Two champion concepts.
Just a bunch of champions with only abilities and title.
Baronet, the Void Swordsman
Baronet is a dark wielding a Void Enchanted Sword. (When you make a void champion, every ability should be named "Void ability name here")
Passive - Void Doppelganger: Every time Baronet uses an ability it will be repeated in the same spot 2 seconds later dealing 40% of the damage.
Q - Dark Slice: Baronet slices horizontally, dealing 40/60/80/100/120 + 35% AD magic damage. This will apply on hit effects as a melee basic attack would. (50/55/60/65/70 mana, 4 second cooldown)
w - Void Shield: Next 4/4.5/5/5.5/6 seconds, Baronet will take turn all damage taken into magic damage, and take 10/15/20/25/30% reduced damage. (8/9/10/11/12 second cooldown, 50 mana)
E - Void Bash : Baronet will bash a target area, dealing 10/20/30/40/50 +20% AP magic damage and stun for 2 seconds. (65 mana, 10 second cooldown)
R - Void Martyr : Baronet will gain 80/110/140% increased movement speed decaying over 4 seconds, upon reaching 0% he will gradually lose 80/70/60% movement speed over 5 seconds. After 5 seconds Baronet may reactivate to deal 500/600/700+150%AD physical damage to those around him. Upon reactivation Baronet will be invulnerable and stunned for 30/25/20 seconds.
Simond, the Military General
Simond is a male wielding a rifle similar to that of the Civil War Era.
Passive - Scatter Shot: Every 3 shots Simond's next basic attack will deal 70%AD physical damage to an area behind the target. This can critically strike. Technological Restrictions: Due to the guns old age, Simond may only gain a max of 30% attack speed. If Simond gains more than 30% attack speed, he will deal his maximum AD * .5AS Bonus (for example, 50% attack speed will grant 10% bonus damage).
Q - Revolver: Line skill shot damage. Simond will deal 40/50/60/70/80 +75% AD physical damage. (30/32/34/36/38 mana, 5 second cooldown)
W - Jab: Simond will deal 10/30/50/70/90 physical damage and make the target bleed for 50% of total AD as physical damage. (50 mana, 7 second cooldown)
E - In a Hurry: Simond's movement speed is increased by 40/45/50/55/60%, and attack animation is sped up by 50% for 5 seconds. (40 mana, 12 second cooldown)
R - Horse and Cutlass: Simond will mount a horse for 10 seconds. gaining 70/110/150% increased movement speed. Simond will be able to reactivate to dash forward, dealing 60/100/140 +100%AD physical damage to those he crosses (1.5 second cooldown). (120 mana, 60 second cooldown).