[Champion Concept] Ethea, The Primordial Spirit

Candurill·11/30/2015, 4:55:27 PM·13 votes·2,226 views

Hey y’all!!! Thanks for checking out my champion concept :). It’s been a while but i finally picked up the concept making again. This is actually a concept based on one i had posted a long time ago, but this one is different in everything but her name. Therefor, i didn’t call it a rework but more of a new champion all together. I made her and her lore within the concept of a series of champions im calling “The storybook series”. These champions are all beings out of Runterra’s local folklore. If you are interested, here are the others i’ve made so far: For Ionia: Chayon, The Shepherd of the Afterlife who is a benevolent spirit that guides lost and tormented souls to the afterlife. For Shurima: Sham’a, The Candle Maker who is a jolly spirit of light and kindness that protects those in need through his candles. For The Freljord: Torvald, The Storm Bellow who is a powerful spirit that creates storms and thunder. For all of Valoran: Laurell, The Forest Guardian who is a nature deity that pops up in multiple tales all around Valoran and protects nature with fury.

Lemme know what you think :) If you downvote, please note why so I can work on improving my concepts.


Identity:

Name: Ethea Gender: Usually female Race: Spirit Birthplace: Demacia

https://s31.postimg.org/4dvhbfayv/Ethea.jpg[/img][/url]

Appearance: The picture I gave is not mine and I take no credit for its creation. It just fits what I have in mind for one of her forms. Since she is able to change her element, I think that her body would change accordingly. She would still have a female figure, but with details from that particular element. Her voice would also change accordingly. From a flow-y and echo-y sound for the Topas to a fiery and rasping sound for the ruby and a stoic and calm sound for the jade.


Kit:

I imagined her to be a multi purpose champion. Her Ocean Topaz would allow for a more supporting build. Her Terestial Jade would make her more tanky and the Fiery Ruby would give her serious APC potential. Either way she would be best as a support or midlaner, though I can imagine people building her full tank with the Jade and playing her top, even though her base stats aren’t really suited for that role. I tried giving her some balanced stats, but this is the first time I do such a thing so forgive me if I have failed miserably...

Health: 489 - 1747 Attack Damage: 51 - 104 Health Regen.: 5.7 - 15.9 Attack Speed: 0.625 (+0% - 29.8%) Mana: 324 - 1174 Mana Regen.: 11.5 - 18.3 Armor: 22.1 - 79.1 Magic Res.: 30.0 Range: 530 Mov. Speed: 330

Passive, 3 elements: Ethea starts the game with 3 buttons above her items bar. These are the 3 gems in which she stores her power. Clicking on one of these gems will change Ethea's form and put all the gems on a 30 second cooldown. Ethea can refine her gem and empower it at levels 3, 6, 9, 12, 15 and 18, with a maximum of 3 upgrades per element. Every element will count its own cooldowns. If you for example use the Topaz version of her Q and switch to the Jade, you will be able to use the Q again, but then the Terrestrial version.

Ocean's Topaz: Ethea gains 10% / 15% / 30% / 45% movement speed, 25% / 30% / 35% / 40% bonus mana and 25% / 50% / 75% / 100% bonus mana regeneration. When her mana is full, the regenerated mana is spilled into the area around her, restoring it to her allies.

Terestial Jade: Ethea gains 15% / 20% / 25% / 30% Armor, 15% / 20% / 25% / 30% Magic Resist and 25% / 30% / 35% / 40% max health. She also gains a shield of 150 / 300 / 450 / 600 (+5% max health) that regenerates when she is out of combat for at least 10 seconds.

**Fiery Ruby: ** Ethea gains 5% / 15% / 25% / 35% Ability Power, 5% / 10% / 15% / 20% cooldown reduction and 25 / 40 / 55 / 70 units bonus casting range upon her Auto Attacks and Abilities. Additionally, her body glows hot with the fury of the sun itself, constantly dealing 5 / 10 / 15 / 20 (+5% AP) as AoE magic damage every second in a 100 unit radius around her.

Q, Primordial Fury: Mana cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds

Ocean’s Topaz: Ethea summons a whirlpool of water at a target location that will slowly grow in size (from a 300 unit radius to a 500 unit radius) for 4 seconds, slowly pulling the enemy towards the centre. The speed at which the enemies are pulled towards the centre is 25% / 30% / 35% / 40% / 45% of Ethea's bonus movement speed which is also the amount with which the enemy is slowed if they try to move against the current. If whirlpool is hit by Primordial Fury (Fiery Ruby ability), the water will start to boil, dealing 20 / 32 / 44 / 56 / 68 (+ 15% bonus AP) area of effect magic damage every second. (Whirlpool can only be Icy OR Boiling, not both). When enemies in the Whirlpool are hit by Natural Gift (Topaz Version), it will become Icy, freezing all effected enemies and stunning them for 2 seconds in stead of slowing them. (Whirlpool can only be Icy OR Boiling, not both).

Terrestrial Jade: Ethea sends a boulder hurling at a target location dealing 70 / 120 / 170 / 220 / 270 (+ 45% AP) area of effect Physical Damage in a radius of 125 units and pushing all enemies a short distance away from the impact. If this ability hits an enemy frozen by Natural Gift (Topaz Version) it will break the stun, but deal 30% of the dealt damage as bonus true damage.

Fiery Ruby: Ethea sends a ball of fire in a straight line which explodes upon impact, dealing 40 / 70 / 130 / 190 / 250 (+ 65% AP) magic damage and setting the ground on fire in a 175 unit radius dealing an additional 12 / 24 / 36 / 48 / 60 (+ 20% AP) damage to all enemies in the area. If this ability hits a Whirlpool created by Primordial Fury (Topaz Version) the water will start to boil, dealing 20 / 32 / 44 / 56 / 68 (+ 15% bonus AP) area of effect magic damage every second. (Whirlpool can only be Icy OR Boiling, not both).

W, Natural gift: Mana cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 20 / 19 / 18 / 17 / 16 seconds

Ocean’s Topaz: Ethea exhales her icy breath in a cone in a target direction, dealing 80 / 125 / 170 / 215 / 260 (+ 65% AP) magic damage to all hit enemies and reducing their movement speed by 20%. When this ability hits an enemy inside a Whirlpool created by Primordial Fury (Topaz Version), it will become Icy, freezing all effected enemies and stunning them for 2 seconds in stead of slowing them. (Whirlpool can only be Icy OR Boiling, not both).

Terrestrial Jade: Ethea condenses her skin into powerful diamond, doubling her bonus Armor and Magic Resistance for 2 / 3 / 4 / 5 / 6 seconds.

Fiery Ruby: Ethea blasts herself through the air by erupting lava from underneath her and follows the cursor for 1.5 seconds at twice her movement speed, and gaining 20% / 25% / 30% / 35% / 40% bonus movement speed which decays over 2 seconds upon landing. enemies within a 175 unit radius around her while in the air take 25 / 50 / 75 / 100 / 125 (+ 20% AP) magic damage. Enemies within a 175 unit radius of her original position and landingspot will take 60 / 100 / 140 / 180 / 220 (+ 50% AP) magic damage. When Ethea has condensed her skin into diamond (Natural Gift Terrestrial Jade version) while casting this ability, any enemy hit by the landing will be stunned for 1 second.

E, Elemental Missile: Mana cost: 40 / 50 / 60 / 70 / 80 Mana Cooldown: 14 / 13 / 12 / 11 / 10

Ocean's Topaz:_ Ethea fires up to three orbs of water into the air, each homing in on an allied target within range, each shielding the target in a bubble for 2.5% / 5% / 7.5% / 10% / 12.5% (+2.5% per 50 AP) of the targets maximum health for 3 / 3.5 / 4 / 4.5 / 5 seconds. The missiles prioritise allied champions with low health. When effected allies are hit by Natural Gift (Topaz Version) the bubbles freeze over and will last until they are completely broken down.

**Terrestrial Jade: **_ Ethea fires up to three shards of stone into the air, each homing in on the cursor and come crashing down in 0.5 second intervals, each dealing 25 / 50 / 75 / 100 / 125 (+ 20% AP) Physical Damage. If this ability is performed when Ethea has condensed her body into diamond, each missile will deal an additional 10% AP Physical Damage and will break enemy shielding effects.

Fiery Ruby:_ Ethea fires up to three balls of fire into the air, each homing in on a different target within range, dealing 70 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage. These missiles prioritise enemies with low health. If there are not enough enemies within her cast range, any additional balls of fire will burn up mid air, but will refund 20 Mana each.

R, Force of Nature: Mana cost: 100 Mana Cooldown: 100 / 85 / 70 seconds Ethea calls upon the forces of nature to change the world around her. She creates a zone around her with a radius of 450 units that lasts for 4 / 5 / 6 seconds and has a different effect depending on which two Elemental Gems have the highest level (if all Gems are equal in level, the effect is chosen at random).

Topaz and Jade: Ethea soaks the earth around her with water, creating a muddy field that will slow down enemies by 20% / 30% / 40% for 2 seconds, until they come to a complete standstill (root) for the remaining duration of the ability. The effect stops when the enemy leaves the effect range.

Jade and Ruby: Ethea fractures the ground, allowing molten rock to cover the area that will slow down enemies by 15% / 20% / 25% and deal 8 / 24 / 40 (+ 11% AP) magic damage every half second for the full duration of the ability.

Ruby and Topaz: Ethea condenses the moisture in the air around her into a thick fog of steam, Shrouding allies like they would in a bush and healing them for 50 / 75 / 100 (+10% AP) health every second for the full duration. Wards and enemy units within the fog grant vision in it just as in normal bushes.


Playstyle:

General: Ethea is a champion that with a versatile playstyle. For a tanky support or toplaner, you’d chose the Terrestial Jade and adopt a counter tank playstyle. For a midlaner, you’d chose the Fiery Ruby and go for the full AP damage monster build. As support, you’d chose the Ocean’s Topaz and build some useful support items while you are at it. Either way, you can’t go wrong with her. You can even switch gems mid teamfight for some interesting plays (if you have enough skill). Just remember that every gem has its downsides. Every ability has a unique interaction with another ability that will empower it. Pay close attention to what connects with what to optimise your plays!! It is recommended to focus on one play-style and gem and have a secondary gem for combo opportunities.

Terrestial Ethea: The Terestial Jade may have a defensive ability with Natures Gift and a unique shield braking ability with Elemental Missile, but you’re base stats aren’t even close to that of the standerd tanks/fighters. You will have trouble getting started early, before you have had the chance to build some items. Chose your starting ability wisely. Are you up against an agressive or pokey laner, chose Nature’s gift to help you survive some early poke. Up against a melee toplaner, try starting with Primordial Fury for a chance to push them away and deal some damage (use your range as an advantage). If you have managed to get past the early laning fase, the hardships won’t just stop. If you are succesful in harassing you opponent or even got some kills on him, they will be building some armor. Keep this in mind. You wont be doing the heaps of damage you think you do. In stead, play smart. Use Elemental Missile and Primordial Fury in tandem to break through possible shields and move them around. During this time, you can deal some damage. If they get to close, use Nature’s Gift to pump up you defences and wither down the last few scraps of health they have. Do not expect any fast kills in this form. Be patient, like the earth. The best secondary gem to chose in this case would be the Oceans Topaz. The combination of her Q and W will allow the Jade version of her Q to deal some extra damage and gives the option to stun your enemies.

Fiery Ethea: Damage....Damage, Damage and more Damage. Thats what this form is all about. No matter where you play her, she will be able to dish out MASSIVE damage. This however, comes with a downside. She does not have a lot of defences in this form, nor a lot of mobility or CC (aside from Nature’s Gift, which is more a gap closer then a disengage) so play safe and from the back lines. When in lane, your best chance is to build some mana and just harass the life out of your opponent. Make use of your extra range granted by The Fiery Ruby. This form calls for an “Offence is the best defence” kind of strategy. For some easy starting hits you can go for Elemental missile or Primordial Fury as your first ability. If you are up against an agressive or evasive opponent, maybe take Nature’s Gift for an easy escape or gap closer. Using this gem in combination with the Oceans Topaz will open up some nice play-making abilities. Asside from the Topaz's Q and W stun combo, the Ruby and Topaz Q combo will boil the very skin of your opponents bones!!

Ocean’s Ethea: In this form, Ethea has a lot of utility but less damage or tankiness then the Jade or the Ruby. This makes her a squishy, but valuable team-mate. With powerful CC abilities, she can dominate the botlane with her ADC aswel as keep him/her alive. The best starting ability would be Elemental Missile. This will allow you to protect yourself and your lane mate during early trades. Starting with Primordial Fury can help you secure an early kill and Nature’s Gift may help in escaping an enemy gank or can function as a gap closer. When using this Gem you can be a little bit more flexible with your choice of secondary Gem. Go for the Ruby for some extra damage and movement or the Jade for some extra tankiness and utility.


Lore:

Report on Ethea from “Legendary beings of Valoran.” - By Candurill Gellius, schollar and historian at the Royal Acadamy of Demacia.

There is no race on Valoran that is so fascinated with their own demise as mankind. The end of the world, floods, earthquakes, infernos, hurricanes and any other natural disaster frequent many stories. Ancient Demacian texts speak of a being that wields these fearsome powers of nature. Named Ethea, The Primordial Spirit, she is described as a being of a different time, older then the land itself. As one of the creators of the world, she went into a slumber, deep underground near the roots of Valoran itself. My research however, suggest an event that woke her from her slumber. Powerful sorcerers (most of the ancient manuscripts write them off as Noxians, but considering the turmoil between our neighbouring kingdoms I am not sure if this is the truth or just propaganda) had broken into Ethea’s catacombs and wanted to steal her power for themselves. They paid for their foolishness with their lives…

Following is a translation of the readable part of a marble tablet found during an excavation of the old Cathedoctus (old site of the Royal Acadamy). I have taken the liberty to fill in some parts that were damaged by time.

In a time long before the rune wars, before the fall of Shurima, before the land was even called Runeterra. A time when the world was still young and filled with chaotic magic, there lived beings of nature that are hardly ever seen in these modern times. (Modern times for whomever inscribed the text on the tablet, which is sadly unknown). They were spirits, powerful beings that wielded the primordial forces of the world to help it grow and flourish. Long before even the first Human sat foot in the world, these beings entered a long slumber, for they had played their part in creation and wouldn’t awaken until the end times. Ethea was young for such a being. Created mere ages before the long slumber. Yet she was one of the most powerful, wielding all forces of nature. Just as all other spirits, she hid away deep inside the earth to sleep. But her slumber would not last. Without any apparent reason, Ethea awakened one day. A magic circle had been drawn around her resting place and a glowing gem floated above her. As she looked around she saw disfigured corpses all around her, burned and bruised as if something had blasted them to pieces. Only one human was still alive, muttering something about a magical experiment that had failed. Unsure what to do, Ethea tried to use her power, but it did not work. She tried to mould the earth but it would not budge. She tried to churn the river but it would not comply. She tried to burst the human into flames but it would not kindle. Her eye then fell on the gem that still floated above the magic circle. It glowed with a familiar light and suddenly she knew. The humans had wanted to use her power for themselves, but failed and bound her power into a gem.

From there on the tablet has been broken. Ethea herself is not willing to speak of her own story, or (which is even more annoying) any other historical event that ever took place and she most certainly witnessed first hand. In all my attempts I have made to contact her, she made it abundantly clear that she has no more regard for the human race then WE have for rats...


Quotes:

Champion select:Let us bring the end time's...!!

Moving:There lies my goal” “Force of nature, coming through” “I’ve slept for long...now it is time to move!!” “Impending doom…” (When Topaz is active) “Flowing on” (When Ruby is active) “Blazing through” (When Jade is active) “Pushing further

Attacking:The end times are here...” “Nature’s Wrath!!” “You cannot defy the laws of nature!!” “Meet your end!!” (When Topaz is active) “Drown them!!” (When Topaz is active) “Churn the rivers!!” (When Ruby is active) “Burn them!!” (When Ruby is active) “Ignite the fire!!” (When Jade is active) “Crush them!!” (When Jade is active) “Mould the earth!!

Jokes:You dare hit an old lady? Im centuries old you know...

Taunts:I existed even before your species came to be...and I will thrive till long after it has disappeared...” “I have seen mighty beings been created...you do not scare me...

21 Comments

ModEchoing7/5/2016, 7:27:18 PM2 votes

Stand back, I'm a certified hater!...

oh geez

candurill why

why u do dis

It wasn't enough to have a form-changer, but instead a form-changer with a free item and 50% more abilities than a normal form-changer and radically changing stats with each form? That's inherently broken. It's not too late - switch out for the other champion I just reviewed.

The passive is irredeemably broken. You start play with over 1000 gold of stats for free, thereby ensuring early-game supremacy.

The basics for each form, alone, are actually pretty neat and generally balanced. Water E is horribly weak early on (2.5% max health is nothing), while Earth E is effectively a targeted silence, which you'll note was removed from Kassadin and Talon due to the lack of counterplay inherent in that. When combined, however, Ethea outputs an absolutely insane amount of damage and utility even if all you do is mindlessly mash buttons during her ult.

Oh, her ult. It's either the worst ult in the game (2.5 second channel time, doesn't last nearly long enough to get through a fight if you can safely channel) or the best ult in the game (SUPER ULTRA MEGA FACEROLLER 3000!). No in-betweens. That's not a good idea.

There isn't much else I can say because of the passive being so oppressively powerful. Champions aren't supposed to be so adaptable and uncounterable as this. It removes all semblance of strategy save for mind games around whether or not Ethea is getting banned or first picked.

I'd give more suggestions as how to fix this, but you've embedded the passive so deep into the kit that there's no hope without destroying the champion's current identity. Again, each form's three basics make for a competent champion, but there's far too much power as a whole and no real way to stop her, especially with the ludicrous gold efficiency from the gem.

MrXonte11/30/2015, 7:18:30 PM2 votes

Ive only read the jade playstyle so far, but it seems way too strong. 80 resistences and 1000 health + the ability to double all resistences is pretty extreme and her ult is also way too strong. If she manages to activate her ult she just becomes far too strong especially if she goes ap i think.

AlienPrimate11/30/2015, 7:11:50 PM2 votes

I like it except I think the gem stats need to be toned down a little. The jade gives her the most health, magic resist, one of the most armors out of all current items as well as a shield on top of it. The jade is worth 5547 gold without the shield and it is free. The ruby gives her more spell vamp than Morgana and that is all Morgana's passive is. Ruby is worth 3030 without the nashor's tooth passive so it isn't unrealistic. The topaz is similar to seraph's embrace late game for stats so I am fine with those stats. Topaz is worth 2625 without the mana share passive which is reasonable. I think nerfing the jade to make it worth closer to 3k and making her spend some gold to upgrade like Viktor will make it balanced. Having a passive that is worth 3k gold in items seems a little strong to me.

GroovyBagpiper12/1/2015, 12:48:35 AM1 votes

The main huge flaw in this champ is the utility and variety she brings. I realize that is the point of her, but in competitive play the versatility this champ would work is if her numbers were incredibly low. That was a huge problem riot had with Azir; he was crazy strong in the lcs so they had to nerf him, but then he became useless in casual play.

XerKB10112/2/2015, 10:30:15 PM1 votes

Great idea keep up the good work :D Your local noob

Candurill7/5/2016, 10:37:32 AM1 votes

Bump :3

BowieTheNifty7/6/2016, 2:14:16 AM1 votes

Time for the monthly CCOS REVIEW EXTRAVIGANSA! Yeah to be honest I have no idea where I was going with that. Either way Candurill going to be sending some feed back your way. I do enjoy your concepts for the most part and I haven't read anything about this champion as of yet. Going to literally be writing the feed back as I go along and bring together my final thoughts at the end. Sense lore isn't my strong point I am going to be focusing on the kit.

Passive

So the way you worded this passive makes me want to pop a question right off the back. You say that these Gems are in Ethea's inventory. Does that mean that the gem she has selected take up an inventory slot? Cause I get how she selects the gem, but when you mention inventory it does call for clarity. As for the ability it isn't a bad one. Technically gives her three forms...which may be confusing for players to understand. Though that isn't the main concern with this passive. I feel as though having all the gem effects that are currently in place allow her to fill majority of roles. You have the Ocean's Topaz, which gives movement speed, mana, and mana regen, plus the effect to restore allies mana when at full mana. The thing is this provides a lot of stats that basically allows her to keep sending off spells constantly with added mobility. Next is the Terestial Jade, which gives armor, magic resist, and health, plus a shield for 10% of her max health every 2 seconds out of combat. Basically it is a bunch of free tank stats with a shield that is over all better the Malphites passive shield. Last but not least the Fiery Ruby grants bonus AP, spell vamp, cool down reduction, and a passive burn on targets hit by spells. A set of offensive stats that even give a little bit of sustain with the spell vamp. Just from reading this passive I feel as though each gem provides a bit too much for her and grants her the ability to fill too many roles.

Q Okay for the Q, we got quite a bit to go over here. With three different forms lets see what we are dealing with. The Ocean's Topaz form is well pretty cool. I am a fan of abilities like this that provide a sort of trapping effect. Though mine if I suggest something for the slowing effect on this whirlpool? Instead of the slow being effected by Ethea's total movement speed, why not change it to her bonus movement speed. Cause keep in mind there is the pull from the center going on and if you have a powerful slow on top of that there is little to no way a person can get out of it when caught. Gives a little more counter play in my eyes. Terrestrial Jade time, so basically she tosses a boulder that knocks away targets a short distance. Not too bad, but while reading a little ahead I can see something a little bit concerning. Having this ability deal true damage while being used in tandem with a certain frozen whirlpool. While it would make sense to have it shatter frozen enemies, true damage might be a bit much. I am sure there is something you can do to make this ability's bonus effect achieve the same goal. Fiery Ruby isn't bad, seems like a fire ball ability to me. A fiery explosion that leaves a patch of fire in its wake to deal even more damage over time. Plus with the damage over time from the passive gem effect it will bring a lot of hurt. Which for being fire isn't a problem. You have the same bonus effect going for this ability being the true damage on frozen enemies. Which honestly doesn't make sense why they would take true damage. I get that they would thaw out for the stun portion. Still you can do better here, I know you can.

W Lets start in the Ocean's Topaz form again. An ice breath cone that deals damage and slows targets normally. When used in combination with the whirlpool this freeze the whole thing and stuns everything within it. Now the first part of this ability it good on its own. For the combo I do have to speak up about something. Do you know that moving water is harder to freeze then still water? So a thrashing whirlpool becoming instantly frozen kinda does urk me, even if it is magic. Now I do think that there can be a combo for these two abilities. Imagine if you will being able to put basically ice blocks swirling within the waters and when it strikes an enemy it provides a mini stun to they get pulled back farther into the whirlpool. Even though that would ruin the synergy with your fire and earth forms from the Q, it still is something. It was a random thought though. For the Terrestrial Jade, it makes her purely a beefy wall of diamonds. Which on its own is good for a tank. Now with its combo with the Fiery version of this makes sense as I think I would be stunned if a person made of diamonds landed on it...actually I think I would be dead but yeah. If I am understanding this right, the Fiery Ruby basically propels her through the air. It may sound like a leap, but I don't think it is from what I am reading. It is literally a form of air travel isn't it? Meaning that she can freely move through the air correct? Then the damage area for this comes from where ever she traveled while being in air. If that is the case I do like the ability. It is pretty unique in its own right.

E Missile time, for the Ocean's Topaz version it isn't that bad. Personally I would prefer the shield be like a water bubble then a ice one. Providing a max health shield means that it will be more effective during certain team comps. The tankier the team the better this shield will be. No complains with this ability. Terrestrial Jade I wanted to say it rocks. Though as I read it, I feel though this does a bit too much. Breaking shields is an awesome feature and I love it on this ability. However silencing the target and having these missiles be homing...not much and enemy can do against it. I get that the water one can be homing cause it targets allies. Enemies are a different story, they should be given a chance to react or out play it. I can see it working like this. The three missiles will go into the air like normal but then will drop down at your cursors location one after another. Sounds cool and if you can imagine it visually it would look awesome. Though you have the true damage bonus effect going on again, while interacting with the same ability...which doesn't add much to the kit. Fiery Ruby's missiles I feel like they should be able to home in on targets. Though I also feel that they shouldn't explode for AoE damage if they do home in. If you follow the type of targeting style like I suggested for the Earth version then I would say AoE damage would be nice. You already know my stance on the true damage effect. Over all not bad on all fronts for this ability.

R Oh thank the heavens there isn't 3 versions of this! >.> pardon that incursion. But alas this Ultimate makes the kit mechanically a nightmare. Not only does she gain all the bonus stats, which is already extremely strong. But then you are having access to all of her abilities versions one after another is a bit too crazy. Especially sense with this version of the kit I see 4 combos that deal true damage. I want to say you should scrap this. I get that you want to have a combination of all three gems here and that makes sense. Though using it in this fashion to have access to basically 9 abilities at once, it is going to create a bit too much mayhem. Not only on the battle field but for the player as well. Another ability should be created in place of this ultimate...just being honest.

Overall

So I can see that you are going for this elemental master like goddess character from what I got just from reading the kit. Seriously I haven't even glanced at the lore. Anyways let me get a small list of the pros and cons.

Pro's

  • Each form on its own does feel like a good kit for an individual champion within their respective gem.
  • Some of the abilities are rather interesting in the way they can be played out. Especially the Ocean's Q, Fiery's W, Terrestrial's E.
  • Being able to have ability synergy is always a plus.
  • Terrestrial's E has an effect that is rather unique being able to disable shields.
  • Much room for potential with abilities combos.

Con's

  • Each gem provides a bit too much for stats and bonus effects.
  • She tries to fill too many roles making her less distinct.
  • Most ability combos provide the same true damage bonus effect.
  • The Ultimate mechanically is a nightmare providing way too much power/confusion.
  • Some of the abilities mechanics don't provide counter play.
  • Much room for potential for abilities combo's but needs to be provided through different sets of combos rather then the same frozen whirlpool.

Hopefully this brings you a bit of insight on my thoughts. Anyways BowietheNifty heading out! You can look at my entry as well if you like, Rai, Glimmer of the Calvary.

A1J011/30/2015, 6:36:04 PM1 votes

Looks like it has some great potential! Good job :D

Vorazun7/6/2016, 4:55:15 PM1 votes

CCOS Review

Overall I think the concept is balanced around each ability having one form. This would work with your concept. However, each ability not only has multiple forms, but also is able to rapid-fire cast all of them in a teamfight. This gives her unparalleled battlefield dominance, just because she has that many more buttons to press and so much more influence over the teamfight, or even the skirmish. There are two main ways in which this can be fixed. As each ability is built around having 3 forms, either lower the base damage accordingly so that you can adjust for 3 continuous casts, or consider sharing the cooldowns.

The gem in itself is very very strong. Like Echoing said it's a ton of free stats, which don't really impact gameplay very much in itself outside of 'I now outstat you, so die.' I would recommend recycling it into having some sort of a effect that you can actively harness so that the gameplay results are far more visible, and far more appreciable while also allowing some sort of interaction with the enemy. That's fairly important given that invisible power is something Riot has rallied far and wide against. The bonuses themselves are extremely strong, equal in value to at least a full item each, but the real problem is how adaptable thhey are. You can't ever catch Ethea off guard, and she can take use of so many items that any shift in the meta, or even slight balance changes could have horrific effects as a result.

W - Terrestrial Jade is something that I believes need changing. The other two abilities are fine, but just doubling the passive resistances given feels very dull. There should be a sort of gameplay around it, at least something like Ethea marks an area, in which she gains increased resistances/damage resistance. That would at least have a degree of positional play regarding it, and as a result would also mean that the effect itself can have more impact, feel more powerful, and make the player feel good for using it right, rather than just activating whenever you enter significant combat.

E generally feels good but the Jade has a mention of a diamond form that I can't find anywhere else. Otherwise, the effects are rather diverse and spreadout, but also, are quite fair in general. I have a slight issue with the homing fire missile (see pre-rework Heimer) in that it's a very binary ability - either you hit an enemy or you don't and there's nothing they can do about it. Abother small problem I have with it is how you can restore mana with it early - you might want to fix it so that it only restores mana on a scaling level. As to the water shielding, I would recommend leveling out the scaling to somehting like 6/7/8/9/10 so that rank increases are not so dramatically effecting it's power.

R feels...dull. It really does. I think that there are a lot of explorative elements which could be explored here, but right now it just feels...meh to me. The heal is extremely strong though, and almost always outclasses the rest of the effects. I would recommend just reworking the ability altogether, to make something more like a combo attack, rather than have a variant on a PBAoE.

As to the lore..it feels thin. You've described Ethea in general, but I'm not feeling much of a connection or knowledge of the character, or what they wish to do. Maybe it's just a tendency for me to write overly long lores (with long expository speeches, as Echoing can testify), but I feel that there can be a lot more that is explored with this theme

My entry: Reina - The Wisp Watcher

Earthlord Jazz11/30/2015, 7:55:42 PM1 votes

Wow fantastic champion! Just some quick questions now and I'll give an in-depth review later

  1. You mention that the gem can be switched before it's activated. How do you do that? Do you click on the item with your cursor?

  2. What's the duration of the passive in regards to the boosted stats? It definitely can't be the full 30 seconds.

  3. Size of the whirlpool equivilant to Malzahar W?

  4. The jet of water (W water) seems much stronger than Galio's E, alongside the fact that she can have two other abilities coupled with her E. Granted it does have a longer cooldown. Perhaps a revision?

  5. E (water) is very weak on champions that you want to shield that have low health. Perhaps add a small base value? Edit: maybe not given the 1 second cooldown when ult is activated.

  6. Ultimate makes everything reduced cooldown. Does this apply to the passive? And accordance to stat boosters in your basic abilities, do the bonuses stack when you can spam abilities before duration ends or do they refresh?

  7. Your basic abilities are hard to balance when they can have a cd of 1 sec. Perhaps increase this to 2.5 or 3?

Keep up the good work, this is fantastic

Pale Pirate11/30/2015, 9:02:48 PM1 votes

Lets bring the end times summoner!!"

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summoner

0/10, horrible champion, riot would never accept, summoners don't exist anymore.