4,244 views

Say, giving them AOE damage or just increasing their single-target damage (or maybe.. Jinx some COOL debuff) What would change and would that be imbalanced? (we're not talking numbers)

48 Comments

Critmaster Garen27 votes

just give it the damage part of the old fortify.

make it for 10 seconds or so, the turret gains 50% of its damage as splash damage, and its attack speed is largely increased.

another thing that could be cool is to take direct control over a turret and make it chose its target with the minion mechanic that certain champions have. activating the item near an allied turret empowers it, and during that duration, reactivating the item while hovering over an enemy makes the turret attack that target.

LICENSED HOOKER3 votes

make it for 10 seconds or so, the turret gains 50% of its damage as splash damage, and its attack speed is largely increased.

thats some op shit lmao.

It Hertz When IP3 votes

It wasn't when it was around... THB I rarely saw anyone take it.

Shosuko1 votes

Oh fortify... I got a triple kill once because I teleported to bot and got the support, then fortified the top when the jg and top went to gank me and decided to try the tower instead haha.

hgjkdlsaf jeldvb2 votes

that shit doubled the turret fire rate, gave it splash damage, and made towers invulnerable. It wasn't great on its own, but I'd seen 5 fortify comps and that was damn annoying.

TenSlashTen1 votes

I'd take it in 3v3 maps it was hilarious. 3 tank camp+ foritifcation put them under your turret and hump them to death with CC+foritifcation+sunfire XD

MOONMO0N2 votes

yea

A Miss Fortune4 votes

Yessss turrets being relevant again.

I love the active of Ohwmrecker and it can REALLY make plays, but It's difficult to do so and if you're not diving enemy turrets the item is just completely useless. However another use for it being to counter sieges or dives would be so awesome and less situational.

DrCyanide12 votes

I like the splash damage idea.

Right now, I think part of why item 3056 isn't picked up more is it's only useful on the enemy side of the map, and only in situations where your team is snowballing. To some extent, it's the same problem that item 3711 has. Both need an effect on your side of the map for them to be a consideration.

Gunslinger74416 votes

item 3721 Nunu tho

"I have both jungles now."

DorkunedAuras10 votes

"I see you ganked a lane, you can come back to your jungle now where there's NOTHING LEFT. AT ALL. I ATE FKING EVERYTHING."

Miraweave3 votes

{quoted}

"I see you ganked a lane, you can come back to your jungle now where there's NOTHING LEFT. AT ALL. I ATE FKING EVERYTHING."

No, nunu left you a small wraith.

iamleburk1 votes

inb4 devourer takes less stacks for own jungle but more for counterjungling

the Anarchit3cht1 votes

More like, "Oh you built a item 3711? Nothing like calling my laners in to gangbang you in the jungle and then take your monsters while you're dead?"

kile1473 votes

I mean why get Ohmwrecker at all when just building more health and armor will help with the turret decently well and will probably be on an item with better combat abilities. Ohmwrecker is for when you are going to have trouble tower diving, which nobody has trouble with these days so it's a very very niche item.

High51 votes

/thumbsup

High51 votes

{quoted}

I like the splash damage idea.

Right now, I think part of why item 3056 isn't picked up more is it's only useful on the enemy side of the map, and only in situations where your team is snowballing. To some extent, it's the same problem that item 3711 has. Both need an effect on your side of the map for them to be a consideration.

Rethink the purpose. It's not for tower siege.

Rand0mH3r0X3 votes

Give the turret 2 seconds of immunity and max attack speed!

ExcitableOyster3 votes

Oh fortify I miss you sometimes.

AntiFlash2 votes

Ohm is actually pretty powerful and fits into my playstyle and builds very well. I think increasing the hp regen of your turrets would be nice, maybe if when your near the turret it aggros any champion you do under it.

Ant Reformed2 votes

I personally think Ohmwrecker could use a buff after the 0 ap nerf to it. I always thought of it as a support item but now that Riot removed some of the offensives stats the item gave, I think there should be some room for a utility compensation. The item already is pretty good for the active but, it does come with some sacrifice. As a mage support you risk any kind of scaling for shields, heals, etc. and as a tank sup you miss out on other items that offer better utility and better tank stats. I think adding a defensive mechanism to it would be a really balanced and well deserved addition to the item.

alfavhunter2 votes

Activating this item when on your turret will cause it to prioritize enemy champions for 5 seconds, this makes the turret turn red for the effect and the effect lasts for the duration or until the person who used omrecker leaves the turret attack range

Colgate Gator2 votes

Make it so you can change the target it's firing at >:D

High51 votes

[{quoted}](name=Postal Badger,realm=NA,application-id=3ErqAdtq,discussion-id=JNzpE32r,comment-id=0009,timestamp=2015-09-18T20:25:53.252+0000)

Make it so you can change the target it's firing at >:D

This is the only good idea I've seen so far.

rG Thundrag2 votes

It should increase turret range and give it % hp damage for the duration while prioritizing champions

Or make the tower take reduced damage and make it provide the passive t2 tower shield while even in combat for the duration.

Yuumi or Lose2 votes

Can we all just agree that this item is just really bad? It's been with us since i think season 2 or 3 and it's still a bad item no matter how much they change it. It needs another active or passive that can make it worth keeping it to late game. Or just delete the item lol.

Krully1 votes

turrets are shite atm so an item empowering them would still be shit

frigginmurlocs1 votes

T2-4 turrets are the strongest they have EVER been

TotalJerk1 votes

The problem is that tanks and bruisers are supposed to take Ohmwrecker. These types already require some serious commitment to dive, this just makes it even harder.

High51 votes

{quoted}

The problem is that tanks and bruisers are supposed to take Ohmwrecker. These types already require some serious commitment to dive, this just makes it even harder.

That sounds like a very lonely dive.

alvisez1 votes

really nice idea. the upvote wasnt enough. i needed to get in and say it.

btw i would like to see what the omwrecker does so i would reather see a phantom shot or to choose the target of the tower and not only a buff for the tower

Kögâ1 votes

I love it. Great and original idea.

Tails Doll1 votes

It's old fortify in a sense though.

RedCyclone1 votes

Holy shit yes Could become an amazing support/pure tank item squishy supports finally would have a defense mechanism from getting instantly dropped by a assassin, instead of being free food for them...

Jungle Lux God1 votes

Giving it some sort of tower buff would actually make this item so much better because then it becomes an anti-siege tool rather than having no real niche in the game.

Live Ohmwrecker has a "niche" of being the go-to item for players who want to towerdive, but it falls short of that niche because its defensive bonuses already help make towers tickle you more (rather than doing relevant damage to you). So it really doesn't have the niche it is supposed to provide.

With this kind of buff (eg. increasing single-target damage or dealing AoE damage), it becomes so much more relevant because it can be used to help stop a team trying to push your own turrets. This gives it a cool niche compared to other tank items, and helps it stand out more.

Only problem I see is that the losing team having someone with Ohmwrecker might force the other team to get an Ohmwrecker to get through the opposing team's turret, but as long as Ohmwrecker has a long enough cooldown on a turret it shouldn't be a problem.

Arkantasa1 votes

yes yes yes and again yes

Zair Umbras1 votes

I wanna say yes, but I dunno. o.o It would become a staple item for sure. A tanky support with an Ohm and a Banner of Command would be a bit scary. D: Stop a turret, make his own turret do more, and super siege minions.

Boxpencil1 votes

AoE damage seems too far, increasing the Single-target damage is gud doe.

TheYankee1 votes

I would love it if Ohmwrecker could have the old Fortify spell

injourn1 votes

if ohmwrecker did this, it wouldn't make any sense! "ohemwrecker" literally means defense wrecker

Shénzhì1 votes

What use is it.... when turret falls?

#/thread

OverpoweredSoap1 votes

Wouldn't this just make this Ohmwrecker a pick up for every game, because you could use it for when you're snowballing or for when you're behind?

It could also make it harder for teams that are behind to push when the enemy team has it as well.

I dunno, I've never been really good with item balancing.

Zorsus1 votes

Good idea, i mean they did this with item 3060 , why not do the same with item 3056 ?¿

Laustin Space1 votes

Imagine if it turned the turret into the inner Twisted Treeline turrets for a short duration. Would be a good buy for if you're behind in the top lane and there is nothing you can do because the enemy top laner keeps diving you. A common occurrence for when say a Riven managed to cheese you early and get ahead. Annoying when only 1 or 2 kills can make the enemy laner THAT strong with nothing you can do about it but pray your jungler will help you shut them down. Good luck catching up if your zoned from farming even under your own towers.

Rozzeta1 votes

That feature used to exist as part of the summoner spell fortify. It was removed because it made the game last longer and reduced the kill count (as towerdives were harder), as well as c**kblocking split pushes, but that feature is not under discussion.

In all patches since season 2, Riot has been trying to force players to play aggresively, one way or the other. Defensive features like this one will rarely be considered.

JChaosMaster1 votes

Out of the ideas I think the "control tower" is best. When cast on your own tower the tower would attack any champ's that attack it.

problems with increasing its damage or additional aoe effect is if it was gotten to early it could really screw up early lane.

Teridax681 votes

That would be a cool addition, but ultimately it might not solve the core issue with item 3056, which is that it feels too weak too early, and caters to a system that's already fairly easy to handle without the need for a dedicated item. Currently, tower dives are already feasible at level 4 and onwards, and turrets in general feel like they fall off really hard within the first few minutes of the game, without ever gaining relevance later on. For Ohmwrecker to feel like a good purchase, whether it's for disabling enemy towers or buffing allied defenses, turrets need to feel worth investing an item in, and so would need to feel stronger (though they wouldn't necessarily have to be just statistically better, as buffing them the wrong way could end up stalling games for too long).

High51 votes

I don't think most people understand what the purpose of the Ohmwrecker. Like sighstone, it doesn't really need to be powered up. It's intended purpose just isn't useful in low level matches and is unneeded in high level matches. At least sighstone is useful at all levels if used properly.

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