Aigor the hierophant familiar

nasu010·5/7/2019, 8:53:33 PM·1 votes·1,488 views

https://i.pinimg.com/originals/e3/42/15/e34215042f0b540b9c743edf068dfdca.jpg


Role: Adc/Bruiser/jungler Lane: Any Resource: mana Reliance: mixed Damage type: mixed toughness: Average Utility: High Crowd control: high Mobility: high Difficulty: 5/7 Weakness: ranged damage, tenancy, sustained damage .

Health --------------------------------- 485 (+55) HP Regen --------------------------- 7 (+0.70) Mana ----------------------------------- 500 (+25) Mana Regen ---------------------- 8 (+ 0.65) Attack Damage ----------------- 25 (+ 2.5) Attack Speed -------------------- .500 (+1.5%) Armor ---------------------------------- 18.88 (+4.5) Magic Resist --------------------- 35 (+0.5) Movement Speed ------------ 360 Range ---------------------------------- 570/230


[Passive] Ultrasonic frequency: Aigor's attacks and abilities leave ultra sonic on affected enemies stacking up to 5 times and filling his bar with 10 points of resonance for each unit hit. these stacks affect enemies differently based on how many stacks are accumulated, enemies with 3 stacks become stunned for 1.5s, 4 stacks begin to take 20% increased damage from resonant abilities and at 5 stacks detonate dealing 20% of their current health as damage to all uits within 300 units of the affected targets.

[Passive] Masters Curse: Aigor is able to transform to switch between his 2 forms after filling his bar with sonic resonance, once his bar reaches 50% resonance he can transform freely from level 6 and gains +10% bonus damage for every increment above his threshold.

Battling: Areal advantage: in this form Aigor is a nimble bat gaining +10% bonus movement speed, is a ranged unit and takes 50% less damage from melee basic attacks (includes enhanced/empowered AAs) but has a 10% higher chance to be struck with/by critical strikes from melee attacks.

Were-bat: primal thirst: in this form Aigor has 150% life steal on his basic attacks and gains 50% bonus damage, but becomes melee and near sighted.


[Q] (Battling); Supersonic: emits a sonic wave traveling 1300 units in a target direction dealing 30/45/60/75/90 +(40% Ad) while passing through and revealing units hit to Aigor and leaves 1 stack of ultrasonic. holds 3 charges, 1 sec wait time in between, 15s recharge. After using a pulse the next pulse clears vision of any units previously hit.

[Q] (were-bat); Hyper sonic: emits a powerful burst of sonic waves dealing 30/45/60/75/90 +(40% Ad) in a 400 x 90 degree cone to push back and slow enemies by 10% for each stack of ultrasonic. Applies on hit effects. 15s cd.


[W] (Battling); Shrill: Aigor emits a small pulse of sound waves that creates a shield for 1/1.5/2/2.5/3 seconds blocking all damage and stuns all enemies within 400 units of him. 10s cd.

[W] (Were-bat); shriek: Aigor unleashes a blood curdling Shriek dealing 40/60/80/100/120 (+40% Ap) and fears all surrounding enemies within 400 units for 3s. applies 2 stacks of ultrasonic. applies on hit effects, 10s cd.


[E] Vampiric decent:(Battling) Aigor dashes 400 units in a target direction gaining 120/140/160/180/200% attack speed for the next 3s becoming grounded and losing his Aerial Advantage. 10s cd.

[E] Vampiric decent:(were-bat) Aigor dashes 400 units in a target direction gaining 5% bonus movement speed until he stands still for 3 seconds or collides with an enemy, if he collides with an enemy champion he gains 50/60/70/80/90% bonus attack speed for the next 3 seconds.


[R] Blood Awakening: Aigor reveals his true form channeling for 3 seconds into a gigantic were-bat for 10s (+10 Per rank (30 seconds max). In this form Aigor becomes near sighted but is able to see enemy units affected with ultrasonic. while in this form Aigor gains 150% lifesteal form his basic attacks and deals +10% bonus damage for every 10 resonance above 50% of his bar from his abilities. if Aigor over heals it acts as a shield granting grey health and 10% bonus armor while it persists per rank. This grey health is absorbed to restore his missing health after 5 seconds out of combat, any remaining grey health at the end of his transformation is converted to mana.

find the rest of my concepts here https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Eal50gAL-nasu-010-concepts-gallery [vlad-salute] nasu010

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