[Champion Concept] Khai, The Abyssal Torrent

Candurill··56 votes·10,337 views

Hey guys :D A new concept from your truly ^^ Lemme know what you guys think!!! I’ve been working on this concept a while now. I wanted to create a water elemental champion that would focus on just throwing enemies around with jets of water. The result is a CC heavy tank champion that excels at keeping enemies where he wants them.

This Concept is an entrant in the Community Concept Open Stage (CCOS) of November!! Take a look at the entry post and leave some nice comments for the other contestants when you are done looking at Khai :)

##Good neighbour bonus:## Or'en, The Cosmic Traveller - Osamu Tezuka Feedback Follow-up Filje, The Unraveling Soul - iKratosKlayton Feedback Lyra, The Flashing Sword Witch - Raxistaicho Feedback

#Identity:#

Name: Khai Gender: Male Origin: Serpent Isles (Blue Flame Isles) Race: Spirit

##Appearance:## http://s12.postimg.org/65jrayo5p/zheng_sun_1308311612ef0a61446f089df6.jpg

##This is NOT my art!!!!!! The original picture is from here.##

This is pretty much how I imagined him. Big, raging water creature. He would have a deep voice, with an eerie sound that makes you feel like its coming from under water...


#Kit:#

Role: Support/Tank (Vanguard)

Health: 613 -2415 Health Regen.: 8.68 -23.1 Attack Damage: 61.1 -123 Attack Speed: 0.625 (+ 0 -36.1%) Armor: 24.4 -83.9 Magic Resist.: 32.1 -53.4 Melee: 175 Move. Speed: 330

##Resource, Water:## Khai has no Mana, but instead works with Water (measured in Gallons) to fuel his abilities. This bar will start out with a base of 550 (+1.5% Max Health per level) Gallons and will increase with a flat 50 every time Khai levels up (ending up with a flat 1400 Gallons at lvl 18). Water does not regenerate by itself, unless Khai is in the river (50 gallons per second) or in the allied fountain (almost instantly). (In The Twisted Treeline or The Howling Abyss, where the river is sadly absent, Khai fills his reservoir with Water from the air, restoring 10 Gallons per second while on the allied side of the field.)

Unique interaction: Whenever a friendly Nami Nami hits Khai with one of her abilities, his Water reservoir is filled by 0.01% of his Maximum Water. (This is just a thematically fun idea and not essentially part of the concept. Disregard it if you dislike it ^^ I got the idea from the fact that champions with sunglasses take 1/2 points of damage less and some plant based champions (Zyra, Maokai, Etc.) grow bigger when hit by Leona's abilities ^^)

http://www.hiveworkshop.com/data/ratory-images/97/97118-79f15be8f9bc6519d59fb3c277d5938a.jpg

##Passive, Lifting Currents:## Khai’s body is a raging current of water. He ignores unit collision with Minions and Neutral Monsters (not Champions) and any enemy unit that comes in contact (100 unit radius) with him for at least 0.5 second gets knocked up for 0.75 seconds. After being knocked up, affected enemies are immune to the effect for 8 seconds. Two of Khai's abilities trigger this passive effect and share the same champion specific cooldown. Additionally, Khai’s presence on the surface causes underground currents to surge upward and spill onto the ground. Every 20 seconds a Water Spring will surface near Khai and remain for 1 minute. From this spring he can refill his Water reservoirs by right clicking on them, entering a channel that lasts until he breaks it off by moving, the spring dries up or when the channel is interrupted in any other way. Each Spring will contain 90 (+20 / champion level) Spring Water for Khai to consume by 25 (lvl1) / 50 (lvl6) / 75 (lvl11) / 100 (lvl16) Gallons each second. Enemies can stand on top of the well for 1 second to dampen it (similar to Rek'sai tunnels). When playing Khai in the Howling Abyss, Surfaced springs will not dissipate on their own, but will linger indefinitely, until they are utilised.

http://www.hiveworkshop.com/data/ratory-images/79/79927-9308041c2a6fb68b49bbac9866e68e04.jpg

##Q, Gathering Streams:## Cost: 60 / 70 / 80 / 90 / 100 Gallons Cooldown: 12 seconds Active: Khai summons a spring of water out of the ground (during a 0.5 second animation) at a target location and immediately lets a torrent of water surge towards him, moving enemies in the direction its traveling (150 units) and dealing 80 / 110 / 140 / 170 / 200 (+ 10% Max Water) magic damage. If there are any Water Springs in his cast range, additional streams will originate from them, converging at Khai's location and each dealing half the damage of the original torrent originating from the main spring. Enemies hit by multiple streams will be pushed back in a direction influenced by all streams that hit. One seconds worth of Water will be consumed from the Spring when casting this ability. When "Aquaform" is active, just one torrent will form, but it will be broader, will have a larger range and enemies will be pushed further (250 units). Note: Springs created by this ability are not the same as "Surfaced Springs" and will disappear immediately after being utilised.

http://www.hiveworkshop.com/data/ratory-images/97/97122-5adb9e657f87725c8bb1a7ddfefb1faf.jpg

##W, From the Deep:## Cost: 100 / 105 / 110 / 115 / 120 Gallons Cooldown: 14 / 13 / 12 / 11 / 10 seconds Active: Khai’s body Seeps into the ground at his current location for up to 2 seconds, becoming un-targetable. Targeting a location within a 600 unit radius will make him emerge from the ground with a 0.5 second delay (animated by bubbles rising up from the ground) at that location. All enemies within a 150 unit radius (250 unit radius if “Aquaform”is active) will be dealt 60 / 90 / 120 / 150 / 180 (+ 15% Max Water) Magic Damage and will be knocked-up by "Lifting Currents". Although Khai cannot Attack or use most of his abilities while un-targetable, "Gathering Streams" can be activated during this time. However, torrents will only originate from nearby Surfaced Springs. Obviously, he wont be able to cast "Gathering Streams" when there are no Surfaced Spring nearby, or when "Aquaform" is active.

http://www.hiveworkshop.com/data/ratory-images/100/100705-84add740c398fe49804463234c3c3ea1.jpg

##E, Aquaform:## Cost: 4% / 5.5% / 7% / 8.5% / 10% of Current Water Cooldown: 16 seconds Active: Khai engorges himself with water from his Water reservoir and nearby surfaced Springs, becoming significantly larger (including a bigger model/hitbox), pushing enemies aside (100 units) and gaining a shield equal to 4% / 5.5% / 7% / 8.5% / 10% of his Current Water reserves plus the combined amount of absorbed Water from nearby springs (flat shield will be filled up to a maximum shield of 400 / 450 / 500 / 550 / 600 with water from nearby Springs). This shield will start to decay over a 3 second period, when Khai is out of combat for at least 3 seconds. By becoming physically bigger, the area in which Lifting currents is active becomes bigger as well (200 unit radius). His Auto Attack range increases aswel (250 units).

http://www.hiveworkshop.com/data/ratory-images/97/97127-5f0256920c26644b73d595d445225bfb.jpg

##R, Pull of the Abyss:## Cost: 200 / 300 / 400 Gallons Cooldown: 100 / 80 / 60 seconds Active: Khai roots himself in place, becomes immune to CC and summons a Maelstrom around himself (700 / 800 / 900 unit radius) for up to 5 seconds. Enemy units standing inside the effect range will be pulled towards the centre (when standing still) with a speed of 60% / 70% / 80% of Khai’s movement speed. Enemies can only move away from the centre when their movement speed is higher then the speed at which they are pulled back. If their movement speed IS higher, their movement speed is reduced by 15% for every second they spend trying to get out. Enemies that reach the centre of the ability will get knock-up by "Lifting Currents", will take 150 / 250 / 350 (+ 20% Max Water) magic damage and have their Movement Speed reset. Khai can use auto attacks, "Aquaform" and "Gathering Streams" while this ability is active. Khai can deactivate the ability prematurely, putting it on cooldown.


#Gameplay:#

##The general idea:## The idea for a water elemental type champion had been spooking around in my head for some time, but it never came to fruition because it never felt "right". In the process of creating Khai he switched names, gender, abilities and general play-style more times then I can count. When I finally came with the idea of his ultimate however (Inspired by the big maelstrom in Pirates of the Caribbean) I settled on making Khai a malevolent spirit/god of the seas. His play-style ended up focussing on displacement effects, with little damage output, but high playmaking potential.

##Currents in the Bot-lane:## I believe that he would do best as a tanky support champion. Almost all of his abilities allow him to move and hold his enemies wherever he wants them to, allowing the Marksman to go in and do all the damage. His main poking ability would be his Q "Gathering Streams", allowing him to hit enemies from unexpected angles when there are Surfaced Springs nearby and pushing said enemies into his lane buddies poking range. When the enemy is properly and fatally pushed out of position, Khai can go in with a "Aquaform" (E) and "From the Deep" (W) combo, knocking them up and allowing the Marksman to get some free hits on them. If Khai is level 6, he can make this engage even more efficient by directly activating his ultimate "Pull of the Abyss", making an escape by the enemy almost impossible. When being engaged by an enemy gank, Khai's playmaking abilities will just as easily function as disengages, pushing enemies away from him and his allies, allowing for a swift escape. When playing against a Khai support, you'd do well to bring your own cc, because a good defence is a good offence when fighting this forceful torrent. Preventing Khai from going in is a good way to keep succesful engages from his side at bay. Another way is to focus damage on the Marksman. Khai does not have any shielding or healing capabilities, leaving the enemy Marksman very vulnerable to poke. Without a dependable damage output, Khai's engages will become much less frightening.

##Flooding the Top-lane:## Top-lane will be very hard on Khai. His damage output is nigh to non-existant, making getting kills without help from the Jungler VERY hard. Although Khai can push his enemy away from his farm, allowing him to get the upper hand that way, getting good and frequent ganks will be a must for him. If he does, he will be able to go in similarly to how he would in a support role, holding the enemy whithin range of the Jungler's damage long enough for them to pick up the kill. Do not expect to go 20/0 however...

##Meandering through the Jungle:## Jungle Khai will be any solo-laner's wet-dream (pun intended). With his superior engaging ability and cc heavy kit, Khai will be able to spoon feed his allies to victory. When caught alone and unawares however, Khai will not be able to do a lot. Again his little damage output will weight heavy on him, making him vulnerable to counter jungling.


#Lore:#

The seas around the Blue Flame Islands are dangerous waters. There are pirates, the Black Mist, any manner of sea monster...But there is one being that is a danger to all...A being originating from the deepest of depths, a spirit of the sea who is older then time itself... He is known under many names: “The demon of the abyss”or “The dark current” but the most renown mentioning of him is as “Khai, The Abyssal Torrent” the very personification of the destructive sea and the unknown that lies in the darkest corners of it’s depths. Many islanders believe Khai to be one of their kraken god's many nemeses. Where Nagakabouros oversees the flow and motion of life and the universe, Khai wants nothing more then to cause stagnation and death. He does not have any other motive other then his unending greed for the life essence of his victims. With gigantic maelstroms that swallow any unweary sailer, Khai has dragged many to an early (and watery) grave. Only those favored by Nagakabouros can stand up to the creature, for they are in motion and can withstand his pull. Many young islanders have dared to brave his domain, to prove their worth to their kraken god, but very few ever return. Those that do survive, often barely, are said to be destined to bring big changes to the world.

##Lone survivor:##

The sun shimmered in the captains eye as he walked along the port side of the Gillyhowl. He smiled as he ran his fingers over the wooden rails. It wasn’t a big ship, hardly a competitor to the big pirate vessels under Gangplanks command, but it was his. He held his hand above his eyes as he looked out over sea. Nothing but calm waves and distant islands was to be seen. 'Surely this was the life' He thought to himself. At least it was the life he always dreamed to have...To sail the vast seas, to live the life of a free man... A life he would never have had back in Demacia. With all the rules and the formalities...No he was glad to be rid of it all. He had not noticed how one of his crew-members had come up to him and tried to get his attention. “Capt’n? Sir, the crew, we are worried.” He turned his attention to the man with the scraggy beard that usually did the steering for him. “Worried? About what? There’s hardly a cloud in the sky and we are all filled to the brim with provisions...” “No it ain’t the weather Sir, or the food. It’s the gulls...” He took a second to look around. “What gulls? There are no gulls.” “That’d be the thing Sir. We are not that far from shore, but there are no seagulls singing. Back in Bilgewater we call that a bad omen. I wouldn’t think you’d understand sir, but it’s a bad day to set out for open sea.” He rolled his eyes. Just some local superstition. “Nonsense my friend. I have studied naval command at the best academies Demacia has to offer and never have I found any reason to believe that the absence of seagulls is any measure for concern. Now go back to the helm, before we run off course.” The man did not seem convinced, but turned around anyway. He saw how a few other crew-members had watched the exchange. “There is really nothing to worry about...” The captain added with a smile. He turned on his heels and made way to the bow of the ship. There he let the sea breeze blow in his face. Yes, this was truly the life. A sudden shudder went through the ship that almost made him fall overboard. He looked over the rail to see if they had maybe run upon a sandbank, but there was nothing underneath but water. He turned around and saw how his crew exchanged alarmed glances. He frowned and ran over to the upper deck to check on his helmsman. “Is everything all right?” the man had gone a bit pale and his eyes were darting from one side of the ship, to the other. “Sir, please, this is a bad idea, this is Khai’s domain, we shoul-” “Gods be damned man...I said nonsense!” The captain sounded angry now. “It’s nothing more then superstition. I do not mean to be disrespectful of your customs, but this whole seagull thing is a steaming pile of Porocra-” Another, heavier shudder went through the ship and threw the captain face forward onto the deck. Suddenly all the men around him were shouting and from out at sea a low, rumbling laugh was heard. With open eyes he watched as a gigantic figure made purely out of seawater rose up from between the waves and blocked out the sun. “ALL OF YOU WILL DROWN...”The low voice hummed. A huge watery claw was raised and came crashing down upon the ship, washing aside any crew members that had stood there dumbfounded and breaking the mast in two. The captain too, could not believe what he saw. Loud cracking was heard as spouts of water erupted from in the middle of the ship. The monstrous being moved closer to the ship and grabbed it on either side. With seemingly no effort, the watery demon lifted the ship from the sea. The crew was starting to jump overboard now, screaming for their maternal figures. The captain however, was still on board and stared straight into the hollow eyes of the monster. With a loud crack, the ship split in two and he was thrown off his feet again, this time plummeting several meters down into the water, at the foot of the monster. He saw how many of his crew had started to swim away from the monster. Again it laughed. “DO NOT BOTHER. NOTHING ESCAPES THE PULL OF THE ABYSS!! NAGAKABOROUS WONT SAVE YOU NOW!!!”It boomed and as it said so, its torso raised up higher then ever. Slowly but surely, the water around the being started to churn and twist, eventually forming a maelstrom around it. The captain did his best to stay afloat, clamping onto a piece of the ship that had fallen into the water near him. He watched how one by one the waves swallowed up his crew who never resurfaced. A sudden splash brought him back to his senses as he saw the huge claw of the monster trudging through the waves towards him. He readied himself by holding on tight to the piece of wood, and with the piece, he got thrown through the air, out of the maelstroms reach. Beaten and bloodied, hardly able to breathe, he drifted into the port of Bilgewater a few days later...


#Quotes:# Is not the most important part of the concept but still one of my favorite parts ^^ Will be added upon over time. Suggestions are always welcome.

##Champion select:## "The ocean gives and the ocean takes...I like the latter part best."

##Moving:## “I will turn the tides...” "Rough seas inbound..." "Water always flows where it wants to go..."

##Attacking:## "DROWN!!" "THE SEAS WILL TAKE YOUR LIFE!!" "DON'T RESIST, THE SEA IS UN-STOPPABLE!!"

##Taunt:## "Afraid to get your feet wet?" "Can you swim?" "Holding your breath? Don't bother..."

Enemy Illaoi: "Let's see just how much Nagakabouros favors its truth bearer..." "I will stagnate your motion..."

Enemy Gangplank: "So the kraken deems you worthy...Lets see if worthy will save you from drowning..."

##Joke:## (Yes he likes water puns...Bite me) “Just going with the flow...” “Let me dive right in...” “Stop being so shellfish...” "Water you thinking about?..." "You sure are crabby..." "Don't play koi with me..." "Could you be a little more pacific?"

##Casting Pull of the Abyss:## “CHURN THE WATERS!!” “DRAG THEM DOWN!!” "NO-ONE ESCAPES MY PULL!!"

58 Comments

Imagicnation9 votes

Water Hades! I like it.

Felvyne6 votes

I simply love it. The cohesion with the kit... is perfect. And pretty original. I like it, awesome work!

LividLegendz6 votes

Wow, this is incredible. I absolutely love the idea and it's something I want to see in League of Legends in the future. Good job, man.

Ýones3 votes

When I saw this concept with 6 upvotes I didn't really mind. But then I saw that it was made by Candurill, I knew it'd be awesome!

BIG DADDY BARD3 votes

Twisted treeline?

Candurill5 votes

{quoted}

Twisted treeline?

Wha? :O Whats with Twisted treeline? Did I forget something?

Edit: OOOOOHW the river recover thing. Yea didn't add that yet, but I imagined that Springs appear more often in those game modes :)

Terozu2 votes

I voted Meh, because of a couple of things, are you making a model for him? Is that your artwork? If it isn't yours why didn't you give credit? r if you did, I'm sorry I didn't see it. The other thing is that resource, when mixed with his passive it's a really cool idea, and I like it, but You say it increases by 100 every time someone called Ankh levels up, I had assumed that was an ability, but it isn't. It also says it will increase by 5% of his max health per level up, that adds a LOT of variation to resources, someone could buy a ton of health items early just to get the massive amount of resource. Beyond that, I like his kit but I wish his q and e would interact, like making it push further, do more dmg, or increase the range in which springs shoot too(You might have meant that but you didn't write it). Overall I like this concept, oh and for polls? add 5 options, Like, Sorta like, meh, don't like, hate. not just love, hate, and meh lol, I wanted a sort of like button XD

Candurill1 votes

{quoted}

Btw, This is indeed NOT my art. I always link to the original artist in my concepts, though i thought i had already done it in this one. Apparently not, but that has been rectified :) Thanks for calling me out on it ^^

Terozu1 votes

No problem, I'm a sprite artist and it just ticks me off when people take credit for my work, it's so annoying, and why I always make sure to credit people. Thx for linking!

Candurill1 votes

{quoted}

No problem, I'm a sprite artist and it just ticks me off when people take credit for my work, it's so annoying, and why I always make sure to credit people. Thx for linking!

Is this your work? :O Or do I read tat wrong....

I wish I could make sprites...would make concept making A LOT easier...

Terozu2 votes

lol no, this is my work: http://s32.postimg.org/b684jjo1x/New_Piskel_4.png Sprites are more or less, small yet seemingly detailed images, used to represent a character, like these, I also do some character designs for rpg makers but am currently involved in a long standing commission, which may or may not pan out, hence why I stopped my "Spriting the League" posts so soon.

Candurill1 votes

{quoted}

lol no, this is my work: http://s32.postimg.org/b684jjo1x/New_Piskel_4.png Sprites are more or less, small yet seemingly detailed images, used to represent a character, like these, I also do some character designs for rpg makers but am currently involved in a long standing commission, which may or may not pan out, hence why I stopped my "Spriting the League" posts so soon.

Oh looks cool :O And i did not see the posts....Were they on this forum?

Terozu1 votes

Yeah they were, but this is the latest image so you haven't missed anything, I'm planning on starting it back up again soon, am spriting Lux and morg right now.

tjasko1 votes

Very much like the concept. the one thing bugging me is % total water in damage. assuming you go full tank (wich you allways will) you will deal 615 M. damage with your w. thats a shitton so maybe increase the % of water included in his ablities but make it % current water. An empty stream is never harmful if you know what i mean ;) . as a fellow concept maker im thrilled to see more from you :D [slayer-jinx-catface]

tjasko1 votes

oh and how would the % health work with his passive? is it allways 5%of max hp or does every level add another 5% to the equation? if so, concider to rework it a little bit because the ability damage would be like a fully charged nidalle spear :D

HollowMimic1 votes

I didn't read all of it but the concept seems really cool. Good job buddy!

Soda Popkillski1 votes

This is probably the best designed champ concept i've ever seen, good job. But anyhow, I still have some minor issues:

  1. Try to imagine how ridiculously stupid and clunky it would look for this guy to shoot people up the immediate second they hit him. It would probably be better to have it be a stun (or potentially still a knockup) that happens after they've been inside you for a small amount of time,
  2. His water issues are way too scarce. He can legit only use 1.5 abilities every second in the earlygame, barely improving over time. It should probably also have some effect together with mana items, so that he would be at least able to buy items like frozen heart. There are already few tank items in the game, reducing that amount would completely remove cohesiveness.
  3. Water well absorption seems clunky as hell. You legit have to channel in lane and rely on opponents not attacking you to gain mana back, that sounds horrible (which should undoubtedly go down by level). It definitely needs to be changed into a more gameplay interactive and more fun to use passive. This is by far the biggest issue I have.
  4. Water well CD should be reduced by level. In lane, where you stand still, it's fine enough. On the other hand, it's way too inconsistant in the late-game.
  5. Current water damage? Really? Having something deal damage based on your current mana is extremely unfun to use, especially considering you don't consume it (the only reason why manamune does this is so that you won't run out of mana).
  6. His E is extremely uninteractive. You'll basically just use it every time it goes off cooldown, that's it. Especially silly how the Q also gains additional effect from it, since all you do is click both the buttons in succession and suddenly it has more of an effect.
  7. A tank should always gain shields based on max health. Having it be flat health makes the ability completely useless when building them with a bounch of health.
  8. Ult is ridiculously weak. It has a really short duration, the radius is obscenely small (it's legit the same as Vayne's auto-attack range), the slow is underwhelming in most situations and it deals literally no damage. It will also be extremely easy to kill him or just CC him to turn his ult off during the duration. CC immunity, possibly some sort of a shield, and drastically higher radius would be nice.
Candurill1 votes

[{quoted}](name=Soda Popkillski,realm=EUNE,application-id=A8FQeEA8,discussion-id=WlzWQJIo,comment-id=000b,timestamp=2016-10-28T10:21:05.997+0000)

Hey, thanks for the feedback :D

First of all, thanks for the compliment ^^ though i don't think its "The best"...I mean Skylark makes very nice concepts too ^^

1 Yes it might seem a bit clunky....I rarely really think of concept from a programmers perspective...but i will try and work a delay into the passive :)

2 I play a lot of tanky support champions and i rarely build frozen heart...The rare instances that i do build it is when i actually need the passive effect...not so much for the mana. I feel like making Water scale with mana and health is a bit weird. I took out mana in favor of water, and i think im gonna stick with that :)

3 The absorption of Surfaced Springs is indeed a thing I need to look at. I do not have a solution for that issue right now, but it may come in time.

4 I agree ^^

5 That was actually something i added just today as suggested by another commenter on the thread. The idea behind it works thematically, (less water means weaker streams which hurt less). I do admit that it might not work that well from a gameplay perspective though...Im gonna change it.

6 You are right, but that was my intention ^^

7 The shield from the E actually DOES scale with health. His Max Water scales with Max Health and the ability scales with Max Water :)

8 I actually nerfed the ultimate a somewhat just before i posted the concept, because a friend said it was too OP XD. I will take a look :)

Thanks again for the feedback :) I hope that when i change him you will like him even more ^^

R3Z1 votes

Hey you commented on my concept for the soul gunner, here's an updated version of his info if you're interested in looking at it: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6JEpep2q-cigard-the-ardor-gunner-updated

Large Minivan1 votes

its like reksai water form kinda

Mad KaZZy1 votes

ya, we need khai.. he will say : R u ready Guys Orianna Yasuo Malphite Graves ? Graves : im not ready.. i gotta find my cigar !

doyenz1 votes

By gallons, you mean LITERS

Candurill1 votes

{quoted}

By gallons, you mean LITERS

Well...I think that gallons sounds better ^^ It does not ACTUALLY follow any established volumetric system, so i figured that Gallons had the best ring to it :P

420 Meat Sock 691 votes

definitely very well thought out and seems like a well rounded reasonable champion, sooooo much better than Kled and Ivern, also any ideas for a skin???? maybe a fire skin or even a lightning/storm skin, earth, darkness, etc

Candurill2 votes

[{quoted}](name=sometimes feed,realm=NA,application-id=A8FQeEA8,discussion-id=WlzWQJIo,comment-id=0010,timestamp=2016-10-29T08:02:24.226+0000)

definitely very well thought out and seems like a well rounded reasonable champion, sooooo much better than Kled and Ivern, also any ideas for a skin???? maybe a fire skin or even a lightning/storm skin, earth, darkness, etc

Oooh....haven't really thought of skins yet...A lava skin would indeed fit well for a release skin...or something like Ashen Lord Aurelion Sol...And then later maybe Dark-star Khai (like Thresh and Varus, cus of the ultimate, could be a black hole)...Or maybe a Void Khai, Syrup Geyser Khai (In line with Lollipoppy and Candy King Ivern), Mao-Khai (Then he's a bundle of roots :x) and maybe even a Mercury Khai (that hes a pool of fluid metal)...And ofcourse multiple chroma possibilities :) I might just make a section with skin ideas :D Thanks for the suggestion ^^

TwinkiePro1 votes

It seems all of his damage is entirely flat and requires him to have a level lead to actually have a lead. This would mean pure tank would be the most optimal build.

The kit synergizes with itself very well, allowing to engage efficiently, further cementing a tank role.

I suggest the passive add building HP gives him some amount of "water", allowing some way of obtaining more damage rather than leveling up.

Cool idea either way.

Candurill1 votes

{quoted}

It seems all of his damage is entirely flat and requires him to have a level lead to actually have a lead. This would mean pure tank would be the most optimal build.

The kit synergizes with itself very well, allowing to engage efficiently, further cementing a tank role.

I suggest the passive add building HP gives him some amount of "water", allowing some way of obtaining more damage rather than leveling up.

Cool idea either way.

His damage actually scales indirectly with his health :) His water scales with 2.5% + 2.5% per level max health, and his abilities scale with max water. I know its a bit of a detour...D'you think I should just let it scale directly with max health?

And i had planned him as a full on tank anyway XD So good to see that people pick up on that :D

Thanks for the feedback ^^

TwinkiePro1 votes

It might actually be better were it to scale directly with HP, just for readability and cut down on trying to do conversions and whatnot.

Candurill1 votes

{quoted}

It might actually be better were it to scale directly with HP, just for readability and cut down on trying to do conversions and whatnot.

But the scaling with max water works so well thematically though D: I'll try to work it into a description :)

Friendly Ram1 votes

First off the concept seems really fun and would love to see it just gonna give my 2 cents. gaiving resource as you get tankier is really unique. Passive seems strong with the perma ghost and knockup. also might screw with champ abilities that clip into your hitbox(poppy yas and vi to name a few.) Q: neat and cool feels kinda like pix to me. W: short range uninterruptible blink with knockup seems a little strong. i'd suggest that it be brodcasted in some way just due to the power. E: wow this seems fun R: Ouch this hurts. i like the flavor though.

Candurill1 votes

[{quoted}](name=Happy Honker,realm=NA,application-id=A8FQeEA8,discussion-id=WlzWQJIo,comment-id=0012,timestamp=2016-10-31T21:27:34.252+0000)

Hey :D Thanks for the feedback!! Your comment on the passive made me realise i did not even think of the possibility of abilities like that interacting with it...I think i'm gonna put a delay on it. A delay for the W would also be very nice :) The R does not actually do damage...but its pretty powerful cc XD

I'm gonna take your tips to heart :) thanks again for showing interest :D

Friendly Ram1 votes

Nah i just love looking at these because their are so many amazing ideas that are tossed around I know it doesn't do damage what i meant is dropping this in a teamfight is a perfect way to ruin their day. its an amazing ability

Candurill1 votes

[{quoted}](name=Happy Honker,realm=NA,application-id=A8FQeEA8,discussion-id=WlzWQJIo,comment-id=001200000000,timestamp=2016-10-31T23:38:44.533+0000)

Nah i just love looking at these because their are so many amazing ideas that are tossed around I know it doesn't do damage what i meant is dropping this in a teamfight is a perfect way to ruin their day. its an amazing ability

Haha XD yea it will ruin their day alright...Thanks for liking my concept :D If only Riot-Senpai would notice the boards...

prowI on žbunj1 votes

PLS RIOT^^summoner 6

RoyalPixel31 votes

Saw this on a facebook group just wanted to say this is freaking awesome! i love this idea of a tanky support who says here adc have this dude. Trying to to find faults of any kind for Khai was difficult as it was so well thought out so my following points are more subjective perhaps and maybe nit-picky. When it comes to his passive maybe have the knock up have a cooldown of maybe 3-4 seconds while it cant affect anyone while on cooldown. So if he is engaged on by melee champions then this could cause for better counterplay yet still having the knockup? To be really picky, i feel like there is something off between the water spings and their interactivity. It seems to work well on paper but im trying to think of in game scenarios.... I don't know maybe more frequent, less powerful springs or something? I'm sure maybe a little tweak could make it better but that is just me being picky. These are just opinions and suggestions though and i do think this concept is absolutely awesome!! well done man :D

Candurill1 votes

{quoted}

Hey thanks for the feedback :D Any feedback is good feedback, even if its nit-picky ^^

People do seem to be most worried about the passive in general, even though I myself don't really see how its THAT strong. I mean the knock up lasts for 0.5 second...thats hardly enough time for Yasuo to react on it (I think). I will look at a way to patch it up :)

The Springs are hard to work with indeed XD its hard to imagine how they will work in game, but ill take your feedback to heart and look at how i can balance them better :)

Osamu Tezuka1 votes

The idea of a water elemental champion is unique, and definitely something that LoL is missing that Nami and Fizz don't really fill in. Unrelated, but I'm kind of reminded of a really old champion that Riot was designing but cancelled that was also meant to be a water elemental.

But on to your dude. Lore-wise, it's a good fit for League.

Passive: The knock-up is really strong, however and he already has a knock up on his W. On top of that, the cooldown is really short for something so strong, Yasuo's dash can't go through the same champion for 10 seconds at level 1 and your knock up can't hit the same champion for 8 seconds at... all levels? From level 1 to 18? Combined with the fact that he ignores unit collision and that it doesn't cost any of your resource, it's kind of absurdly strong actually. You should probably extend that by a significant amount. I asked a friend about it, and he said that a 30 second cooldown is more balanced for something so strong.

As for the wells, it's an interesting idea and a great method to provide a unique resource for a water-based champion, but I feel like there should be a way for enemy champions to get rid of them and deprive Khai of such an important resource. As it is, there's little counterplay. Maybe if you can walk over them, or if they have a certain amount of health, that'd seem more balanced.

I can't really say anything about his Q. It's a solid ability, but maybe the knock-back should have a range limit on it? Like AurelionSol 's ultimate.

The W is fine. It's different enough from Vlad's blood pool thing that it doesn't confuse anybody and it gives some mobility to a champion that doesn't have a whole lot of options for that. However, leading back to his passive, it's a 2nd knock-up. This one isn't for free, of course, but that's 2 of the same hard CC on 1 champion. Even if it can't affect the same champion, that's crazy. Fights go on for much longer than 8 seconds.

The E is good. I'm not sure that a shield is necessary, maybe just gives temporary health? But that's your decision to make. But yo, Courage of the Colossus plus this plus your hard CC... goddamn.

I like the R. It's an interesting mechanic and I don't think any other champion interacts with movement speed like that. The throw mechanic is pretty interesting, too.

Overall, it's a solid concept and adds in something that League doesn't really have yet, but the passive really stands out to me as something that deserves a change. Oh, and when you say that Khai has to be in contact for .5 seconds, do you mean like... their actual character models need to be in contact for it to trigger? Or Khai needs to be interacting with the enemy champion in some way, as in auto-attacking them?

Candurill1 votes

[{quoted}](name=Osamu Tezuka,realm=NA,application-id=A8FQeEA8,discussion-id=WlzWQJIo,comment-id=0016,timestamp=2016-11-13T22:47:22.221+0000)

Hey, thanks for the feedback :D

Yea I really missed a real water elemental in the game XD I really did my best to not make him like nami or fizz...Think succeeded very well ^^

And the champion that you are reminded of is probably "Well, The Hydrosol". I honestly only found out because some other guy pointed out that the Khai's theme is similar to his. XD

Your comment on the Passive is very valid. Though I'm hearing a lot of mixed sounds about it. I just never Intended him to have 3 knock ups (the ultimate has one too). The idea was that he utilised his passive in many different ways. So I changed that. Now his passive, his W and his R all have the same knock-up, originating from his passive, all lasting 0.75 seconds (which isn't a lot, believe me) and all sharing the champion specific cooldown. I really think that seeing how his damage output is really low, he's allowed to have some more CC then an average tank. Do correct me when you do not agree :)

As for the E, yea I wan't sure if I should make it just flat health or a shield...seeing as he indirectly scales with health, granting him some extra health would seem unfair....I think either works fine, so I'm just gonna leave it at that.

Your suggestion of some counterplay against his springs is actually a nice idea. I think i'll incorporate some that into his passive :)

Eitherway, thanks for the feedback :D I'll take it too heart. D'you by any chance have a concept that could use some feedback? I'd be happy to give some ^^

Osamu Tezuka1 votes

{quoted}

Hey, thanks for the feedback :D

Yea I really missed a real water elemental in the game XD I really did my best to not make him like nami or fizz...Think succeeded very well ^^

And the champion that you are reminded of is probably "Well, The Hydrosol". I honestly only found out because some other guy pointed out that the Khai's theme is similar to his. XD

Your comment on the Passive is very valid. Though I'm hearing a lot of mixed sounds about it. I just never Intended him to have 3 knock ups (the ultimate has one too). The idea was that he utilised his passive in many different ways. So I changed that. Now his passive, his W and his R all have the same knock-up, originating from his passive, all lasting 0.75 seconds (which isn't a lot, believe me) and all sharing the champion specific cooldown. I really think that seeing how his damage output is really low, he's allowed to have some more CC then an average tank. Do correct me when you do not agree :)

As for the E, yea I wan't sure if I should make it just flat health or a shield...seeing as he indirectly scales with health, granting him some extra health would seem unfair....I think either works fine, so I'm just gonna leave it at that.

Your suggestion of some counterplay against his springs is actually a nice idea. I think i'll incorporate some that into his passive :)

Eitherway, thanks for the feedback :D I'll take it too heart. D'you by any chance have a concept that could use some feedback? I'd be happy to give some ^^

No problem, man. I see the point you have on your passive and all the knock-ups. I still recommend changing the cooldown, but if you think it works then go right on ahead.

Also, yes, I do. Or'en, the Cosmic Traveler. Get yourself that Good Neighbor bonus.

Darkslayer851 votes

Khazix

(hisses)

That nickname's taken.

Candurill1 votes

{quoted}

Khazix

(hisses)

That nickname's taken.

I don't really know what you mean....Kha'six his title is "The Voidreaver"....not "The Abyssal Torrent" XD

Darkslayer851 votes

Kha?

Kha?

Osamu Tezuka1 votes

{quoted}

Kha?

Kha?

Kha'zix is different enough in spelling and pronounciation from Khai that I doubt that anybody would be confused about who is who when trying to talk about the champions.

Darkslayer851 votes

When you're ingame, people call him "kha"

They'd call your champion "khai"

Imagine typos. Now imagine worst case scenario their nicknames are BOTH just "kha."

Their pronounciation might be different, but at the end of the day, it's just text.

Candurill1 votes

{quoted}

When you're ingame, people call him "kha"

They'd call your champion "khai"

Imagine typos. Now imagine worst case scenario their nicknames are BOTH just "kha."

Their pronounciation might be different, but at the end of the day, it's just text.

I genuinely never hear anyone call Kha'zix "Kha" XD And why would you shorten Khai even more? I get where you are getting at but I'm really not concerned that it will be a problem.

Darkslayer851 votes

Jhin was renamed to Jhin from "Jin," to make sure his name wouldn't cause confusion with "Jinx"

Candurill1 votes

{quoted}

Jhin was renamed to Jhin from "Jin," to make sure his name wouldn't cause confusion with "Jinx"

Yea, but Jin and Jinx are like...1 letter apart... Kha'zix and Khai are 3 letters and an ' apart. Nobody calls Kha'zix "Kha". Let it rest :) I can't change the name anymore and it doesn't really matter.

Raxistaicho1 votes

Hey there!

CCOS review time.

Water mechanic: Ultimately, this feels to me like it's basically mana that only regenerates in the river or the fountain... Or when an allied Nami hits him :p What about Water Elementalist Lux, though? XD Only thing is, .05% is actually more than you might think. I'd suggest knocking the value down to .01%, or even some silly low flat number. Those unique interactions tend to be incredibly minor (I think the Flippin' Ninja "debuff" reduces the max hp of Zed, Akali, Kennen, or Shen by a measly 1 point per every other one of those characters on the same side, for instance). The biggest difference between this and mana is that his base value increases with max health. Later on he could get really spammy.

Passive: Khai and Yasuo, bff's! Although there is a per-target cooldown, .5 seconds is really nothing. The only other champion I can think of with such easy on-demand cc is Nautilus for his own passive, and that's a snare, a completely different animal than a knockup. The second effect is just meant to make his resource be replenishable. Nothing too fancy.

Q: Khai and Yasuo, bigger bff's! And sweet fancy jesus, the damage on this ability is potentially madness. Just off his base water alone he's doing 210 additional damage, and that's without taking into account he might be hitting an enemy with multiple streams. I REALLY like the interaction with his passive pools, as it forces him to choose between burning his resource and doing more damage, but he should really have conventional ap scaling on his damaging abilities.

The cost should also go up with ranks, as his "mana" per level gain is enormous and has a likewise huge base increase per level.

W: The fact that this ability triggers his passive is a BIT superfluous when he's very likely to trigger it anyways by virtue of the fact that he'll be nearby and the time for his passive to trigger is tiny. I like this ability, but copy-paste my concerns about resource cost and damage scaling down here.

E: It's just an enormous shield, nothing too fancy about it. I'd suggest adding another secondary bonus when his shield is active.

R: Hey, Hades! :D The sad thing is that this ability in League wouldn't be quite as awesome as Hades' ultimate from Smite because League doesn't have QUITE as many massive aoe cc/nukes as Smite does, simply due to the difference nature of the games. Oh well, details. The ultimate shield strikes me as somewhat superfluous when his E already exists.

My biggest issue with his ultimate is that is kinda overrides his E, meshes nicely with his W, and has nothing to do with his Q. In fact, his Q doesn't really have any synergy with the rest of his kit at all due to its nature as a knock BACK when everything else about Khai's kit screams "I'm going to get right on you and drown you". What I'd suggest, actually, is to have Khai's Q work by designating a point of origin for the projectile, and then have it actually go TOWARD him. Basically a reversal of "shoot the projectile toward the target" abilities. And honestly, you can feel free to have him at least be able to activate his basics while his ultimate is active, though I'd suggest removing the shield from his ultimate and letting him focus on his Q.

Khai by himself doesn't actually seem to do much - the nature of his Q working AGAINST his W and E and passive means he's kinda weak without his ultimate since all he can really do is reach enemies, knock them up, and then hit them over the head with his basics while his huge shield holds out. His ultimate by itself, again, doens't do much, since most unslowed enemies will be able to fight it enough to keep from reaching Khai if he's alone, but with other aoe abilities like Brand, Orianna, Sejuani, Miss Fortune, or Amumu's ults, it's pretty damn deadly. He'd be pretty great in aoe wombo comps, and... that's basically it. At least until his next problem gets fixed:

Khai, however, has the Mundo problem, where he gets WAY too much out of a single stat, namely health. Due to the way his resource and his offensive scalings work (they're all %max water), he basically has no reason to ever build anything but purely tank items, which allows him to get deep reservoirs of his resource, more survivability, and, most damningly, more damage, all at once. I'd strongly suggest you either remove the max health to water scaling, or making his abilities scale from AP. Just to draw a comparison, remember how much trouble Ryze has been thanks to having mana scaling, and Ryze never scaled JUST from mana.

That said, I do REALLY like the idea of an ocean elemental who's incredibly violent and destructive. People tend to forget that, just as fire isn't WHOLLY destructive, water can do a LOT of damage when it's good and riled up.

Lore: He's a sea monster. It's neat, but he's a bit lacking in motivation or actual backstory.

So, when you have time, please do me a solid and review Lyra for me :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Nf7AW1qn-champion-concept-lyra-the-flashing-sword-witch

Candurill1 votes

{quoted}

Hey :D thanks for the feedback!!!

Omg...you actually think he has too little cc XD (Or I misinterpret your comment on his passive). I've actually been toning that down all the time...

But yea his water is basically mana that regenerates in the river and fountain :) It actually even just started as a flavor mechanic, but i figured I'd do something neat with it. The scaling with his max health is actually not something to write home for...I calculated it all, and only if you build like a minimum of 5000 max health will his abilities become "noteworthy" (and thats still not like Malphite level) in damage. The thing is, since he's a support, you wont built just health items, since there are other support items that your team would need more. Either way, I do understand your concern. I did not yet look at it from that point of view and it is certainly something i should consider when working with his passive. ^^

You know, I had wanted to like, prove you wrong and go like "LOOK MATH HIS DAMAGE IS REALLY BAD" but after doing some math...at the start of the game he does do like 50 points of magic damage more then say a Janna gale or a Nami bubble...Which I did not expect. I might tone that down a little, but then again, his damage falls off very quickly as the game goes by. Still, fair point... His Q was intended more of a harras/disengage tool then a way for him to get the enemy to him. Seeing as how he can just go in on them with a well timed W, I didn't think he needed to have something that pushed his enemies towards him. Also, random blasts of water from nowhere is just aesthetically very ugly and weird XD And if you just take the torrents that originate from the springs, it wont be as dependable as that I wanted it to be. I might need to work on this ability though.

The water per level gain REALLY isn't THAT much....its just 50 per level. That ends up with 1450 at level 18, which is just as much as say, Janna, Nami and very little compared to Tahm Kench. Then add the Water from his health scaling (lets say he has 4000 health as a support at lvl 18, which gives him 1.5%*18=27%, gives 1080 Water), which gives 2530 Water. This IS indeed more then some other supports, but he needs some more since he can't just readily replenish it like normal mana. I might just let the cost scale though. It's not that bad an idea, but I really think you overestimate the amount of water he gets (and underestimate the amount he needs).

Yea...well, I added that cus people didn't get it actually...Apparently its very hard to realise that he'll knock people up when he appears underneath them....So I added it in the description XD And again, I really think you overestimate the amount of water he gets, but I'll look at the cost once more :)

Well the secondary effect is that he becomes bigger, and thus the range of his passive increases...No enough secondary effect? XD

I actually didn't know that smite had a similar ability...I don't play it so forgive me...But you might be right. Though I must add that the Q isn't essentially a knock back...It's more of a displacement. The streams will push the enemy in the direction they are going... I actually agree with you on the shield thing. I'm gonna remove that. Also, like I said earlier, random flushes of water out of nowhere is aesthetically very ugly XD (In my minds eye at least).

Yes, Khai on his own wont do much, but that was kinda the idea. I wanted to make a support that would facilitate the carries, keeping enemies in place and allowing them to do damage.

You do point out a big flaw here though. He does indeed have that problem with building too much tank...It just all fits so well thematically (his body is made out of water so building health will add water, and since he uses the same water for abilities...well you get the point). I did get the suggestion that I should let his abilities scale with AP some other times....So I think I'll do that, at least for some of his abilities. I'm just crying a little bit inside cus it was thematically so awesome and nobody sees that XD

And yea ^^ I like that idea too. Nami didn't really meet my destructive watery needs....

Yea the Lore...I don't know, does he really need more motivation? I mean he's a nature spirit that just likes thrashing about XD I do think that I should write some more though....

Anyway, Thanks for the feedback :D I'll be sure to take a look at your concept (Actually already did but refrained from commenting since I was like...I have nothing to say about this cus its already pretty good x.x). But yea, expect a comment to show somewhere these days :)

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