How to Balance MF for both ADC & Mid

A Palmtop Tiger·8/1/2015, 5:36:29 PM·1 votes·657 views

The recent champion update of Miss Fortune had its good and bad points.

Pros: Her Passive got a small tweak so that it could not be broken by non-damaging CC

Double up got a small buff where it deals 150% damage instead if the first shot kills the enemy

Impure Shots can now be used to activate Strut to potentially escape

The increased slow on early levels of Make it Rain helps MF's lack of escapes

Cons: Passive is still broken by minion damage. (WHY?)

Double up bounce angle was nerfed and while it might make more sense it hurt MF players more than you think

Grievous Wounds removal on Impure Shots (not particularly important)

While I consider the update a small overall Buff there are still very important things that need to be tweaked in order for MF to be at the same level as competitive ADCs.

There are a variety of problems with MF as a champion. First, she has no escape other than her slow on her E and her passive which is quite unreliable. The fact that she cannot move while casting Bullet Time also solidifies her status as one of the most immobile ADCs.

The difference between MF and other immobile ADCs is the power. Other immobile ADCs such as Jinx and Kogmaw are considered hypercarries and have great late game potential. On the other hand MF's W scales with AD but does magic damage while her R scales with AP but deals physical damage so she cannot even get the ideal armor and magic penetration to have the same impact.

This made me think about what MF's identity is. As far as I can tell her gameplay revolves around dueling and teamfighting by getting stacks of Impure Shots. Her Q allows her to apply stacks faster and her W gives her an attack speed buff as well. Her Ultimate also applies stacks of Impure Shots (the only scaling damage you will get on her R with ADC MF). Then why is it that her Make it Rain does not apply Impure Shots?

I propose that MF's Impure Shots have their AP Ratio returned and that her Make It Rain applies Impure Shots per tick.

By giving Impure Shots an AP Ratio we can finally allow Mage Fortune to become more viable and maybe even competitive. It would help her not be almost completely reliant on her Ultimate.

Giving Make it Rain the ability to apply Impure Shots per tick fits how MF plays as a champion. It also makes a lot of sense with her Bullet Time since your goal is to apply impure Shots across the entire enemy team. By using Make it Rain before casting Bullet Time, one could potentially get a lot more damage on multiple enemies in teamfights.

While that would be the main change, other small tweaks would include not making her passive be disrupted by minions and reverting or slightly buffing MF's Q bounce radius. Her passive is pretty useless in lane and her Q bounce radius feels a tad too small now.

TLDR: Give MF's Impure Shots an AP ratio again and allow her Make it Rain to apply Impure Shots. Also tweak her passive so minions can't break it and her Q bounce radius a little bigger.

1 Comments

A Palmtop Tiger8/1/2015, 5:37:38 PM1 votes

Woops how did i post in the wrong section. O.O moving it over