Cenic and Molli, Sibling rivals.

nasu010·2/14/2019, 5:33:15 PM·2 votes·1,323 views
Cenic and Molli, Sibling rivals. [Origins]

LORE

Roles: bruiser, assassin, jungle.

Lane: top, mid, adc.

Damage type: mixed.

Resources: health, rage, energy.

Mobility: average - high (low health).

Utility: high.

Crowd control: low.

Toughness: high

Weaknesses: magic damage, heavy cc.

Shared Passive: Iron blood; Cenic and his sister Molli share a Rare ability that allows them to reinforce their bodies if their health falls below 60%.

Out Done: With each ability cast Molli and Cenic attempt to out do the other by dealing increased damage to target enemies, each attack against a champion activates a damage counter that tracks the maximum damage of their abilities, stacks increase when either Molli or Cenic strikes a critical, a kill, or complete their basic attack combo. Max 5 stacks each stack increases on hit damage by 5% ap +5% ad per stack, after 2 stacks Molli and Cenic are able to use their finesse finish consuming the accumulated stacks to deal critical damage and life steal.

Cenic [passive] bloodzerker: once iron blood is triggered cenic's blood temperature raises causing him to enter a frenzied state, in this state his armor and resistance increases by 20 for every 20% health he has lost.

Wrath damage: damage increases in porportion as rage increases and health decreases (+ 1% max health per 10% rage).

[Basic] Cenic swings his sword in a changing series of slashes starting with 2 regular slashes, followed by a sweep slashing a 40* arc in front him followed by a spin hitting 400 units and ending with a short 400 unit thrust. [Finesse] After the thrust Cenic fires a red x 600 units forward dealing full ad (+ 40% Ap) as splash damage to knockback units hit and markbenemy champions for Molli.

Molli [Passive] blood raven: Once iron blood triggers Molli gains 10 increased attack and movement speed per every 10% of her missing health and extends the range of her abilities in proportion to her movement speed.

[Basic] Molli creates twin daggers with her bloods and aims for her targets limbs, starting from her third basic attack she throws 2 needle like daggers to slow a target by 10% stacking up to 3 secs then performs a spin dealing 60% Attack damage to a 200 unit ring around her.

[Finesse] After her spin Molli throws a disk of blood 600 (+10 per 10% missing health) units dealing 40% Ap as physical damage and inflicts grevious wounds to all units hit.

[Q] blood wave: Cenic swings a sword made from his own blood in a 60 degree arc dealing 60-220 (+30%ad)(+20% )current health, at 80% rage this ability also gains a 50% chance to critically strike. After iron blood triggers, he sends a wave 300 units in a 80* arc beyond his aura slowing enemy units hit by 30% and dealing (30% ap)(+ 30%of his missing health) for 3 seconds as life steal. Cenic is able to recast this ability to recall his blood dragging with it any champions caught in the wave.

Bloody needles: Molli fans out 5 daggers made from her blood traveling 500 units +10 for each increase to her movement speed, these daggers pierce enemy units dealing 40-200 (+40% ad) and shreds their armor after 3 seconds Molli recalls the daggers dealing the same damage and slow the target by 20%, after iron blood triggers Molli is able the blink to the location of her daggers closest to the curser.

[W] Blood boil[passive] : Gains an aura where enemies within 400 units of him take (20%Ap)(+10% rage)(+10% of his missing health) as wrath damage applies every 2 seconds they remain in inside. [Active]: Cenic yells boiling his blood to deal 120/140/180/200/250+40%ap to damage and silence all enemy units inside his aura and gains a burst of attack speed for 3 seconds.

Eyes of blood: Molli jumps backwards into the air sending a small 20 degree arc of blood to deal 40% of her missing health as damage and to blind the units hit and marking them as she enters stealth for the next 5 seconds. This ability can be recast while stealthed to reappear behind a marked champion, Molli breaks stealth if she attacks or uses her abilities but this attack gains a 80% chance to critically strike.

[E] Blood swap: Cenic or Molli channels for 2 seconds to Switch places with the other sibling removing themselves from the battle field. After the switch all buffs and debuffs alike are removed but they retain the health of the previous sibling.

[R] Iron Blood formation: The current/active sibling marks a target champion for execution afterwards they dash to the target to perform their attack combo, if by the end their target survives they perform their Finesse and switch to the other resetting the cool down of this ability, holds 2 charges.




Champion Lore and Breakdown.

Cenic and Molli are sibling mercenaries from the mid levels of piltover, Cenic being trained in the arts of war, while his sister in assassination and manipulation of her surroundings, The two have always been somewhat envious of the other due to the fact that while Cenic would much prefer to quickly end his adversaries the way his sister does, Molli is envious that she has yet been able to best him. The two share a love for each other that more closely resembles more of envious admiration and an unrealistic need to best the other, seeing as neither is able to nor actually wants to kill the other they bring this need in battle and challenge each other to a I can do better match. This game works as their passive activating a damage counter that stacks every time one strikes a critical or kill an enemy combatant (champions and large monsters), the counter track the maximum damage dealt by that where the the damage acts as a baseline for the other after switching; example,(Cenic lands a critical or kills a champion dealing 300 damage, this 300 becomes the baseline for Molli meaning that all of her abilities will deal/ critical at or above 300 gradually increasing with each stack up to 5 times but only stacks after they switch).

Cenic the protective introverted warrior brother, and Molli the trigger happy sister partly psychotic assassin. To use the siblings properly one needs to play by their strengths. Cenic is a tanky bruiser capable of taking and dealing high damage. And Molli a highly mobile assassin specializing in ranged take downs. Molli would hold the lane harassing enemy champions with her w blinding them and entering stealth to adjust and angle up for her q, launching a fan of needles slowing the units hit and shredding their armor, Molli can recast her abilities to blink behind a target and switch out to her brother, Cenic. Once in triggered Cenic has an aura that deals a percentage of his missing health as overtime damage to all units within it, this deals a percentage of his missing health based on his current rage. his q gains additional range while his aura is active making it possible for him to truly dominate in melee combat, the initial swing of his q gains a 50% chance to critically strike (unaffected by items) and is able to pull enemies towards him.

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