Brex The Paladan (champion concept)
So I know we just got a brand new support champion
, however I was brainstorming and I came up with this cool idea for a AD juggernaut style support champion.
Base Stats: Health: 463 (+112 per level) Health Regen: 1.10 (+ 1.77 per level) Mana: 320 (+48 per level) Mana Regen: 10 (+ .60 per level) Range: 225
Attack Damage: 42 (+5 per level) Attack speed: 0.655 (+3% per level) Armor: 0 (+ 0 per level) Magic resist: 0 (+0 per level) Move speed: 350
(Note the very low base AD with the high scaling)
Passive: Brex converts armor, magic resist, and ability power into holy power. (Brex does not gain armor, magic resist, or ability power) 2 armor = 1 holy power 2 magic resist = 1 holy power 4 ability power = 1_ holy power_
Brex starts with a base of 20_ holy power_
Holy power reduces damage taken based on how much holy power Brex has. (Damage reduction is calculated the same way as armor and magic resist) Brex also gains 1 AD for every 2_ Holy power_ he has.
Q: Refracting Shield: 1st cast: Brex throws his shield (skillshot) a range of 600 stopping at the first champion hit, Enemy or Ally. (If it misses it dissapears) This deals a small amount of **magic damage **to enemies and it gives Ally's damage reduction for a short duration.
2nd cast: Brex dashes to his shield stunning enemies and dealing Physical damage as well as % health damage (based on holy power). If dashing to an ally damage they take for 2 seconds is dealt to Brex instead.
W: Blinding light: Passive: Gain 4/8/12/16/20 % additional Holy Power
Active: Brex shields a nearby ally (scaling from Holy Power) and himself for 2 seconds. (Brex cannot self target) If Brex and the ally touch then a light erupts from them causing enemies to lose vision of Brex and his ally. (think graves smokescreen)
E: Passive: The light within: Brex auto attacks against champions and epic monsters heal himself and nearby allies for 5/10/15/20/25 (+25% Holy Power)
Active: Holy shock: Brex next auto attack knocks all nearby enemies back and deals physical damage. Brex and nearby allies are healed for 100% of the damage dealt.
R: Passive: Brex gains 10/20/30% movement speed and tenacity
Active: Holy ground: Brex ignites the ground beneath him in a huge radius for 8 seconds. While standing on the holy ground allies take 20/30/40% less damage and are immune to crowd control effects and slows.
Feedback would be awesome =D
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up top 74