A kit for Ao Shin?
I really want this champion to come out. Whatever RIOT comes up with will probably be ok. Until then, here are my thoughts on a kit for him:
Ao Shin: The Storm Dragon
BASE STATS:
Health: 580--- 2230 Health Regen: 8.0--- 19.8
Resource: Charge
Attack Range: 150(melee) Attack Damage: 52--- 108
Attack Speed: 0.685 (0%--- +52%)
Armor: 30-- 89.3
Magic Resist: 32.1-- 53.4
Movement Speed: 345
Passive: Storm Walker
Ao Shin is immune to knock-up (but not all displacement) effects and can move through enemy units.
Passive: Storm Talons
Ao Shin's basic attacks deal additional magic damage based on the amount of charge he has stored. The base damage is (1 x Level)+10%AP. At 25% Charge, the damage is increased by 10. At 50% Charge, the AP Ratio increases by 10%. At 75% Charge, the level multiplier is increasd by 1. At 100% charge, the damage increases by 10. Maximum on hit magic damage being 20+(2 x level)+20% AP Resource: Charge
Everytime Ao Shin's abilities hit a target, he gains charge. At 100% Charge, Ao Shin can activate his Ultimate.
Q: Lightning Breath
Ao Shin charges and lets loose a bolt of lightning that deals damage to the first target it hits. It then deals a smaller amount of damage to up to 4 nearby targets. As he charges it, his movement is slowed, but the range and damage increase. Generates 5% charge for the primary target hit, plus 2% charge for each secondary target.
Cooldown: 8/7/6/5/4 seconds
Range: 500-1000
Damage(Primary) 40/60/80/100/120(+40%AP) minimum up to 80/120/160/200/240(+80%AP) maximum
Damage(Secondary) 10/20/30/40/50(+15%AP) minimum up to 20/40/60/80/100(+30%AP) maximum
W: Storm Armor
Ao Shin covers himself in a shield of lightning for 6 seconds. While active, the shield will strike out at nearby enemies. Each enemy hit generates 1% Charge. If the shield is not broken for the full duration, it generates 10% charge. If the shield is broken, it lets out a small shockwave that damages nearby foes and generates 1% charge per enemy hit.
Cooldown: 12/11.5/11/10.5/10 seconds
Shield strength: 80/120/160/200/240(+70%AP)
Bolts strike at a rate of 1 per second.
Bolt/Shockwave Dmg: 20/40/60/80/100(+30%AP)
Bolt Range: 300
Shockwave Range: 250
E: Ride the Winds
Ao Shin spins into a lightning Vortex and dashes a short distance. Minions and small monsters in his path take dmg and are pushed away. Champions and large monsters take damage and are flung into the air and slowed. Ao Shin also passively gains movement speed. Ao Shin generates 2% Charge for each enemy unit struck by this ability
Cooldown: 12 seconds at all ranks
Passive: gain 6/7/8/9/10% increased movement speed.
Dash distance: 500
Damage: 10/20/30/40/50(+100%AP)
Knock back distance: 250
Knock up duration: .75 seconds
Slow: 45% for 2.5 seconds.
R: Storm of Vengeance
Ao Shin summons a storm that covers the map, reducing enemy vision and slowing them a small amount. While the storm rages, allies are granted healing.
Cooldown: none (Requires 100 Charge)
Range: Global
Duration: 6/7/8 seconds
Vision: Reduce all enemy vision by 50%. (not a complete vision knock-out like Nocturne) This affects vision granted by minions and wards as well. Enemies are slowed by 10/15/20%.
Healing: 3/4/5% of their missing health per second.
As a general note: I just came up with this in the span of about 5 min. So any critiques are welcome :)
I wanted to keep the dragon theme in resource=ultimate skill (see Shyvana) though with a different name. Fury would work as well, but I wanted to keep it thematic. :) Currently, I don't have him gaining charge passively. But I don't know how quickly it will generate otherwise. The ult is pretty strong, so I think making him actually have to earn all of his charge is a better mechanic.