Brex The Paladan (champion concept)

Moonfall Saber··5 votes·488 views

So I know we just got a brand new support champion Rakan , however I was brainstorming and I came up with this cool idea for a AD juggernaut style support champion.

Base Stats: Health: 463 (+112 per level) Health Regen: 1.10 (+ 1.77 per level) Mana: 320 (+48 per level) Mana Regen: 10 (+ .60 per level) Range: 225

Attack Damage: 42 (+5 per level) Attack speed: 0.655 (+3% per level) Armor: 0 (+ 0 per level) Magic resist: 0 (+0 per level) Move speed: 350

(Note the very low base AD with the high scaling)

Passive: Brex converts armor, magic resist, and ability power into holy power. (Brex does not gain armor, magic resist, or ability power) 2 armor = 1 holy power 2 magic resist = 1 holy power 4 ability power = 1_ holy power_

Brex starts with a base of 20_ holy power_

Holy power reduces damage taken based on how much holy power Brex has. (Damage reduction is calculated the same way as armor and magic resist) Brex also gains 1 AD for every 2_ Holy power_ he has.

Q: Refracting Shield: 1st cast: Brex throws his shield (skillshot) a range of 600 stopping at the first champion hit, Enemy or Ally. (If it misses it dissapears) This deals a small amount of **magic damage **to enemies and it gives Ally's damage reduction for a short duration.

2nd cast: Brex dashes to his shield stunning enemies and dealing Physical damage as well as % health damage (based on holy power). If dashing to an ally damage they take for 2 seconds is dealt to Brex instead.

W: Blinding light: Passive: Gain 4/8/12/16/20 % additional Holy Power

Active: Brex shields a nearby ally (scaling from Holy Power) and himself for 2 seconds. (Brex cannot self target) If Brex and the ally touch then a light erupts from them causing enemies to lose vision of Brex and his ally. (think graves smokescreen)

E: Passive: The light within: Brex auto attacks against champions and epic monsters heal himself and nearby allies for 5/10/15/20/25 (+25% Holy Power)

Active: Holy shock: Brex next auto attack knocks all nearby enemies back and deals physical damage. Brex and nearby allies are healed for 100% of the damage dealt.

R: Passive: Brex gains 10/20/30% movement speed and tenacity

Active: Holy ground: Brex ignites the ground beneath him in a huge radius for 8 seconds. While standing on the holy ground allies take 20/30/40% less damage and are immune to crowd control effects and slows.

Feedback would be awesome =D

23 Comments

isawk1 votes

The ult might be a little too much maybe swap out one for damage boost or maybe AS boost

Moonfall Saber1 votes

He's a support though lol. It's basically old Maoki ult

isawk1 votes

but old maokai ult didnt give cc immunity if the enemy can't at least cc you during the duration of the ult there is like no counterplay to that

Moonfall Saber1 votes

It places in on the ground. Just step out of it or drag the enemy out of it somehow v

isawk1 votes

But you cant drag them or knock them out by force cause they're immune to cc and chances are the fight is probably too intense for the enemy team to simply retreat when it's activated

Moonfall Saber1 votes

Lmao true. Op confirmed

isawk1 votes

yup lol

grandmaterdrag1 votes

for the e good idea but instead of 100% make it scale with level and holy power

Moonfall Saber1 votes

Sounds good. I'll change it.

TupactheGOAT1 votes

This champ sounds retardedly op but I like the concepts, maybe don't give him 4 passive find a way to condense that?

Moonfall Saber1 votes

Lol yeah his kit has alot going on. I think on paper he looks really OP however I think in game he wouldn't actually be that good. Thanks.

Skins Project1 votes

I would say just scrap holy power. Any abilities that transfers one form of scaling to another is just a beast to balance, or takes up way 2 much power budget.

From this what I can imagine is a build along the lines of: item 3157 70/45 item 3102 70/60 item 3060 60/30 item 3091 40 item 3512 55/55 item 3124 up top 74

For about 53 from ap 172 from resistance. This + 20 from bace gives about 245... Beyond that you would get consistantly stacking from Wits for more mr/holy and rageblade speed buffs.

What you would have is a champion who gets the best actives of most items, but none of the statistical disadvantages because this gives a high holy count or high "resistance" free ad (About 125ish average) along with the rageblade buff. High attack speed & basically unkillable because of the E passive. Beyond that you have basically max CDR from this (I think) & you could easily swap out one of the items with a spirit visage for more hp... I think the holy idea honestly thematicly fitting as it is needs to be scrapped. It's generaly speaking very hard to balance this sort of thing. E.G. Ryze, Old Rammus, Vlad, Malphite, old Galio. Because it's lack luster and honestly too abusable build wise.

Moonfall Saber1 votes

I kinda designed him with this in mind which is why he would scale with Holy power rather than ability power. Also he is a Juggernaut support. He is meant to do alot of damage. Yoi would play against him as though he was like garen or darius. The scalings I gave him are abysmal at early levels and his shield only works when an ally us near. I did that to avoid solo lanes. Brex would only survive early game because of a relic shield.

I agree with you about Holy power however Brex has no ap scalings so he would be better off building tank items or items like ardent censor which benifit an ally as it will be really hard for Brex to actually get in a bunch of auto attack as he only has a skillshot to get close.

Similar to leona however Brex has ad so he doesn't have to disengage when everything is on cooldown.

Skins Project1 votes

Look at the build I gave you a moment ago.

What I'm imagining, from the kit given is, an ivern or a ryze or whatever gets you in range. Afterwards you are literally unstoppable. They fight you, you outheal their dmg, + your attacks hit for a shit ton.

Right now, I'm imagining a stronger Mord.

Moonfall Saber1 votes

I understand what your saying now. Do you think if he gained less ad from Holy power he would be less oppressive? Like 1/4 rather than 1/2

Skins Project1 votes

Ehhhhh...

Idk...

The way holy works as of now is it's a one size fits all. Whatever gives the most stats works. Your not limited by opposing team or anything of the sort. It's just a stat check build. Do they have enough items to heal off you? Or just survive in lane.

Moonfall Saber1 votes

He's kinda designed to be a super tank. However items like icebourn gauntlet or thornmail will not be as effective because he does not use armor.

Perhaps if the scalings where adjusted

5 ability power = 1 Holy power

Every 3 points of Holy power = 1 AD

However every 1% of healing and shielding power gives 1% bonus Holy power. Then remove the 20% bonus on his w.

Skins Project1 votes

Idk.

Lol.

It's just having SUPER defense is punished by not having survivability beyond the defense. I.E. Rammus. He has no real survivability, he just has shit tons of stats, he doesn't have great CC, actually self cc's himself by getting defenses. The vIbe I'm getting is a juggernaut, but a actually impossible to kill one.

Like Rammus got DMG from passive previously, but the thing was that he didn't have a way to dish it out without severely altering his build in a way that no longer made him such a "super tank" From the kit so far, the paladin doesn't seem punished for getting attack speed, or items that are beneficial dmg wise. If you really do want to keep the holy concept, make it AP only, nothing else.

Moonfall Saber1 votes

The build you came up with is probably by far the most effective build you could build on him stat wise. It lacks health though making him very susceptible to penatration items and true damage. He wouldn't last long in an actual fight. It's not like he could walk in and auto people to death. Other champion have mobility and slows. Both to which Brex would be weak against. However Brex is a support champion and he has a terrible early game for the purpose that you stated. I agree with you that he could be problematic In a solo lane, however I designed him around being a support with locket and redemption and such in mind.

I guess Brex should go back to the drawing board

Skins Project1 votes

Nah man. You made a great concept. You should be proud :P.

It's just stat conversions generally speaking are problematic.

Moonfall Saber1 votes

How do you think I could make him both tanky and have some ad while being forced to support?

Skins Project1 votes

Transfer stats to flat HP?

Would have a clear weakness of any form of % dmg massacring, but could facetank a crap ton of dmg, and heal it up. This would also allow hydra to be strong on him!

Moonfall Saber1 votes

I'm trying to keep him as a support only champion lol.

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