Syndra needs slight buffs

A Palmtop Tiger·8/8/2015, 8:22:04 PM·41 votes·8,504 views

Her winrate over the past month across all ranks is 45%. Her winrate in Diamond+ is about 46%. Also she is sitting at a solid 2% pickrate.

She used to be strong when DFG was still in the game as she could actually 100-0 someone at level 6 however with her last set of nerfs and removal of one of her core items her win rate plummeted.

BASE DAMAGE: 70/110/150/190/230 magic damage ⇒ 50/95/140/185/230 magic damage
Pretty much ruined Syndra's early game as well.

What happened to the "DFG compensation" for Syndra? Give her some love Riot please.

64 Comments

A Superb Villain8/9/2015, 12:47:46 AM13 votes

She could use some help.

That being said, I find it absolutely hilarious every thumbnail image on the Boards focuses on a female champion's cleavage.

A Miss Fortune8/8/2015, 11:04:30 PM13 votes

She needs better mana costs, for a champion who's kit revolves around her just spamming her Q, it would be nice if you didn't go oom instantly.

Sasogwa8/8/2015, 11:17:46 PM12 votes

Not sure you should ask for compensations. Some got a bit disappointed when they were "compensated" Veigar

Posui Gart8/8/2015, 8:29:21 PM5 votes

The only buff she needs is mana buff. Either decrease manacosts or increase her mana/lvl. I started building item 3070 +item 3165 on her because of this.

warpenguin5558/9/2015, 6:13:36 PM4 votes

Pls buff syndra riot. she needs help and shes hot

Fasmodey8/8/2015, 11:15:21 PM4 votes

As I'm a Syndra main, she doesn't. Leave her alone as what she is.

Syndrarella8/9/2015, 9:52:30 AM3 votes

[deleted]

Syndrarella8/9/2015, 4:37:27 AM3 votes

[deleted]

Pierce The Veal12/6/2015, 6:34:17 AM2 votes

But muh ludens echo.

Mamiamato248/9/2015, 3:50:14 AM2 votes

Her level 1 q does so little damage ;-;

Baseball3b8/9/2015, 4:18:08 AM2 votes

As a Syndra main, she really just needs her Q nerf reverted and maybe a slight mana buff along with more bug fixes. She'd be in an excellent spot.

Slamurai Jack8/9/2015, 4:36:30 AM2 votes

Some minor mana buffs would be fantastic. I feel like her damage is fine but the ability to sustain it is not. Having to rush item 3028 on a burst mage just feels weird.

Vistha Kai8/9/2015, 6:32:47 PM2 votes

The thing is Syndra never needed DFG to be effective.

Even so if the DFG wasn't a 120 AP item, it'd hinder the build too much. You couldn't cap the CDR without overshooting it, you most likely sacrificed a defensive item for it just to kill one person, which Syndra already excelled at.

Dark Sphere damage nerf I agree with. It wasn't really needed. They didn't nerf Fizz or Morgana for doing what they are "suppose" to do and yet they nerfed a lane bully for being a lane bully.

http://orig07.deviantart.net/c699/f/2014/037/4/c/syndra_is_bored_by_no_sabe-d75clcz.png

On a side note they could slightly buff the Scatter the Weak's range. I'm tired of max range Dark Spheres not being hit by the wave and blowing my only hard CC for no reason.

Latent Ness12/6/2015, 6:31:28 AM2 votes

Hmm in all honesty i think her ult and passive just needs to be reworked completely. Her ult is completely single target based which loses power later game since when behind or even ahead syndra doesn't have the power or means to getting a kill or getting to people. If she doesn't get ahead she becomes completely lackluster without leaving a huge impact even with a full combo. On the other hand if Syndra gets really really fed her ult can 100-0 without much counter play. Her passive which does make her late game more manageable most the time on a bad game syndras can never get the complete effect by just having a rough lane making the passive pretty useless on occasions. I know this doesn't apply to high elos who can farm well however, if the game runs short or a gg at 20 minutes syndra will never have felt the effects of a level 18 and all of the passives strengths. Even current meta mid laners Viktor, Veigar etc just completely out scale her to due to this querk. I believe a great way to solve most of the problems would be to make her passive an active for her ultimate along with the ultimate giving cool down reduction and movement speed sorta like a singed ult. This would solve her problem of only receiving her passives power very late game while also making a bit more counter play by not having the higher radius of e , more q damage and the increased slow duration on w in the case she makes it to late game and can 100-0 anything. For her new passive i believe it should be changed into something that promotes landing a good combo. Current syndra doesn't have to land her full combo necessarily and can still 100-0 people when she is very very fed (which is rare that will happen these days). The new passive could be after landing a q w e combo for the next 10ish seconds her dmg is amplified by 15%. This promotes her to have the skill to actually land a full combo to bring out her full damage potential. Along with the combo damage amplification syndra should also receive a bit of love for spamming in her landing phase. For this i believe every 10 cs Syndra replenishes 10% of her maximum mana at level 1, 12% at level 2 ,14% at level 3, 16% at level 4, 18% at level 5, 20% at 6. The passive stops scaling at level 9 where the laning phase ends and has a replenish of 26% after 20 minions. This allows her to spam more in lane and allows her to be more passive and get through lane by sustaining (since syndra has quite a few counters)

Recap:

Syndras New ult (UNLEASHED POWER)

Upon Activation Syndra receives increased q damage, increased w slow, increased e cone radius, movement speed, and cool down reduction.

Syndras New passive (TRANSCENDENCE)

Upon landing a complete combo (Q W E ) Syndra receives 15% damage amplification for the next 10 seconds.

Syndras New passive (DARK SIPHON) upon killing 10 cs syndra receives 10% percent of her maximum mana back at level 1, level 2 12%, level 3 14% etc. At level 9 this passive caps and after 20 cs syndra gains 26% percent of her maximum mana back

I know for sure this needs some tweaking especially Dark siphon but over all i feel these are very concrete and solid changes and let me know what you guys think! Im very open to suggestions!!!

lolipopevelynn8/9/2015, 12:48:52 AM1 votes

[{quoted}](name=A Palmtop Tiger,realm=NA,application-id=3ErqAdtq,discussion-id=FEaprAhX,comment-id=,timestamp=2015-08-08T20:22:04.680+0000)

Her winrate over the past month across all ranks is 45%. Her winrate in Diamond+ is about 46%. Also she is sitting at a solid 2% pickrate.

She used to be strong when DFG was still in the game as she could actually 100-0 someone at level 6 however with her last set of nerfs and removal of one of her core items her win rate plummeted.

BASE DAMAGE: 70/110/150/190/230 magic damage ⇒ 50/95/140/185/230 magic damage
Pretty much ruined Syndra's early game as well.

What happened to the "DFG compensation" for Syndra? Give her some love Riot please.

syndra NEVER needed dfg to 100-0 someone lmao, what? immobile mid laners will always be low pick and have a low winrate in a meta filled with mobile carries. its just how the game is until riot does something about mobility creep.

Logan Richardson8/9/2015, 7:18:06 AM1 votes

She doesnt need a buff. The main reason people are saying that she needs mana buffs is because they are building item 3165 on her instead of a item 3174 .

Phuc Dat Bich8/9/2015, 6:53:38 AM1 votes

Do we forget what was the game when syndra was having early power and late game power?

Yeah....lets not go back there..

Because the "I throw a Q and E and i lost them but meh who care now i ulti you you dead" its not a fun thing in game!

So yeah Syndra was nerfed for reason not because riot was evil with her...