Fiddlesticks Rework Concept (Abilities, No Scalings)
Just a short post, giving a potential idea for a Fiddlesticks rework. http://4.bp.blogspot.com/-cMpfkojD9CM/UtQLIRQ-jlI/AAAAAAAAAw0/7w1ocQ2Cfhc/s1600/Fiddlesticks_textured.jpg First off, this model is a good start for a Fiddlesticks that's way better visually.
#PASSIVE: Crowstalker When Fiddlesticks slays enemy units, he has a chance of summoning a crow from their corpse. 100% chance from Champions, Large Monsters, and Epic Monsters; 50% from Small Monsters and Minions; 0% chance from Champion Pets (Zyra, Yorick, Malzahar, etc.) Crows will follow Fiddlesticks and each have their own health bar. Their health scales of Fiddlesticks' level. Fiddlesticks can have 5 crows with him at a time, and they will shoot at targets that Fiddlesticks attack. Their damage is based of Fiddlesticks' level and AP. This passive is meant to give Fiddlesticks some extra damage outside of his spells and basic attacks. It gives the whole feel of Fiddles being able to control crows.
#Q ABILITY: EFFIGY This is a point-and-click ability which summons an effigy at a location after a delay. An effigy will fear champions on arrival or when they walk too close to it, and an effigy is only able to fear once per champion. They have 3 ward health and are instantly killed by towers. Effigys are also able to collect crows, at reduced chances. 50% from Champions, Large Monsters, and Epic Monsters; 25% from Small Monsters and Minions. An effigy can hold 3 crows at a time, and Fiddlesticks can walk up to an effigy to collect crows if he has space for them. Crows on effigys can not attack enemies. A scarecrow summoning more scarecrows; putting Fiddlesticks fear and a new way to control the map gives him the archetype I see for him: a control-type summoner.
#W ABILITY: DRAIN Fiddlesticks tethers himself to a Champion, Large Monster, or Epic Monster. While tethered Fiddlesticks deals magic damage over time and heals himself for a portion of it. Moving cancels the tether. Drain is a pretty iconic ability on Fiddlesticks, and the only changes I can see to it are an increased cooldown and reduced damage, balancing it out to make room for his additional Crow damage.
#E ABILITY: DARK WIND Fiddlesticks sends out a dark wind as a piercing, straight skillshot. The dark wind deals magic damage and will mark Champions, Large Monsters, and Epic Monsters when it hits them. Crows will immediately target the first marked target, and gained increased attack speed while hitting it. Fiddlesticks can attack other marked targets to change the crows' target while keeping the attack speed buff. Fiddlesticks may not get his free point-and-click Brand ult with a silence anymore, but instead gains a new way to make his crows devastate an opponent. This ability enforces the idea of a crow-controlling champion.
#ULTIMATE: CROWSTORM Fiddlesticks targets an effigy within a large area around him. (NOT GLOBAL) After a channel, Fiddlesticks teleports at the effigy's location and summons a crowstorm, while silencing any targets very close to the effigy. The crowstorm deals magic damage over time as usual, and Fiddlesticks has slightly increased movement speed while it's active. If the effigy is destroyed while Fiddlesticks is channeling, he can still teleport to the location but will not silence any targets. The effigy glows while Fiddlesticks teleports to it. Now that Crowstorm can't be used anywhere and enemy champions can get an idea of where Fiddlesticks is going, a bit more power can be put into the ability, which is why it now has a silence and movement speed buff.
#WHY REWORK FIDDLESTICKS: Fiddlesticks is an awfully outdated and weak champion. Just so many champions can do his job a bit better. Need CC and AP; Nautilus. Need level 6 ganks and AP; Diana. Also, Fiddlesticks looks pretty awful in game, especially when compared to his "A Twist of Fate" model. The idea behind the rework is to make Fiddlesticks an AP control and summoning champion. A lot of his power is transitioned into his crows and damage over time, and he's pretty weak when not devastating enemies with CC and DoTs.
PROS
- Powerful control and ganking
- Crowd control and DoT burst
CONS
- Slow without his ultimate
- Reliance on his crows and effigys for his best benefits
- Drain leaves him immobile and vulnerable to CC and burst
ITEMS:
Essential:
Offensive:
Defensive:
Optional:

#LAST COMMENTS Fiddlesticks can be pretty fun in his current state, but there's not much reason outside of that to pick the Harbinger of Doom. My honest opinion is that there just isn't much reason to pick him; other champions can do Fiddlesticks' job. Hopefully a rework will bring old Fiddles back to his glory days (if he had any) and make him a champion that can provide a lot for his team outside of two forms of hard CC and DoT.
or an Item
