Miracle, the Lady of Balance

The Dreamwalker·9/16/2016, 1:43:36 PM·1 votes·396 views

Hi, everyone! I would just like thank anyone who is taking the time to read this. Now, here my newest idea for a champion for League of Legends.

Miracle, the Lady of Balance.

Miracle is a Mid lane or aggressive support mage champions.

(I will add an actual backstory later on).

Miracle was born in (sorry if I cannot spell it) Demacia. But, when she became of age she became a wandering nomad. Among her travels she travelled to Noxus, where she learned how to control the powers of darkness. Miracle also learned how to control the powers of light because her heritage in Demacia.

Here are her powers (names listed at the bottom)

(Updated Passive is thanks to Threckin)

Passive: Each basic attack Miracle lands generates an orb of power around the target (this cannot be used on minions). The orbs are based off the last spell Miracle used. If it is her Q a light orb she generates light orbs until using a differently ability. She also generates equalized orbs.

Here is what the orbs do:

Light Orbs

1-3 light orbs: Increased damage of next spell by 10%.

4-6 light orbs: Increased damage of next spell by 15%.

7-10 light orbs: Increased damage of next spell by 20%.

Dark Orbs

1-3 dark orbs: Increased spell vamp of next spell by 10%

4-6 dark orbs: Increased spell of next spell by 15%

7-10 dark orbs: Increased spell vamp of next spell by 20%

Equalized Orbs (Miracle can have a max of 3 Equalized orbs at a time. Also, these orbs cannot be placed on the same target if one equalized orb is already present). These orbs are gained from Miracle's E or R. The critical only affects those carrying an equalized orb. They are consumed when a spell is used. Also, if one person wielding an orb is hit (and the critical works), the other orb wielders take damage as well.

1 orb: 20% critical damage with next ability.

2 orbs: 40% critical damage with next ability.

max orbs: 60% critical damage with next ability.

Cool down: If it is Light or Dark orbs are used, the cool down is 10 seconds. If the orb is equalized, it takes 20 seconds.

Q: Miracle fires a beam of light that lands on a enemy dealing damage upon impact. If allowed to charge for 2.5 seconds, it will explode stunning the target and enemies in a circle around him/her. If detonated early, it will slow the target by 25%.

W: Miracle fires darkness in cone to all enemies directly in front of her, healing her for 25% of the damage dealt (this will build by 2 percent per level).

E: Miracle lets the shadows consume her allowing her to teleport a distance. Upon re-entry she deals magic damage to all targets around her.

R: Miracle calls on the powers of light and darkness. A massive swirling abyss of light and darkness swirls around her, healing herself and dealing damage to all enemies. While this mode is active, Miracle cannot use other spells or attacks. She also gains a minor speed boost to chase down enemies.

Passive: Q: Mystic Orbs W: Dark Rite E: Balanced Step R: Equilibrium

Summary:

Miracle's passive increases her abilities, depending on stacks. Her Q can either stun or slow enemies. Her W damages enemies and heals her. Her E teleports her a short distance and damages enemies upon impact. Her R heals allies and damages enemies.

Stats:

Health: 550. 65 (+90 per level) (total of 1620 extra) Health Regen: 5.554 (+.7 per level) (total of 12.6 extra) AD: 54.70 (+ 3.6 per level) (64.8 extra) AS (attack speed): .65 (+1.62% per level) AP: 30 (+4.5 per level) (81 extra) Armor: 28.24 (+3.9 per level) (70.2 extra) Magic Resist: 30 (+0 per level) (0 extra) Speed: 345 (+0 per level)

Health: (total of 1620 extra) Health Regen:(total of 12.6 extra) AD: (total of 64.8 extra) AS: (?) AP: (81 extra) Armor: (70.2 extra) Magic Resist total: (0 extra) Speed total: (total of 0 extra)

Allies: Lux Ezreal

Unique allies: Morgana Kayle

Enemies: Leblanc Swain Vladimir

Allies: Lux and Ezreal are her childhood friends. They grew up together in their hometown of Demacia.

Unique Allies: To further understand the control of light and darkness, Miracle friended the sister rivals Morgana and Kayle.

Enemies: Miracle doesn't like how people use the power of darkness for evil purposes. She wants to restore a unique balance of good and evil to both light and dark. Killing the members of the Black Rose and its allies are the first step.

(cont. later)

6 Comments

legionnaire999/16/2016, 2:05:51 PM1 votes

Seem better as a AD champ or make autoing worth more

Threckin9/16/2016, 2:59:38 PM1 votes

i like the champion concept, and her passive would make the summoner time out their spells to maximize damage and are the orbs summoned completely random? or would it be light and dark alternating? what if she uses a "dark" spell when there is a dark orb? would there be a different effect? overall good idea![slayer-pantheon-popcorn]