[Champion Concept] Loko, the Great Fae Mage
Design
Loko is a DPS Mage who uses her abilities to change the effects of her auto attacks. She is designed as an ADC for team comps with a lot of AD already, so she deals mostly magic damage with her auto attacks.
Her model would look much like a Winged Forest Elf with a Wooden Wand that changes depending on her current spell.
Passive - Faerie's Rite
Loko gains increased attack speed based on her ability power.
Q - Inflarigus!
Upon Activation - Loko's first attack after activating shoots a Blast of Fire, dealing damage to all nearby units of the original target.
Persistent Effect - Loko's attacks burn enemies for damage over a few seconds.
W - Electrify!
Upon Activation - Loko surrounds herself with a static area for a few seconds, slowing enemies in that area.
Persistent Effect - Every 3 attacks, Loko calls a thunderbolt down on an enemy, dealing a large amount of damage. Enemies inside the static area that are hit by the thunderbolt are stunned briefly.
E - Liquidate!
Upon Activation - Loko gains increased ability power for a few seconds.
Persistent Effect - Loko's basic attacks deal additional damage depending on her current ability power.
R - Trilenda! (This ability is an ultimate and only has 3 ranks and a long cooldown, not like udyr)
Upon Activation - Loko's next attack sends a tricombined bolt at the target enemy, dealing massive damage and warping them to a random location within a small range of their original location.
Persistent Effect - For the next few seconds, Loko gains all of the persistent effects of her other abilities.